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Tyranny + Bastard's Wound Expansion Thread

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
Aww, you don't wanna talk about how PS:T has better combat than Tyranny, anymore? Why is that, I wonder?
Because I already did?

And Tyranny's don't?
Tyranny's system is bullshit, as I explained earlier.

So yeah, maybe don't put broken in inverted commas.
I say "broken" because it's not an accurate way to describe the game. I think that stuff is part of the charm.

And they all fall like leaves in autumn.
Tyranny is even worse.

It's not about intelligence, it's about trial and error and foreknowledge to hit the I WIN button at key points.
You could say that about any difficult encounter. The fact it's hard to win in the first attempt is the whole point.

Tyranny has such items, too. They are just fewer in number and not as OP in their blanket immunities and cheater-properties.
Tyranny does, yes, but PoE sucked in that regard. I was criticizing both.

Side quests don't reward the player in Tyranny?
The game barely has sidequests and they all suck.

Obviously not. But then, you did say PS:T had better combat than Tyranny...
It does.

No shit, but where is that in BG2? The greatest game evah according to you and Lhynn.
:lol: BG2 is not the greatest game ever, but I do believe it's one of the best CRPGs of all time and infinitely superior to PoE and Tyranny.

I think there will be tactics mods for Tyranny that come out much earlier than they did for BG2.
Why do you expect it to be more mod-friendly than PoE?

You posted that it takes an average of 15 seconds to kill an enemy, spent fewer than 2 hours in combat for the entire game, and think that Torment, with its 5 second rounds, is quicker?
Most enemies are pretty weak, so you can also lure bigger mobs and kill them pretty fast. Average per enemy and total combat time gets even lower. As for time spent in combat, HLTB says a Completionist run takes 61.5 hours. The same % of time spent in combat would be ~6%, or ~3 hours. I really doubt I had 3 hours of combat in PS:T.
Also, Abu Antar had 29s per enemy, and I checked with two friends of mine who finished on Hard: one got 31s and the other got 36s. The average between the 4 of us would be ~28s. 5-6 rounds are more than enough in PS:T.

Not to mention you can get the same fast mode in PS:T by playing at 60fps, then it's not even close.
 

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
450
Even if combat is PSTs weak spot, the box demon, robot wizard, angel, rat god, boss fight in the first dungeon, dead city etc. are arguably all better than anything Tyranny has to offer. Even with poor mechanics they are simply more interesting than 'oh it's another bunch of humans only this time there's 7 of them instead of 4'.

Greater Glabrezu is insta-pwned in Curst with a single spell or big-ass axe wielded by TNO at 3 ApR: One, two, thr-- Oh, it's fucking dead. I FEEL STRONGER. The others can be smacked down by a wet lettuce leaf, they are that weak and irrelevant. Next, tell me about PS:T's perverse pathing routine, clunky portable pop-up, spell-casting cutscenes, kludgy combat units sticking together and getting stuck, and infinite consumable use in inventory mode that makes its combat such a joy, such a challenge, and better than Tyranny's.

Dude, the first words in my post are "combat is PSTs weak spot". You're right that pathing sucks, consumables are clunky and ai is cartoonish. My point was that even if all your points are true (they're not, unless you have godly leet RPG skills and just pwned the game first time you played) PST still wins out with enemy variation, encounter design, the fact that there simply is not a lot of combat to be annoyed at and what little combat you get is brief.
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
What do the generic, uni-colored, uniformed clones in Tyranny leave after you've killed them off with a cycle of cooldowns or two? A busted helm and maybe if you're lucky a Sun Javelin. Massive yawn.
The game is obviously very rushed and the combat is the most rushed part. Importing PoE systems as prototypes and building upon them somewhat worked but the encounter design is as bad as it gets because they had to do it from scratch. They also made some really amateur-grade mistakes. E.g. gating every important battle via dialogue is just plain bad (especially when there's no option to avoid the bloodshed).

But the combat isn't the worst thing about Tyranny - I'd say it's mostly good for what it is. Those omnipresent reputations are much more annoying.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
the fact that there simply is not a lot of combat to be annoyed at and what little combat you get is brief.

