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Warhammer Total War: Warhammer III

thesheeep

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The basic tier 1 units are enough to win the game, unit caps don't tackle that because you can have an unlimited amount. If you haven't won the game by turn 15 with the vast majority of factions, you are doing something wrong.
Even on Easy, even if just talking about Short Victory (which is what I usually do) that's not even theoretically possible. I don't think there's a tightly enough settled area on the map even if you never stopped for recruiting/healing - but that, too, is impossible due to the game ending your movement if you occupy or raze.
Other than with Taurox, I think, and his movement thing after victory - but I feel like that was fixed/nerfed a while ago.

Or are we talking about some victory condition you just define for yourself to feel good about "winning" by turn 12? :lol:
 

Lacrymas

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Pathfinder: Wrath
The basic tier 1 units are enough to win the game, unit caps don't tackle that because you can have an unlimited amount. If you haven't won the game by turn 15 with the vast majority of factions, you are doing something wrong.
Even on Easy, even if just talking about Short Victory (which is what I usually do) that's not even theoretically possible. I don't think there's a tightly enough settled area on the map even if you never stopped for recruiting/healing - but that, too, is impossible due to the game ending your movement if you occupy or raze.
Other than with Taurox, I think, and his movement thing after victory - but I feel like that was fixed/nerfed a while ago.

Or are we talking about some victory condition you just define for yourself to feel good about "winning" by turn 12? :lol:
I mean getting to a situation where you can't lose unless you try to and it's just a mop up job that is never engaging. This can be done in the first 15 turns for the majority of factions.
 

Zboj Lamignat

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There will come a day when people realize every game can be trivialized and striving for things like "teh balance" at the cost of fun is nonsensical and usually downright detrimental. But today is not that day.

Today, you can stop and think if you actually discover the meta by yourself or are you just a poseur.

I'm talking in general of course, not about TW which is banal and boring af.
 

thesheeep

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I mean getting to a situation where you can't lose unless you try to and it's just a mop up job that is never engaging.
That's the case in every TW you hyperbolic hysteric.
Yes, exactly.

It is really difficult to actually lose a TW campaign. It can become very difficult to win, in the sense of becoming an extreme slog to make a "comeback" to pick up steam if you end up in that "it's turn 12 and all my neighbors DoWd me for some reason". That's generally when people just restart instead.

But actually losing a campaign in the way of seeing a game over screen has always been an extremely rare thing in Total War games, moreso in the Warhammer ones. I don't know if I ever actually saw the game's game over screen.

I can understand Lacrymas and some other people in saying that's not engaging to them. But... that has always been the Total War experience - and that of many other larger scale strategy titles, btw.
It's not great, one wishes it'd be better, but at this point it is simply a fact of the series and picking that out to criticize just seems a VERY strange thing and lost cause.
You know what you are getting into with these games. Mods can improve it, SFO for example now includes a more aggressive and "focused" campaign AI mod, but nothing can ever fully fix it.

Now here's a valid criticism, the AI is really damn bad in Total War games, especially on campaign. It varies wildly between bee-lining the player, destroying itself in the process (cause now its backdoor is open to its other enemies, which will wreck it while its busy with you) or .... just not doing anything with the player despite being at war.

But you know it's never going to change as it is an inherent genre issue that would require a very different and "auteur" approach to campaign AI - think like the Vermintide or L4D games, which have a "narrator/dungeon master AI" in the background that will throw obstacles your way specifically to tune your moment-to-moment experience.
The Total War (and similar) games instead have a simulation running (and no "dungeon master AI" on top), which makes that more linear experience of having a real threat of losing the game instead of "just" not winning it almost impossible.
 
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and striving for things like "teh balance" at the cost of fun is nonsensical and usually downright detrimental.
Balance is not that important in single player games.

But being able to plow through any competition is not my idea of fun. Reminds me of an old friend I had, who enjoyed using cheat codes for black dragons in HoMM 3.

