I mean getting to a situation where you can't lose unless you try to and it's just a mop up job that is never engaging.
That's the case in every TW you hyperbolic hysteric.
Yes, exactly.
It is really difficult to actually
lose a TW campaign. It
can become very difficult to win, in the sense of becoming an extreme slog to make a "comeback" to pick up steam if you end up in that "it's turn 12 and all my neighbors DoWd me for some reason". That's generally when people just restart instead.
But actually losing a campaign in the way of seeing a game over screen has always been an extremely rare thing in Total War games, moreso in the Warhammer ones. I don't know if I ever actually saw the game's game over screen.
I can understand
Lacrymas and some other people in saying that's not engaging to them. But... that has always been the Total War experience - and that of many other larger scale strategy titles, btw.
It's not great, one wishes it'd be better, but at this point it is simply a fact of the series and picking that out to criticize just seems a VERY strange thing and lost cause.
You know what you are getting into with these games. Mods can improve it, SFO for example now includes a more aggressive and "focused" campaign AI mod, but nothing can ever fully fix it.
Now here's a valid criticism, the AI is really damn bad in Total War games, especially on campaign. It varies wildly between bee-lining the player, destroying itself in the process (cause now its backdoor is open to its other enemies, which will wreck it while its busy with you) or .... just not doing anything with the player despite being at war.
But you know it's never going to change as it is an inherent genre issue that would require a very different and "auteur" approach to campaign AI - think like the Vermintide or L4D games, which have a "narrator/dungeon master AI" in the background that will throw obstacles your way specifically to tune your moment-to-moment experience.
The Total War (and similar) games instead have a simulation running (and no "dungeon master AI" on top), which makes that more linear experience of having a real threat of losing the game instead of "just" not winning it almost impossible.