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Incline Troubleshooter: Abandoned Children - isometric tactical Korean SRPG

the mole

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this game is pure kino, it feels like an actual game, it isn't grimdark serious, but the battles are intense, I guess I feel like I'm home because my first rpgs were jrpgs, it's comforting, the humor whether intentional or not laden into every dialogue, also final fantasy tactics + xcom is like the best idea anyone has ever had, xcom was always shallow in rpg elements even with long war, final fantasy tactics was near perfect but old as dirt and no cover system, also content and those moments like in tactics where you got to control high level uber powerful characters to see what your characters will become, like you aren't the dovakhin you're trying to pay rent, you're building a real team and not because of a brain parasite

real human being, and a real hero

insanely clever game, brilliant truly
 

the mole

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This has more polish than almost every game I've played, just when you think ok I'm ready to go on the quest another feature added, fft had a shop I don't recall crafting morale or even half the systems I've run into, I'm pretty sure it had a shop and somewhere to recruit new members

Impressive
 

the mole

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Chad company wasn't taken

surprising

I'm sure Gigachad company, SS, etc are all taken
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
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This has more polish than almost every game I've played, just when you think ok I'm ready to go on the quest another feature added, fft had a shop I don't recall crafting morale or even half the systems I've run into, I'm pretty sure it had a shop and somewhere to recruit new members

Impressive
FFT had the monster poaching shop too, but yeah, this blows it out of the water for mechanics, whether in breadth or depth. I think the only aspect I could say was definitively better in FFT was that it had the most outlandish, ridiculous abilities for characters, like dancers, calculators, dragoons and such. I preferred it for story and artstyle/music as well as a matter of taste. But if I were going be be trapped on a desert island with one or the other, it'd be this one for sure.
 

the mole

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This has more polish than almost every game I've played, just when you think ok I'm ready to go on the quest another feature added, fft had a shop I don't recall crafting morale or even half the systems I've run into, I'm pretty sure it had a shop and somewhere to recruit new members

Impressive
FFT had the monster poaching shop too, but yeah, this blows it out of the water for mechanics, whether in breadth or depth. I think the only aspect I could say was definitively better in FFT was that it had the most outlandish, ridiculous abilities for characters, like dancers, calculators, dragoons and such. I preferred it for story and artstyle/music as well as a matter of taste. But if I were going be be trapped on a desert island with one or the other, it'd be this one for sure.
yea it was really cool to try out the different combinations of parties, there were gunners, geomancers, time mage, the ever present op ninja, that's more expressed through the masteries now and not really by class it seems, you do get a few different abilities on class switch but not that drastically different, maybe I have to replay it lol
 

Damned Registrations

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Feb 24, 2007
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bloodwalker is kinda op huh, his limit break lightning storm is always pretty fun
Yeah, I found Sion comes into his own really early and just never dropped off. I loved the way I built him so much I never even tried anything else on him, unlike with the other characters.

Irina was another favourite of mine, she's got a few builds I found both useful and fun. Out of all the characters, I think there were only 1 or 2 I never really gelled with, always had more than enough favourites to fill the party.

I just love the mastery system and the way it incentivizes trying out new combinations of things to see what it unlocks, and then trying to make whole builds around especially powerful synergies you just discovered.
 

Lyre Mors

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Nov 8, 2007
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I loved the mastery system, but combinations seemed a little too difficult to find naturally for me sometimes. Beyond contextual deductive connections, I wish there had be just a little more in the way of hinting at how to find certain combinations.
 

Jermu

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think they added mastery finder for sets (shooter street) but I have not checked it out

theres an brilliant guide in steam anyway for mastery sets (I wrote most of dlc2 sets)

sion is great early but falls off late game mainly because he is too slow when u optimize all chars. if you take things slowly then it dont really matter
 

Lyre Mors

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Nov 8, 2007
Messages
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think they added mastery finder for sets (shooter street) but I have not checked it out
Oh, that's great!

theres an brilliant guide in steam anyway for mastery sets
Yeah, I peaked at it more than a few times when I was stumped, but felt like I'd robbed myself of a bit of satisfaction by doing so. A more natural, yet rewarding way to find them ingame seems better. And it sounds like they added just that with the mastery finder.
 

the mole

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Aug 1, 2019
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bloodwalker is kinda op huh, his limit break lightning storm is always pretty fun
Yeah, I found Sion comes into his own really early and just never dropped off. I loved the way I built him so much I never even tried anything else on him, unlike with the other characters.

Irina was another favourite of mine, she's got a few builds I found both useful and fun. Out of all the characters, I think there were only 1 or 2 I never really gelled with, always had more than enough favourites to fill the party.

