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Torment Torment: Tides of Numenera Thread

Rostere

Arcane
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PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
Lol, relax, kid. Infodumps are neither the highest form of literature nor the highest form of gameplay.

Your simile doesn't work but thankfully I am here to help. I'm willing to accept that playing Numenera without reading the infodumps is like playing Max Payne 3 without watching the cutscenes. Sure - one can play Max Payne 3 on lowest difficulty and treat the game like a movie. Or one can play the game on max difficulty and treat it like a shooter. Either works.

Hence, feel free to have your immersive intellectual fantasyland experience or whatever you are going for. I, on the other hand, had a pleasant romp through a mediocre RPG with decent graphics, serviceable mechanics, and some rather dull combat encounters. Enjoyed the novelty, got the gist, on to the next thing.

You know, the more you write, the more you sound like a completely illiterate moron who would not have enjoyed PST in the first place. The fact that you have an avatar from a clickfest for drooling retards only serves to reinforce that impression.

If you didn't want to read anything, why did you even buy Torment: Numanuma in the first place? You might as well buy a book, skip reading it, conclude that it is a mediocre decoration for your bookcase, and then give it 7/10. Which sounds exactly as fucking stupid as what you are doing.

^ Someone rated that wall of text post agree within 10 seconds of it going live...

The same guy who rated Torment: Namunamu 7/10 while skipping all the text, maybe?

"I, on the other hand, had a pleasant romp through a mediocre RPG with decent graphics, serviceable mechanics, and some rather dull combat encounters."

It sounds like you'd also enjoy Oblivion

:excellent:

Sick burn. And the argument was ended right there.
 

commie

The Last Marxist
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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
That's what developers want though, ambient sounds. They get scared if they hear anything not generic, I've personally been rejected because I didn't sound generic fantasy-ish enough. And it was for the main theme. They want long sustained notes for the overall tracks and some drums here and there for the battle tracks.

Maybe you were rejected cause you were just shit?


Nah..it was the system man, they had it in for me! Didn't recognize my genius!
 

commie

The Last Marxist
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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
As I try to force myself to continue playing this game I realize - what I really wanted was Planescape: SomethingNew, not Torment: YouWontBelieveIt'sNotPlanescape. A great setting is a large part of what made PS:T work, replace it with this new weirdness for weirdness sake place and you have problems. This was never going to work, you can't just make a sequel to PS:T without anything that was in the original. A question for those that finished this game - why is it even called Torment: Tides of Whatever? Who is tormented in this game and why? Besides the player that is.


:smug:
 

Lacrymas

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Pathfinder: Wrath
Only one way to find out.

:bounce:

Ok, this is what I sent them - https://drive.google.com/file/d/0Bzhz2nxoaIdZSnhPOTVEcVd0MFk/view?usp=sharing

It's just a one minute sample. Yeah, some of the audio samples are awful (the tom-toms mostly), but I did it very fast so I can show them what I had in mind. I was going to hire an orchestra to record it (they are cheap here). I already completed this, so if anyone is interested in hearing the whole thing I can give a link to it.
 
Self-Ejected

IncendiaryDevice

Self-Ejected
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Ok, this is what I sent them - https://drive.google.com/file/d/0Bzhz2nxoaIdZSnhPOTVEcVd0MFk/view?usp=sharing

It's just a one minute sample. Yeah, some of the audio samples are awful (the tom-toms mostly), but I did it very fast so I can show them what I had in mind. I was going to hire an orchestra to record it (they are cheap here). I already completed this, so if anyone is interested in hearing the whole thing I can give a link to it.

Sounds like Ultima 7 era music.
 

Sentinel

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Ommadawn
Only one way to find out.

:bounce:

Ok, this is what I sent them - https://drive.google.com/file/d/0Bzhz2nxoaIdZSnhPOTVEcVd0MFk/view?usp=sharing

It's just a one minute sample. Yeah, some of the audio samples are awful (the tom-toms mostly), but I did it very fast so I can show them what I had in mind. I was going to hire an orchestra to record it (they are cheap here). I already completed this, so if anyone is interested in hearing the whole thing I can give a link to it.
Hmm. I don't know. Seems kind of weak for a main theme. Doesn't really hook me in. Can't really hear a compelling "main riff".
 

