I don't get how Tzeentch's armies work. Are they ALL ranged? And do they have shields you have to take down first? And they all die in the end?
Some are non-ranged and some have ranged attacks only with a few shots that just softens enemies up before melee (e.g. the blue horrors). Some other units are very good though, the cavalry is actually incredible since good melee defence + the shield lets them easily get out with no damage.
Right now my main issue with Tzeentch is that his army kind of lacks effective AP damage. I did figure out that the best way for him to handle lords and single entities is to just spam his magic missile at them. 4 or so magic missiles and enemy lords are generally dead. But aside from magic spam I don't have many options for good AP damage. Trying to get a new army with a new lord up and running is tough.
I don't get how Tzeentch's armies work. Are they ALL ranged? And do they have shields you have to take down first? And they all die in the end?
Yes it seems that Tzeentch's is the most broken faction not only he can clear half of the enemy army in seconds with magic but also have good ranged roster with barrier that helps minimize casualties not mentioning flyers that wreak havoc with new mechanic that allows throwing people off the walls lol
I dunno. Most broken of the chaos gods maybe (he also has the best income by far I think). But Ogres (camps, super strong melee and gunners) and Kislev (lmao ice archers + ice spells = everything running at your missile spam armies is at -55% speed so cavalry is now infantry and infantry doesn't move) are definitely super strong and I haven't tried Cathay yet. I'd wager Cathay is the strongest faction just based on how much CA wanks over their OC donut steal creation and wants to appeal to the chinese. EDIT: also as I've experienced from their sieges they have a reskinned skaven jezzail so that can't be a good sign for balance.