I just love the mastery system and the way it incentivizes trying out new combinations of things to see what it unlocks, and then trying to make whole builds around especially powerful synergies you just discovered.
yea I thought albus was op for a second when you get the counter attack forestallment build running but you can only really hit one target at once with that build, sion has the chain lightning and his sp builds from that ability and you have the storm pretty quick, in addition to 10 range on the lightning ball, I think my strategy has shifted to just protect sion and have albus do flanks or scouting really
 

Nirvash

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Jan 20, 2017
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1,642
I loved the mastery system, but combinations seemed a little too difficult to find naturally for me sometimes. Beyond contextual deductive connections, I wish there had be just a little more in the way of hinting at how to find certain combinations.
My combinations always lacked some undiscovered skill coming with a far future story boss...

Doing the expansion arena battle mode helped (and spoilered) alot.
 

Abu Antar

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Jan 19, 2014
Messages
14,186
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Meaty update, and yes, they do ask for forgiveness.
All Events > TROUBLESHOOTER: Abandoned Children Events >

Development status of the next work #2
Development status of the next work #2
Hello everyone. This is the Troubleshooter development team.

We hope all of our fans are well.

We are continuing our development of “Troubleshooter: Banished Children,” the sequel to “Troubleshooter: Abandoned Children.”

This is happening because of your love and support. We cannot thank you more.

For today’s announcement, we’re sending you fresh news about the current development state of “Troubleshooter: Banished Children.”


1. About 3D Model Art Style in The Sequel
Many of our fans who enjoyed “Troubleshooter: Abandoned Children” have shown disappointment about its 3D character model quality.

We were also aware of that feedback and tried to improve its quality while we were updating the game, but it didn’t go well due to our lack of skills.

To solve this problem, we are now trying to change the style of our 3D models.

Understanding our limits in development skills, we have looked through many options to attain the best result. We’re now taking reference to “Tales of Arise” from Bandai Namco, and trying to create our style of 3D graphics.


09953395c11c50dc8f468417b5236af179aa6fce.jpg


The reason why we adopted this kind of style was that we think this kind of style can capture the feelings of our original concept art. This new style of ours still has a lot more to improve.


d693b152987ab54518551c1f40570d1e64ac0fae.jpg


But we’ll do our best to show you more charming art style than “Troubleshooter: Abandoned Children.”


2. New Characters - Part 2
In our last announcement, we presented you the concept arts of 5 main characters.
The following are the other 5 of the 10 main characters who were unannounced from the last announcement.


TROUBLESHOOTER: Abandoned Children AnnouncementFri, April 19, 2024
Development status of the next work
Development status of the next work

Please note that these can be changed when the game is released.

Claudia

064d941498441170fbbbe256f35f03193a00f237.jpg


Claudia Ende is 28 years 28-year-old apprentice from the Coven of Kalter Mountains.

15 years ago, at the age of 13, she embarked on her journey to be acknowledged as a proper witch of the coven. But after a year, she gave up the journey and made up her mind to live with Ari.

Over the years, Claudia has taken the role of Ari’s friend, sister, and sometimes mother while living beside her. She also decided to go together with Ari this time.

Her main weapon is a staff. Her basic class is “Shaman,” and her advanced class will be “Astrologian” and “Witch.”

Gravis

4a6596869fb35a2a7ab26e83a05a975166a01f04.jpg


Gravis Rockhammer is a 45-year-old man from the Blackmountain Tribe.

10 years ago, he was one of the most famous figures in the tribe, but one of his colleagues and his close friend betrayed him and framed him for a false accusation.

He claimed himself innocent, but the leaders of the tribe didn’t listen to him and banished him from the land of the tribe for 10 years.

Losing all hope, Gravis roamed around Kalter Mountain and suffered panic disorder because of the sense of betrayal. Looking for a quiet shelter, Gravis met Ari and Claudia and became their neighbor.

Later, Gravis solved many problems for Ari as her close friend and reliable neighbor. He also decided to accompany her journey this time.

His main weapon is a two-handed axe. His basic class is Axeman, and this advanced class will be “Warrior” and “Barbarian.”

Azul

7f557f4f4830509517d8057eb70e2f3523532c76.jpg


Azul Fisher is an 18-year-old man from the Starsong tribe.

As the bravest warrior and a skillful fisherman regardless of his young age, he is considered as a candidate for the next chieftain by younger tribesmen even though he has an explosive temper and lacks patience.

However, many elders of the tribe don’t think of him as reliable, since his characteristics cause many troubles.

Azul is aware of his bad reputation, but he keeps on overacting to show that he won’t submit to them.

His main weapon is a spear. His basic class is “Lancer,” and his advanced class will be “Dragoon” and “SpearMagician”.