Gulnar

Scholar
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Oct 25, 2012
Messages
133
First thing: i liked the game. Yes, the combat was mediocre, the graphic was atrocious, many locations were mis-matched, the budget cuts were more than evident... but still, i liked it.

Second thing: I guess that since we're in an age where the newest fallout is a fps with absymal dialogues, the baldur's gate spiritual successor a bland game and the newest elder scroll game as inspired and alien as a mug in a coffe shop, we shouldn't be surprised by a sequel to torment that's somewhat mediocre in itself. I say that in 10 years, when we will have Kickstarters for a spiritual sequel to Oblivion, people will remember this game fondly.
 

Lacrymas

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Pathfinder: Wrath
Hmm. I don't know. Seems kind of weak for a main theme. Doesn't really hook me in. Can't really hear a compelling "main riff".

Yeah, there is no melody in the traditional sense. The first "part" is a polyphony between the oboe and clarinet, while the second is a solo trumpet. It's more of a Neo-Baroque-like structure. Maybe I should've gone with a more Romantic melody, you live and learn :p That doesn't mean it's shit or bad though :p It was also a first draft (of my first ever potential video game project), I could've easily redone some parts, but they denied me outright.

Now that IncendiaryDevice mentioned Ultima 7, check out its title theme -

 
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Rostere

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PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
Ok, this is what I sent them - https://drive.google.com/file/d/0Bzhz2nxoaIdZSnhPOTVEcVd0MFk/view?usp=sharing

It's just a one minute sample. Yeah, some of the audio samples are awful (the tom-toms mostly), but I did it very fast so I can show them what I had in mind. I was going to hire an orchestra to record it (they are cheap here). I already completed this, so if anyone is interested in hearing the whole thing I can give a link to it.

Sorry, but that does not strike me as a very memorable main theme. I'm not dissing you entirely as an artist, but I can understand why the people who received that were not necessarily enthused.
 

Lacrymas

Arcane
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Pathfinder: Wrath
Sorry, but that does not strike me as a very memorable main theme. I'm not dissing you entirely as an artist, but I can understand why the people who received that were not necessarily enthused.

Maybe it isn't, but I was consciously avoiding cliches, there is no string section for one. It's all wind instruments and percussion. And it was a first draft. It's also something most people haven't heard and it would immediately stick out as a video game soundtrack. The eventual orchestral recording (or failing that, good samples and mastering) would've sounded vastly superior obviously. I wonder how memorable BG1's main theme would've been if it wasn't attached to the game. I'm not trying to defend myself, I'm just laying out my thought process, I welcome any kind of criticism. We'll see what the composer they will eventually pick will do.
 

Jeff Graw

StarChart Interactive
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cRPG design is a complex intellectual activity.

I suppose that depends somewhat on how you define design. I define design as building foundational systems. For example, one would never say "I designed a new song," but it's perfectly reasonable to say "I designed a new instrument." Under this definition, which I believe is the most rational definition, cRPG design plays second fiddle to cRPG implementation. PS:T has shitty design and is comprised of mediocre systems, but it's arguably the best cRPG of all time because the non-design elements are so well done: writing, story, quests, setting, characters, choices, consequnces, atmosphere, etc. I'd go as far as to say the design is one of the least important things that goes into a traditional cRPG because the focus is on content, not systems.

That's not to say that you can't have a cRPG with really well thought out systems, or that the design work that would go into such a game wouldn't be intellectually deep, but as far as both the Torment games go design certainly wasn't a complex activity; or if it was, the designers simply failed at their tasks to varying degrees. Of course, one game is far and away superior to the other, but design is a rather small factor in that. Even though T:ToN's systems are poorly designed relative to the already mediocre systems in PS:T, and while yes that does have some effect on perception, it's the quality of content that makes the real difference.
 
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Lhynn

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Messages
9,958
However, the question "what can change the nature of a man" is uniquely ambiguous. While appearing to be loaded from a moral perspective, it is, in fact, so inherently deep that it transcends morals. It's a question that is and always has been unsolved and the further one examines the question the less one is able to answer it coherently. It's like a different tier of complexity, because while all men can conceptualise why one life might matter, no man can fully conceptualise why they need to change their nature, nor in what way, nor even which parts of their nature are even of merit to change.
Ohhhhhh, sort of like "What is an RPG?"
 

