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Torment Torment: Tides of Numenera Thread

Weasel
Joined
Dec 14, 2012
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I saw Colin last night at the launch party, where he gave a lovely speech about the project


ytpBPIk.png
 

Roguey

Codex Staff
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I saw Colin last night at the launch party, where he gave a lovely speech about the project and talked about the many more he's looking forward to doing at inXile.

On the plus side, at least he was demoted from lead writer to a regular one.

It simply boggles my mind to see someone trying to do a victory dance on Kevin Saunders leaving inXile, but so it goes.

So you're saying he was unjustly fired. :hmmm:
 

Roguey

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Lord Andre

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Why you hate Kevin Roguey ? My impression of him has always been that even though he might fuck up he's usually honest... Fargo probably fired him for refusing to lie to backers.

Contrast to:

Chris Keenan said:
Despite that, there were some features we wanted to include in the game that we weren’t able to finish in time for release. Companions, in particular, were a big production trade-off. Not only does a single companion take many months of work from writers, scripters, designers, and artists, but because we wanted companions to interact and react to the game world and conversations in a deep way.
(...)
As we were iterating on the companions, we felt the time was best spent building them out deeper
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as opposed to slamming in a few more on a surface level. These development decisions are never black and white, but we always approach it from a position of what we truly believe is best for the game.
Tom-Cruise-crazy-laugh.gif
As we addressed in a previous update, reducing their number was a necessary trade-off to hit the level of quality we wanted.
TWEET%2BBLOG%2BLAUGHING%2BSO%2BHARD.gif

This guy lies like he breathes.
 

TT1

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
http://www.polygon.com/2017/3/14/14927952/torment-tides-of-numenera-podcast-review

We discuss the oddness that is Torment: Tides of Numenera
The spiritual successor to Planescape: Torment is out there


In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, freelance writer Carli Velocci joins guest host Charlie Hall to discuss her review of Torment: Tides of Numenera, which you can read here.



18 min audio about TTON
 
Self-Ejected

an Administrator

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Nov 17, 2015
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Where expecting basics is considered perfectionism
http://www.polygon.com/2017/3/14/14927952/torment-tides-of-numenera-podcast-review

We discuss the oddness that is Torment: Tides of Numenera
The spiritual successor to Planescape: Torment is out there


In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, freelance writer Carli Velocci joins guest host Charlie Hall to discuss her review of Torment: Tides of Numenera, which you can read here.



18 min audio about TTON

Better than Codex's review
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Infinitron I can provide one citation https://arstechnica.com/gaming/2017/01/torment-tides-of-numenera-preview/2/

Cosmic horror is a familiar canvas for many creatives. Even Gavin Jurgen-Fyhrie, a writer on the team (and coincidentally, the lead writer for Wasteland 3), joked about defaulting to the genre. Not many get it right. But Torment does.

Nathan Long was lead on Wasteland 2 and his lead status was preserved with Bard's Tale 4. Ergo, this guy was demoted.

That's not the part of your post I need a citation for!
 

agris

Arcane
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Apr 16, 2004
Messages
6,927
What do you guys think about these portraits?

O7nYiob.png


I used SkyCid's male castoff and Aligern portraits, Lando from the earlier beta and an old russian master painting for Rhin.
 

agris

Arcane
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Apr 16, 2004
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6,927
I don't excuse the game, nor praise it. But it takes a person of very small stature to discourage curiosity.
 

Lacrymas

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Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
"I'm curious what will happen if I put my hand in the fire and you are a very small person for oppressing my curiosity!"
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
What do you guys think about these portraits?

All I can think is "why are you still playing this game?"
This is actually a really good question. I'll be honest. I gave it a real shot. I really tried. But then I stopped, had to do more schoolwork, and.. I'm not feeling any pull whatsoever to go back. None. No itch to scratch. No push to continue or interest in learning about what's going on, or how the next situation is going to turn out, or what I can make of the characters. It's like after you've topped out in Skyrim and the novelty has worn off and you just sorta stop, never finishing the campaign because it's just not interesting anymore, except here there wasn't even any novelty and no point to it all, and whereas I probably sank hundreds of hours into Skyrim just doing popamole shit, here I couldn't even get enjoyment out of that, because it's not even good at being a bad game.

Like, at least a shitty FPS, say, Modern Warfare 47 or whatever they're called these days, at least they know that they're shitty and do their shit well. But Tides of Numenera doesn't even realize that it's shitty, or tries to do something that is shitty but does that shit well, no, it's just.. shit.
 

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