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PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
So D&D is an RPG while I'm creating my character but when the first thing I do in gameplay is cast find familiar it's now a strategy game

According to Rusty's criteria D&D is obviously a strategy / war game. Each player can control his own player character, but he can also have HENCHMEN that are under his direct control, and that have various rules for leveling up, earning money, etc.

I don't have any players handbooks around, but I found this quote on the net

Once an NPC becomes a henchman, the player gains a high degree of control over the character. He should be responsible for the record keeping for that character. It is almost, but not quite, like having a new PC for the player. If the DM allows it, the player can have all information regarding the abilities of the henchman, although the DM may choose not to reveal this information. The player is allowed to make nearly all decisions for the NPC, but the DM can overrule any action as being out of character.

Of course D&D started as a war game, so this isn't surprising.
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
but the DM can overrule any action as being out of character.
ergo, you don't control the character but are giving suggestions.

It's the same as a Baldur's Gate style companion, you have full control over leveling them up, controlling them in battles, but the DM won't let you do certain things like take away their magic items or attack their friends.

I recall examples in CRPGs where you had basically full control over a companion, but couldn't remove a magic item that he came with or couldn't get him to attack friendly characters.

I don't remember exactly how it worked in Baldur's Gate but there are a few instances when companions will disobey your orders and fight each other for example.

EDIT: Apparently in the BG they also leave your party if your reputation gets too high and won't give up certain items.
 
Last edited:
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The DM is meant to control them and the player gives suggestions, this isn't much different than altering the playstyle of companions in FO2 by talking to them and giving them suggestions.
RAW, the player is never in control of a henchman.
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
The DM is meant to control them and the player gives suggestions, this isn't much different than altering the playstyle of companions in FO2 by talking to them and giving them suggestions.
RAW, the player is never in control of a henchman.

You already classified Baldur's Gate as a strategy game, in Baldur's Gate you get full tactical control over your companions and you get to level them up, but the game won't let you do certain out of character actions. You can't remove certain items, can't attack certain friendly people, can't be too opposed to their alignments, can't put them in the party with certain other characters or they'll fight, can't screw them over in their personal quest lines, etc.

D&D with henchmen is meant to work exactly the same way. Full tactical control over multiple characters and their builds, just like in a strategy game. But with BG style limits on out of character actions.

In Fallout 2 you only have full tactical control over a single character. Your control over NPC actions in combat is indirect.

D&D started out as a war game, including control over multiple characters, but it may have :decline: ed towards a single character game. I claim the good, early parts of D&D, when it was more like a war game. You can have the later editions.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The DM is meant to control them and the player gives suggestions, this isn't much different than altering the playstyle of companions in FO2 by talking to them and giving them suggestions.
RAW, the player is never in control of a henchman.

You already classified Baldur's Gate as a strategy game, in Baldur's Gate you get full tactical control over your companions and you get to level them up, but the game won't let you do certain out of character actions. You can't remove certain items, can't attack certain friendly people, can't be too opposed to their alignments, can't put them in the party with certain other characters or they'll fight, can't screw them over in their personal quest lines, etc.

D&D with henchmen is meant to work exactly the same way. Full tactical control over multiple characters and their builds, just like in a strategy game. But with BG style limits on out of character actions.

In Fallout 2 you only have full tactical control over a single character. Your control over NPC actions in combat is indirect.

D&D started out as a war game, including control over multiple characters, but it may have :decline: ed towards a single character game. I claim the good, early parts of D&D, when it was more like a war game. You can have the later editions.
you can have chainmail
 

Tihskael

Learned
Joined
Jun 22, 2020
Messages
339
I always play Dark Souls offline, aka the best way to play.
I don't even understand why it has multiplayer. What's the point? Fuck this everything needs to have multiplayer bullshit
wrong-trump.gif


 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,057
  • Dwarves = greedy stubborn manlets who deserve to die and be enslaved(how to do both? Reanimation!!!)
  • Fighters = Brainlets/research subjects/manual labor slaves
  • Half orcs = Brainlets/research subjects/manual labor slaves
  • Clerics = Weaklings who depends on a external power
  • Paladins = Religious zealots who only serve to held back magical research
  • Halflings = Manlets, brainlets and weaker than dwarves. Too weak to worth being reanimated.
  • Barbarian = A savage guy who also held back magical progress but at least don't need formal training and hates stupid laws and politics that plagues civilizations. Way better than fighter.
  • Bard = Entertainer but must be castrated.
  • Gnome = The unique manlet race who should be allowed to live as they are amazing alchemists, transmuters and illusionists.
  • Drow = They sell good research subjects but are disgusting.
  • Elf = Good slaves(mainly females)
  • Mage = A cool guy
  • Magic user specialized in necromancy = A amazing guy. Master of life and death who throws the mid finger to the Gods who wanna limit the human development with "aging" and "natural course".
I don't care about opinion of dress wearing person. Wommynz are dumb.
 

lametta

Educated
Joined
Feb 4, 2021
Messages
202
Finally there is a mod for bg1 and 2 that turns the characters potraits into anime. Now please someone turn those faces into ahegao faces (drooling cross eyed sexy anime faces) so baldurs gate gets more immersive and better since its less a crpg and more a jrpg.
49-1617634697-1122193963.png
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,890
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Finally there is a mod for bg1 and 2 that turns the characters potraits into anime. Now please someone turn those faces into ahegao faces (drooling cross eyed sexy anime faces) so baldurs gate gets more immersive and better since its less a crpg and more a jrpg.
49-1617634697-1122193963.png
At least it has that 80s anime look rather than something contemporary. Why are there 2 Hexxats though?
 
Joined
May 25, 2021
Messages
1,580
Location
The western road to Erromon.
At least it has that 80s anime look rather than something contemporary. Why are there 2 Hexxats though?

Because Hexxat puppets a chick to do her bidding and make the initial contact with you when you start her quest. The white portrait is the lackey that Hexxat is speaking through. I think it had something to do with her not being able to go out and about in daylight because she lacked the Cloak of Dragomir, but I don't remember anymore.
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
688
At least it has that 80s anime look rather than something contemporary. Why are there 2 Hexxats though?

That is because those were made by Ryōko Kui, a female manga writer that is know for being a big fan of CRPGs and regular tabletop RPGs. Her most famous work, known as "Dungeon Meshi" in Japan or commonly translated as "Delicious in Dungeon" in English, is practically a love letter to DnD. She also drew fanart of Pathfinder Kingmaker and others CRPGs. It doesn't look like the typical shitty anime for weebs because her works are only manga and they are published in a magazine called Harta, known for being prestigious and select in what they publish, focusing on manga for adults and only publishing 10 issues a year, instead of weekly like the most mainstream magazines.
https://www.google.es/search?q=Ryōk...UKEwjO_L-EuKn1AhXfAmMBHQawBl8QzIcDKAB6BAgYEAE
e3diotmke3v71.png


be901a83115138e72e16937eadbeb8a502902ee7.png
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,064
Location
Frostfell
Dragon Age 2 story is good.

Mage VS Templar as the main focus is way more interesting than "go kill Sauron and save the world". I'm not saying that the game is good. Only that it has a good story. Sadly the gameplay is shitty. You can use blood magic in front of templars, side of templars and no one carry about it.
 

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