Luckmann

Arcane
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Jul 20, 2009
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3,759
Location
Scandinavia
It's far from "alright" though. Very far.

at some point of having terminal cancer you come to terms with the disease and feel simply fine

nothing will redeem the franchise ever, unless we collectively agree to disregard Numa completely and effectively wipe it out from our memories, like with Deus Ex 2: The Invisible Piece of Shit
See, this right here is part of the problem. "The franchise". Developers used the same word several times. What fucking franchise? It's one game, and then this abortion. Stop talking like they're intrinsically related as part of a franchise. You can't fucking franchise Planescape: Torment, if you've got that mindset, you've lost before you even start working on the game.
 
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RuySan

Augur
Joined
Jul 11, 2005
Messages
777
Location
Portugal
I really liked Wasteland 2, even though many people around here thought it was underwhelming.

How does Torment compared to that? It's okay but disappointing and isn't a worthy sucessor of its lineage, or it's just not good?
 

ArchAngel

Arcane
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Mar 16, 2015
Messages
21,306
I think you guys are misunderstanding Colin's statement about that Aligern portrait being "too white". Looking at the concept arts, it indicates that characters such as Aligern and Tybir do have brown/black skin color. Of course it would not be ok to change the characters' basic features in a portrait. It's like drawing a blond Durance portrait.
Bullshit. Didn't you read what was actually said? Monty Cuck went in and gave "empathic feedback", in order to enforce the idea that in the future, nobody can be white. This isn't anything new, either. Monty Cuck Games have been known to enforce this in regards to the Numenera IP in the past.
.

"no white skin" is not something you get through mixing, geneticnatural laws don't follow ideology, the only way you can erase the "white skin" trait is by having a maniac dictator executing every baby borned with recessive gene traits like "white skin" and "blue eyes" ! And yet they mention some albinos NPC when "albinism" actually IS a recessive gene trait

one million year in the future wont change the way dna rewrites
In game lore says humans disappeared in the past from Earth and came back in Ninth Age. They are certainly not a product of evolution but a product of someone lab. So anything is possible.
BTW, the Sun would have died by now, none of you retards complain about that one (although that is also explained in same way - someone fixed it).
 
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ArchAngel

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Messages
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If everyone would have a clue about about what the setting says about humans before talking it would be much better. There were not 9 civilizations of humans nor humans evolving and mutating for a billion years. The humans that exist currently in Numenera have appeared relatively recently essentially by "magic" probably just so Monte Cook can do his "diversity is when everyone is brown" utopia.

The 9 civilizations would make much more sense if it'd be set something like 10,000 years in the future, even cursory clance in the history shows that around europe and mesopotamia there's already been lot more during known history.
These are not 9 civilization in sense we know. Each of the 9 were major civilizations that lasted a long time a had access to incredible powers (like transdimensional travel, or were center of the a space empire or could control time and so on). It is even said that whole history of humans that we know might have been part of just one of these or even just something that happened during one of these but had little effect and didn't get to the the one that defined that Age.
 

Jarpie

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6,708
Codex 2012 MCA
If everyone would have a clue about about what the setting says about humans before talking it would be much better. There were not 9 civilizations of humans nor humans evolving and mutating for a billion years. The humans that exist currently in Numenera have appeared relatively recently essentially by "magic" probably just so Monte Cook can do his "diversity is when everyone is brown" utopia.

The 9 civilizations would make much more sense if it'd be set something like 10,000 years in the future, even cursory clance in the history shows that around europe and mesopotamia there's already been lot more during known history.
These are not 9 civilization in sense we know. Each of the 9 were major civilizations that lasted a long time a had access to incredible powers (like transdimensional travel, or were center of the a space empire or could control time and so on). It is even said that whole history of humans that we know might have been part of just one of these or even just something that happened during one of these but had little effect and didn't get to the the one that defined that Age.

Even so 9 civilizations in span of fucking billion years is pretty fucking retarted.
 

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