Reed

cb80deed112ae06bd6ba41c60f5ca76935c0d5a9.jpg


Reed Sheppard is a 25-year-old man from Kalter Frontier, who was born in Caras Union.

When he was young, his parents moved to Kalter Frontier with him after the war.

But when Kalter Mountains fell into anarchy after the Ater Empire lost its hold on the region, the mercenary corps also committed pillage and massacre, and he lost his parents along the way.

Later, the tribes of Kalter united against the mercs and banished them from the region, and during the process, a PMC called “The Golden Sand” took care of him.

He has become a proper member of the Golden Sand, and now is working as a pathfinder or a part-timer at the Riversand trading post.

His main weapon is a dagger. His basic class is “Thief,” and his advanced class will be “Rogue” and “Trickster.”

Lumi

aecea1de7d8fa2e7bb74de68f5b1b0dc37e9b941.jpg


Lumi Headlock is a 23-year-old woman from the Blackmountain tribe.

Her father, Justin, worked as public security for the tribe. Through the influence of his father, Lumi became the leader of Blackmountain public security section 1 despite her young age and short career.

One can’t deny that her father’s reputation is the reason for her fast promotion, and that fact made many of her colleagues and tribesmen jealous.

Lumi is also aware of this, and now she’s doing her best to prove her worth and value to others.

Her main weapon is a sniper rifle. Her basic class is “Gunman,” and her advanced class will be “Marksman” and “Sniper”.

With these 5 new characters shown above and those 5 characters from the last announcement, we’re now developing 10 playable characters in total.

We’ll do our best to deliver their attractive story in “Troubleshooter: Banished Children”.


3. New Enemies and Factions
Blackmountain Committee for Future Development ( BCFD )

a3b1f581bcf46a5de0363afaadf49df928ad24b4.jpg


Starting from the left, Enrique the chairman, and the Committee members-Jamie, Sophia, and Justin.

BCFD is a government organization located in the southeastern part of Kalter Mountain and committed to the mining industry.

5 years ago, it became obvious that the mines would be depleted in 10 years. So the Blackmountain tribe decided to abandon their traditional way of life and find a new one.

During the process, the BCFD took advantage of Kalter being a reservation zone in which the laws of superpowers cannot be applied and cooperated with the Gold Dragon Clan from East Alliance, starting a casino business on a large scale.

Through this effort, the Blackmountain tribe was able to bring in many other premier hotels and leisure facilities, thus making a lot of profit in a short period. However, unlike in the past, those profits were only for the little part of the tribe who had power.

Most of the tribesmen who don’t benefit from the casino business complained as the casino business harasses public order and makes more people addicted to gambling.

But Enrike and the other part of the committee are oppressing the people who have complaints like this by force in the name of ‘maintaining public order’.

Rose Brigade

4eebbcb1a0004c48dd3b6644437133c5b7d71dd5.jpg


Starting from the left, Barron the Brigade commander, William, Theodore, Dominic, Jake, and Camille.

The remnants of The Rose Brigade, one of the most elite troops in the Ater Empire 20 years ago, who were active in the Garter region.

Every member is from the noble houses of the Ater Empire. They started their quest for the artifacts in the Kalter Mountains that the Emperors wanted so that they could be redeemed from the dishonor of losing the Garter region to enemies.

At the end of the war, their ranks were nearly one hundred, but now they are reduced to only 6. The residents of Kalter think that they are continuing their quest just because of their pride as the so-called nobles of the Empire.

-------------------------------------------------------------------------------------------------------------

We deeply feel sorry for those who are waiting for our sequel, as our development speed couldn’t meet our fan's expectations.

It will take more time to release our next work, but we will do our best to keep in touch with our loving fans all over the world.

As always, thank you for reading our devlog.
 

Grunker

RPG Codex Ghost
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Oct 19, 2009
Messages
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Copenhagen
lol, first post ever and already showing poor taste and inflexible views. Guess you're in the right place.

He’s right though, but in a broader sense: how anyone can find any of this art compelling, especially adult males, goes beyond my capacity for understanding.

I love Troubleshooter despite that trash
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,851
das right! adult males prefer mature and grown up things, like suicide squad!
Also blood bowl (and by extension warhammer) apparently. Yeah, that's peak maturity right there. :lol:

Sometimes I feel like web browsers need that Lewis Carol quote hardcoded to flash on the screen every few minutes to remind people that they're being snobs about ridiculous things. We're on a video game forum ffs. If you're seeking social validation based on which facet of this childish hobby you enjoy, you're fighting to be king of a very small hill indeed. Maybe try taking up pipe smoking instead.
 

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