What's brief about the Curst prison raid? But yeah, TNO can get 25 Str, 25 Wis and 25 Con troll regen by lvl13. Dak'kon's Zerth is insanely OP and Morte is the only tank you need. No challenge.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
the fact that there simply is not a lot of combat to be annoyed at and what little combat you get is brief.

What's brief about the Curst prison raid? But yeah, TNO can get 25 Str, 25 Wis and 25 Con troll regen by lvl13. Dak'kon's Zerth is insanely OP and Morte is the only tank you need. No challenge.
Level 13 Sirin can solo any encounter in the game. :roll:
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Level 13 Sirin can solo any encounter in the game. :roll:

So can TNO, and at lvl7. Also, I soloed BG2 & ToB on Core difficulty without leveling my Charname up (i.e, 89,000 XP from Chateau to Throne).
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
Level 13 Sirin can solo any encounter in the game. :roll:

So can TNO, and at lvl7. Also, I soloed BG2 & ToB on Core difficulty without leveling my Charname up (i.e, 89,000 XP from Chateau to Throne).
It should be possible player to solo any encounter, nothing wrong with that, but a companion? And I still don't see your point. PS:T isn't challenging, but neither is Tyranny.
 

ilitarist

Learned
Illiterate Village Idiot
Joined
Oct 17, 2016
Messages
857
Lhynn, you jump from talking about mastering the game to talking about how fights do not matter and it's fun for people to game those fights. Then you attack someone for gaming a game.

Your previous childish comment did everything to disprove your own arguments, no need to sabotage your position further.

It should be possible player to solo any encounter, nothing wrong with that, but a companion? And I still don't see your point. PS:T isn't challenging, but neither is Tyranny.

I think the whole idea was people can forgive bad combat system as long as it's unintrusive and the writing is good (a premise I don't agree with). PST writing is great, combat is atrocious, the question is if you can quickly suffer through it. Tyranny writing is less great, combat is less atrocious, can combat be pushed through quickly?
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
"Ím betterer than you, scrub"

Sorry to steal your shtick. I'll give it back.

Tranny will be forgotten by 2017, not even a footnote on gaming history.

Unlikely to happen in 40 days. Got a pretty big following and crit-acclaim already, with DLC to come.

It should be possible player to solo any encounter, nothing wrong with that, but a companion? And I still don't see your point. PS:T isn't challenging, but neither is Tyranny.

Any BG2 companion could solo to the Throne. Dak'kon could solo PS:T. All these games are doddles, but Tyranny definitely has better combat than PS:T, that isn't up for debate for non-crazies.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
I think the whole idea was people can forgive bad combat system as long as it's unintrusive and the writing is good (a premise I don't agree with). PST writing is great, combat is atrocious, the question is if you can quickly suffer through it. Tyranny writing is less great, combat is less atrocious, can combat be pushed through quickly?
Not just writing, there are more reasons to tolerate bad combat. As for Torment, I don't see how the combat is "atrocious". It's easy, brief, and takes 5-10% of your time in the game. It's bad, but it's harmless. Tyranny's combat is also quick and easy, the problem is that rest does not make up for it.

Tyranny definitely has better combat than PS:T, that isn't up for debate for non-crazies.

TYRANNY HAS WORSE COMBAT THAN PS:T

There you go.

Any game with at least one memorable fight is automatically better than Tyranny. Any game with combat that is fun and not a chore is better than Tyranny.
There, it's that simple.

It's easy to trash PS:T's combat, but I've yet to see Lilura explain what the hell is good about Tyranny's combat.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,610
Pillars of Eternity 2: Deadfire
I actually liked PS:T combat.
Not as a Fighter. And not so much as a Rogue. But as a Mage you really felt like the epic figure you played in this game. Not difficult, not challenging, but rewarding progression.
And Awesome buttons at my fingertips!
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,027
Lhynn, you jump from talking about mastering the game to talking about how fights do not matter and it's fun for people to game those fights.
Wut? where? what are you talking about? Shouldnt you be renamed to Illiterateist.

Then you attack someone for gaming a game.
Im a warrior king, i attack everything i see. And you are a retard for taking my attitude seriously, read the content you ignorant twat.