When the AI frequently suicides his armies into mine, something is inheritantly wrong with it.
 

Hydro

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Uhm, it’s pretty easy to lose a Legendary* campaign




*the only proper way to play this game.

If you can’t or “don’t find it fun” you just suck.
 

Lacrymas

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Pathfinder: Wrath
While iron man is the proper way to play, the technical state of the game makes it a slog due to it autosaving at every possibility, making the already laborious end turn process even more miserable.
 

Elttharion

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stirland-is-the-cursed-place-yes-yes-v0-jorttxp57dad1.jpeg
 
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Is The Green Knight supposed to have his skills and levels reset every time you call him now?

I remember him losing what equipment you gave him, but not levels.
 

thesheeep

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Uhm, it’s pretty easy to lose a Legendary* campaign




*the only proper way to play this game.

If you can’t or “don’t find it fun” you just suck.
How?
Like... seriously. How?

Even if you manage to get reduced to a single province, it will most likely be your capital or similar, at least lvl4 at that point with a garrison to match, and an army defending it of equally high-ish tier.

You'll just weather the storm until the AI supplies dry up and give you the chance to get a few provinces, then this repeats ad nauseum.
As I wrote, this is extremely hard (or rather, soul crushingly sloggy) to get out of, but you aren't gonna go game over, either.

Even if you for some reason play with the end game crisis enabled (first thing to disable IMO, it's just a random ass distraction that usually hurts the AI more than it does you :lol:), and for some reason that crisis went straight for you... the crisis starts out at maximum strength and just gets weaker from there.

Also, hard disagree Legendary is actually the proper way to play. No safety backups for crashes, bugs and the game's other occasional bullshit? No, thanks, that's just needlessly masochistic.
Just play Hard/Very Hard or Very Hard/Very Hard and do your own ironman, still allowing reloads in case of above mentioned shenanigans.
 

Cyberarmy

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I think I only lost as Nurgle at early game because of how their recuitment work. Lost Kugath to some silly ambush and other 2 factions I was at war with finished my capital and other large city. Nurglings without Kugath don't mean much.
But that was some patches ago, early stages of release.
 

Fedora Master

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I've been playing VH/VH with a slight boost to AI stats (Because the default on Legendary gets retarded quickly).

Also Festus and now Tamurkhan do everything that Ku'Gath does but better. Fuck, even the Daemon Prince is better at being a Nurgle faction.
 

thesheeep

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I think I only lost as Nurgle at early game because of how their recuitment work. Lost Kugath to some silly ambush and other 2 factions I was at war with finished my capital and other large city. Nurglings without Kugath don't mean much.
But that was some patches ago, early stages of release.
Yes, there are a few notoriously difficult starts that make such an event more likely.
Cylostra comes to mind if Helves find you early and just bumrush you, with Delves joining because fuck it why not and Lizardmen anyway. Add to that VCoast having the absolute worst garrisons in the entire game (especially in case of walled settlements and their impossibility to utilize your guns well) and you could get into despair mode quickly.

Ku'Gath on release was also such a case due to their inane recruitment as you wrote.

Or maybe "notoriously difficult" is not the right word here.
More like "more likely to have campaign RNG screw you over so early that you could indeed lose". Because some other player with the same settings WILL have a super easy time simply because of how the AI behaves early on for them.

Also Festus and now Tamurkhan do everything that Ku'Gath does but better. Fuck, even the Daemon Prince is better at being a Nurgle faction.
Tamurkhan is an absolute menace in the hands of the AI (but a fun power romp as a player). What was it again, with the right research he can respawn the next turn when killed? Absolutely insane.
I wonder when/if they'll nerf that faction into the ground :lol:
 

His Dudeness

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Quilmes, Argentina
Uhm, it’s pretty easy to lose a Legendary* campaign




*the only proper way to play this game.

If you can’t or “don’t find it fun” you just suck.
How?
Like... seriously. How?

