Old-ish RPGs vs Modern RPGs thoughts
I've come to the conclusion old school RPGs are the shit. Their graphics aren't as good and the controls aren't as tight, but their artstyles and clever gameplay is leagues ahead of what we have now. Also they don't all spoon feed you, I'm playing Fable and Divinity 2. Both of which I sort of expected to be a chore to playthrough due to how old they were affecting the controls and the graphics. However after the initial tutorial and beginning stages I've had a blast.
Long wall of text warning
Fable example my first example, at first the combat/controls made me mad as they were designed in the sameway as Witcher 3 but not near as snappy and instant, making it much more difficult to defeat enemies. Also unlike Witcher 3 the enemies weren't as nice and would oftentimes attack you much faster and one after the other.
But then I got used to the timing and soon I'm having a blast. Knowing that if I took the timing to be closer to the Witchers, I'd fucked up and have to take the beating from the enemy until I had enough time to get back on my feet. Then the other gameplay elements came out, being able to talk to everyone in the city with emotes, gather crowds, have titles, and all of it effecting your social status. The housing and having a legitimate economy with you being able to buy houses and rent them, shops (or whorehouses) is pretty cool and not seen in a lot of modern RPGs imo.
Also, taking a character from childhood to their olden years? One of the best things never done in an RPG. I absolutely love it. And while I do wish they toned down how fast you aged, I really liked looking back on a mural of 8 year old me, to the grizzled 65 year old veteran having saved the world again in the epilogue of the main story.
Divinity 2 is my second example because a lot of what drove Fable for me was the charm in that it didn't take itself too seriously. I was dreading Divinity 2 because I thought it might not age as well with it's world seeming to resemble more of a realism style. Boy was I wrong. Not long in I fell in love with the writing (albeit cheesy at times). I didn't realize how much I missed the generic fantasy genre. I am a sucker for dragons though so not surprised, but the world just drew me with a unique - but strangely generic - style all at once.
But I didn't fully enjoy Divinity 2 until a bit longer in and with some use of the developers console to add me some levels so I didn't spend so long getting butchered in the beginning. I did show some restraint though and only used as necessary to gain the majority of the vanilla experience and now that I'm in the middle of the game I absolutely love it. The characters are all fascinating with multiple villains and a decent amount of choice. While the choices don't make a huge impact on the world (yet anyways) It is still nice to have the choice because of how well wrote the questlines and characters are.
Divinity 2 also does not hold your hand as much as modern games, and while I hated it at first, I love it now. It's nice being able to just actually explore the map while trying to level up (more on that later) and it all be actually new and unknown unlike modern games where it's all on your compass or map already. There is a map with the marker however but it gives a very general layout that wont always get you right where you need to be and I think it strikes a good balance in general.
Also thank god for having everything not level with you. It does seem to to a certain extent but not ridiculously like Skyrim, and I know if I go to far one way I'm about to get my ass kicked. But when I got back having leveled up to a earlier area and I feel like a badass with my new combat abilities, it's worth it and actually feels like progression. Also what tops it all off is it straight up lets you be a dragon. Whenever you want almost. I expected it to be scripted but nope. Whenever. That's amazing.
Summary
You might think after that rant I think modern RPGs are awful which isn't true. Skyrim, Outer Worlds, Witcher 3, and dare I call it an RPG Assassins Creed Odyssey are great games. But now in the age where most games are going open world, with upgrading perks and such, I think it's a time for RPG games to go back to what made them fun and unique and come up with creative ideas that break the mold and made them charming in the first place. And not just in having tons of dialogue and choices, but also emergent gameplay like becoming a dragon, or having a character that ages and shows scars from battle. I'm glad I took the shot at these older RPGs because I have had a blast and hope the newer RPG developers look at these old games and not just the newest graphics and say "lets outdue them". These games didn't need super complex systems interacting with each other or ultra realistic graphics, just pure fun gameplay options such as being a freakin dragon or gathering crowds through your fame and emotes. Nothing complicated or complex, just fun.