Your previous childish comment did everything to disprove your own arguments, no need to sabotage your position further.
Oh please, pretty please, disprove my argument, please, show me the logical missteps. Instead of throwing that retarded line prove.me.wrong.
Fucking retard

I think the whole idea was people can forgive bad combat system as long as it's unintrusive and the writing is good (a premise I don't agree with).
I think games like fallout or arcanum prove you wrong. Not that theres anything wrong with combat in IE games, its about as good and more indepth than combat in warcraft, comand and conquer and starcraft. And there are millions that focus mostly on microing units in those games.

PST writing is great
Wouldnt know, ive heard it is, didnt stick long enough to find out because RPGs with set protagonists arent really my thing. I should get on it some day when im less retarded.

combat is atrocious
Sure, its p. bad. Actually i remember quitting at like the third fight once.

Tyranny writing is less great
Its p. bland and forgettable. If i were to compare it to MotB id say Tyrannys writing is boring and average.

combat is less atrocious
No it isnt.

can combat be pushed through quickly?
Who cares? its still shit.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,027
but I've yet to see Lilura explain what the hell is good about Tyranny's combat.
Thats all this whole argument comes down to, we give bullet points and well explained reasons as to why one is worse than the other, they just say "no, to me it feels like...". We went through the exact same thing with PoE, people are so desperate to like this piece of shit that they fool themselves.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Another interesting thing to investigate: the game uses level scaled skill checks with an extra difficulty modifier that ranges from Very Easy to Very Hard.

However, 15 skill checks throughout the game have no difficulty rating, but are instead labeled as "player_always". What could that mean?
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,027
Another interesting thing to investigate: the game uses level scaled skill checks with an extra difficulty modifier that ranges from Very Easy to Very Hard.

However, 15 skill checks throughout the game have no difficulty rating, but are instead labeled as "player_always". What could that mean?
They are there for the player to be able to raise their skill level for the other checks im guessing.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
Another interesting thing to investigate: the game uses level scaled skill checks with an extra difficulty modifier that ranges from Very Easy to Very Hard.

However, 15 skill checks throughout the game have no difficulty rating, but are instead labeled as "player_always". What could that mean?
player_always_wins.gg

Probably fake checks that the player can always pick. Wouldn't surprise me one bit.
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,474
Another interesting thing to investigate: the game uses level scaled skill checks with an extra difficulty modifier that ranges from Very Easy to Very Hard.

However, 15 skill checks throughout the game have no difficulty rating, but are instead labeled as "player_always". What could that mean?

I'm guessing those "skill checks" like when you use athletics to cross the river by rope. You always have to do that, and you have to pass - it's the only way to cross it.
 
Self-Ejected

Ludo Lense

Self-Ejected
Joined
Nov 28, 2014
Messages
936
Amusingly, If you judge the game by content ratio the anarchist path is the right one since you get to go everywhere and nothing is locked out.

That being said it is a super silly path where you LARP a Muderhobo while being tutored by the Archon of Muderhoboing Blenden Mark.
 

oneself

Arcane
Shitposter
Joined
May 14, 2010
Messages
9,507
Location
A minority-white, multicultural hellscape
Am I the only one that found the writing and lore behind Tyranny universe to be good? Then again, I am not big into fiction.

I don't recall Arcanum had fantastic writing, but I do recall a very well woven universe. Perhaps some of you are more partial towards "show, don't tell" approach.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,027
Am I the only one that found the writing and lore behind Tyranny universe to be good?
Eh, its not bad. would have prefered to start as a regular john doe instead of the chosen one, but it gives the player a good excuse to murder tons of people and take their stuff. From an rpg standpoint it does its job.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
the fact that there simply is not a lot of combat to be annoyed at and what little combat you get is brief.

What's brief about the Curst prison raid? But yeah, TNO can get 25 Str, 25 Wis and 25 Con troll regen by lvl13. Dak'kon's Zerth is insanely OP and Morte is the only tank you need. No challenge.
Level 13 Sirin can solo any encounter in the game. :roll:
Isn't she bugged, though? There was some bug report about her songs, but as I don't have her in my party, I can't check.
 

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