Even if you manage to get reduced to a single province, it will most likely be your capital or similar, at least lvl4 at that point with a garrison to match, and an army defending it of equally high-ish tier.

You'll just weather the storm until the AI supplies dry up and give you the chance to get a few provinces, then this repeats ad nauseum.
As I wrote, this is extremely hard (or rather, soul crushingly sloggy) to get out of, but you aren't gonna go game over, either.

Even if you for some reason play with the end game crisis enabled (first thing to disable IMO, it's just a random ass distraction that usually hurts the AI more than it does you :lol:), and for some reason that crisis went straight for you... the crisis starts out at maximum strength and just gets weaker from there.

Also, hard disagree Legendary is actually the proper way to play. No safety backups for crashes, bugs and the game's other occasional bullshit? No, thanks, that's just needlessly masochistic.
Just play Hard/Very Hard or Very Hard/Very Hard and do your own ironman, still allowing reloads in case of above mentioned shenanigans.
If you play hyper aggressive there is a small chance of losing. Not like in WH2 when the AI bullshit was turned to eleven, but it can get out of hand if randomness is not on your favor.

My main problem with WH3 rn is that you don't need units above Tier 2 to win a campaign. Started a Kataryna playthrough and took over the greenskins, vampires, nuln, italy and the northern wasteland all with kossars and armored kossars. I think I just got to build a T4 city but I don't really need the new units, just more cash to shit out more crappy armies.
 

Mitleser2020

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Aug 6, 2020
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New stuff for tall Dwarf players in the next patch

"Dwarfs? They just had an update!" That's what you're thinking, yes I can read minds, and as I mentioned I'll give you some idea of why we choose what we do: in this case there was a fair amount of feedback for Dwarfs based on their last update that some consider their overall playstyle to be fairly aggressive and focused on an expansionist or "wide" playstyle. Not too surprising given this is Total War after all, but it is a fair point that the fantasy of Dwarfs is a more defensive and "tall" one (trying my hardest to avoiding any short jokes here...).

Ultimately the aim with this feature is to provide more opportunity for playing taller, perhaps investing more in fewer settlements and making what you do have tougher to take, and the best thing is, if you want to keep doing what you're doing this feature is optional! It really is playstyle dependent, and I like to think this feature rounds off one of the last rough edges of Dwarfs and we wanted to take this chance to do that before we move on to other areas of the game.

So what's the feature all about? All Dwarf factions will have access to "The Deeps", essentially the deeper locations in their holds. In gameplay terms these provide you more room to build with extra building slots and a completely separate building tree that allows a few different bits of gameplay with things you can't do with your traditional building options - there are some limiting factors though and heavy investment is required to develop your Deeps, this isn't just a pure power spike for the Dawi.

You'll gain access to the Deeps in any settlement you own by constructing the "Great Gate", the entrance that links the surface world with the Deeps. It's important to note though, digging to such depths is costly and time consuming, you're going to need permission from the High King to be expending such resources, and you'll need to develop your existing Deeps locations before you can expand to more. Belegar and Thorgrim have a small bonus in this regard though, Belegar because he's already received permission to go reconquer Eight Peaks, and Thorgrim because he is the High King, duh!
1-1.png
 

Hydro

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Is there a tldr for somebody not caring enough to read that garbage?
 

InD_ImaginE

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Pathfinder: Wrath
Is there a tldr for somebody not caring enough to read that garbage?

You can build Skaven Undercity for your own cities basically

They gonna limit how much you gonna build, but it will give more slots for Dwarves, which was one big issue with Dwarves
 

Hydro

Educated
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Messages
398
Is there a tldr for somebody not caring enough to read that garbage?

You can build Skaven Undercity for your own cities basically

They gonna limit how much you gonna build, but it will give more slots for Dwarves, which was one big issue with Dwarves
Thanks.

Well this sounds much better than the skaven undercities mechanic itself which is a total gimmick and a waste of resources once you’re playing on VH/L
 

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