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Warhammer Total War: Warhammer III

Joined
Mar 3, 2010
Messages
9,439
Location
Italy
i thought we hated ca and sega for their hyperjewish practices, but you kept talking and talking and talking about this... i needed my nurgle fix, so i bought it.
qol, qol everywhere. but menus are overall less readable, and the new map is completely NOT readable, like, at all, differentiating terrains and im/passables is often impossible, all those details and constructions are noise, just noise, only noise, blinding and deafening noise.
overall, to me it doesn't qualify as a sequel, it's barely an upgrade, and a huge downgrade in graphics. having several entire factions be represented by ONE individual is insulting. not even the best mods all at once help here, where they did wonders in warhammer 2. and even those single individuals are a mess, i went blind wth nurgle and steamrolled the entire empire, i tried khorne and had to restart twice, also being one of those beginnings where the buildings selection is horribly subpar and you have to tear one down.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
600
It’s a dead game. Go on. Let it go. Install TWMK. Start a Novgorod campaign and beat the shit out of those Prussies.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
600
It’s a dead game
35k peak players daily for past 3 months, 1-1.5k twitch vievers at lowest hours, one of the most active steam workshops. Dude, Warhammer 3 total war have many flaws but it is nowhere near "dead game" state.
I mean yeah it’s not Pharaoh dead, more like it’s creatively dead, has nothing to offer
Surely wahafags gonna slurp dlcs endlessly
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,333
The series is over and CA have provided the best most comprehensive Warhammer Fantasy Battle experience you can get. Like it or not, we won't get anything better.
 
Joined
Mar 3, 2010
Messages
9,439
Location
Italy
Playing as the chaos centaur-thing. I had a bunch of vassals, some orcs included. Then started a war against a bigger orc threat, and now for as many cities I gift to my orc vassal on next turn he's going to be absorbed into the very entity we are at war with.
Is there some mod to stop this truly idiotic behaviour?
 
Joined
Jan 7, 2012
Messages
15,391
Greenskins can force confederate any other Greenskin faction leader they defeat, that's normal game mechanics. Dey no to follow da biggest and meanest ork
 
Joined
Mar 3, 2010
Messages
9,439
Location
Italy
i thought that was norsca to work like that. but unconsciously i knew since i was keeping an eye on his lead general, and i swear he was sitting right behind me. oh well, i should have a previous save to try again.
 
Joined
Jan 7, 2012
Messages
15,391
AI is stupid as fuck and will do things like use the underground movement stance that gets them caught and ambushed by a 2x as strong enemy. The only AI greenskin that stays avile is grimgor and that's because he has enough AI cheats that he can practically autoresolve a whole army solo.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,832
I played Ghorst and saw Chinks consolidating pretty nicely. Decided to ally with them since I didn't intend to blob in that direction anyway, and even helped them regain some city in their lands. Of course, gifting them that one city was enough for them to declare their undying loyalty to me and become my vassals. Seeing the retardation on display, I uninstalled the game
 

gooseman

Educated
Joined
Sep 5, 2024
Messages
226
Should I try this game? The massive map looks tedious as fuck, does a playthrough take 40000 years? I imagine the turn resolution is also slow, with this many AIs. And then there's the general degeneration of TW from its peak in Rome/Medieval 2/Shogun 2 days...
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,702
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Should I try this game? The massive map looks tedious as fuck, does a playthrough take 40000 years? I imagine the turn resolution is also slow, with this many AIs. And then there's the general degeneration of TW from its peak in Rome/Medieval 2/Shogun 2 days...
You don't have to conquer all the map, every faction has a short and long campaign goal and when you achive it game treats you as you won the game. After that you'll either go full world conq(kinda easy because at that time you'll be pretty powerful and AI is brain dead) or fiight end game crisis armies. Dwarf/chaos dwarf end games are particularly challenging.
Turns gets a bit slower as the game progress but they are not that long nowadays.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
600
Yes, you have to tediously paint the map. Military alliances with strong factions can help.
 

Steve

Augur
Joined
Aug 25, 2011
Messages
362
I very rarely finish a campaign. At certain point you've just won and it's just a tedious grind against the AI pulling armies out of their ass.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,103
I very rarely finish a campaign. At certain point you've just won and it's just a tedious grind against the AI pulling armies out of their ass.
Yep. End game crisis were supposed to fix that, but IMO they are super uninspired. "Oh wow, big stacks of <insert_enemy> have spawned on the map, what are we gonna do?!"

AI Alliances should be more reactive to big threats. Vlad Von Carstein (Player or AI) is growing particulary strong so Empire should ally up with those 2-3 dwarf factions next to him, creating a huge alliance which can be disbanded AFTER dealing or reducing the potential threat. But that would mean, CA needs to completely redo their Diplomacy and AI, which probably won't happen.

That's why game is actually enjoyable on legendary difficulty, playing until you're in the "paint the map" phase.
 
Joined
Mar 3, 2010
Messages
9,439
Location
Italy
"victory conditions overhaul" is pretty much mandatory. perhaps they went overkill too, i was having an extremely hard time dealing with khorne using slaanesh when i suddenly triggered a victory condition.

side note: mixu's lords victories don't trigger achievements.
 
Joined
Mar 3, 2010
Messages
9,439
Location
Italy
tzeench is weird. with the shapeshifter is literally impossible to lose, but the bird this is my third attempt and i keep getting curbstomped because the troops are just too damn weak. especially in autobattle, they're wet paper, i can't tunnel through slaanesh north fast enough, or even at all, before the chinks decide it's time to steamroll me.
 
Joined
Mar 3, 2010
Messages
9,439
Location
Italy
i don't understand why modders don't come up with more lords. other than mixu's and another one, there aren't noteworthy lords mods. and damn, some factions desperately need more. i mean, khorne has one, just one, and it's not even a proper khorne guy. slaanesh is a lot of fun to play, and it has just one too, and its starting position in one of the two maps takes all the fun away since its most prominent feature is unusable.
 

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,014
i don't understand why modders don't come up with more lords. other than mixu's and another one, there aren't noteworthy lords mods. and damn, some factions desperately need more. i mean, khorne has one, just one, and it's not even a proper khorne guy. slaanesh is a lot of fun to play, and it has just one too, and its starting position in one of the two maps takes all the fun away since its most prominent feature is unusable.

Hard to top Mixu as he covers most of the popular lords.

But there is Cataph's mods which adds most of the Southern Realms

And Legendary Characters...
 
Joined
Mar 3, 2010
Messages
9,439
Location
Italy
compatibility with sfo is broken, that's why i skipped it.
 

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