Watch it, lest it becomes a beautiful double-edged sword if applied to the Age of SailLol, what? You act as if "blacks" were living for centuries living in deep isolation, and for some reason everyone could spot a "black" on the spot (supposedly so he can immediately enslave him), while rest of the world was magically white, without in-betweens.
Far from the majority, but I've thought that quite a few seem roughly Sudanid. What do you think of the 6th, and 11th-13th Dynasties?Many Pharaos were Greek. All of them were Mediterraneans, undoubtedly without exception.Cleopatra was Greek.
So why is some black dude on the cover?
OR they should really make a game centered on Divine Hadrian.What a waste. They really should make a game centered on the conquests of King David and Solomon with Rephaim to genocide, divine intervention, and proper pagan shrine destruction simulation rather than a boring game around the Mizraite goyim.
its already a bit on the nose don't you thinkOR they could have made troy story 2
OR they should really make a game centered on Divine Hadrian.What a waste. They really should make a game centered on the conquests of King David and Solomon with Rephaim to genocide, divine intervention, and proper pagan shrine destruction simulation rather than a boring game around the Mizraite goyim.
Ave! Ave Imperator!
I doubt it.
Can't you see mammillary?I doubt it.
Did ancient Egypt have some sensible squalor management?Will there be squalor management in the game?
OR they should really make a game centered on Divine Hadrian.What a waste. They really should make a game centered on the conquests of King David and Solomon with Rephaim to genocide, divine intervention, and proper pagan shrine destruction simulation rather than a boring game around the Mizraite goyim.
Ave! Ave Imperator!
I also liked Deus Lu Vult, that was a nice mod too because I loved all the bright colours and the heraldry being used all over the place plus the Retinue system was changed to a full blown RPG mechanic system which I think SS sort of adopted as well. SS though is a really incredible mod. I also like Europa Barbarorum II, its what Rome II should have been, where you've taken the mechanics from Roma Surrectum II and then adapted it to Medieval 2's improvements. I also love the Third Age mod for Medieval, its so well done and the siege battles are some of the most enjoyable I've played in that game because unlike Vanilla and what CA can designed they actually thought about fall back points makes for some amazing last stand battles.Best total war experience to date IMO is Medieval 2 total war with the SSHIP mod (ongoing development and reasonably stable)
Some mods don't use the merchant unit, it's as easy as not assigning it to any recruitment building.the merchant unit makes zero sense and is just frustrating to manage and these are built in systems so I don't think they can be modded out
yeah basically my impression as well. Like the merchant unit would be fine if it didn't get killed from a bribe, getting kicked off the tile should've been enough, I don't like the mechanic it just came off as tedious and a waste of time. I wish it had worked similar to priests where if you put them in a town they could buff the towns economy, and then Merchants could also build "trading posts" instead of have to sit on resources all the time. I just don't like the set and forget and "oops he's been bribed oh well start again" approach they took. They should have been much more useful.Merchant unit was actually somewhat historic. There were oligarchs who negotiated deals at that time, and there was a lot of screwing each other by a trade.
If people didn't want to use merchant unit, they could not build it. I typically forgot about it and it was standing in random area. They can be nice, historically they provided some intel.
But typically it ended with a king with 10 dread attacking with other cavalry charges against soldiers that were hit by cannons... And well. Then enemy routed.