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Tyranny + Bastard's Wound Expansion Thread

oneself

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Combat needs a UI improvement and more clear indication of engagement, as well as better ability to deny disengage. There are too many abilities to keep track which would benefit from more hotkey bar and cooldown indicators, as well as a clear action queue. The system also encourages builds that focuses on maintaining positioning yet it is very easy for the enemy to breach frontline and play disruptively.

Turn time can also be reduced a bit, or reduction in health bloat. Combat take a long time on higher difficulties.
 

oneself

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Am I the only one that found the writing and lore behind Tyranny universe to be good?
Eh, its not bad. would have prefered to start as a regular john doe instead of the chosen one, but it gives the player a good excuse to murder tons of people and take their stuff. From an rpg standpoint it does its job.

I can see how regular joe doesn't have much branching from RP perspective. You will probably be enslaved or killed. Funny how all in all RPG PC are extraordinary yet people hate it when that fact is shown in plain sight.

There is an interesting case regarding rape in Tunon's court at one point where a fatebinder is put on trial. I could only think "Man going around and doing my fatebinder job while answering to my uncaring demigod boss would have been far more interesting than hoping around to resolve magical nukes".

Tyranny is not a story about moral dilemmas, the atrocities of war, the validity of invading as a civlizational force or even a story about evil winning.

No, Tyranny is a story about Snowflake Mcprotagonist becoming strong enough to face Big Bad Despot either because he/she want to be the new Big Bad Despot or he/she wants to larp Braveheart and shout "FREEDOM!

Recommend me an RPG where I don't play as someone extraordinary or do something extraordinary.

Apart from Farming/Eurotruck sims ofc.
 

Sneaky Seal

Aurum Dust
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Haven't actually played the game yet, but judging from the last 10 pages in the thread:


- The narrative is a big part of the game and it does work for some players but seems to be too shallow/boring for others

- Roleplaying is limited (you are the same sort of guy in every playthrough)

- Combat is repetitive and not fun at all


Is this summary close to be true?


On a side note – the evil protagonist, the map, the scale of decision making, etc. – all of this sounds similar to Black Guards 2. Are these 2 games somehow alike?
 
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Self-Ejected

Ludo Lense

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Messages
936
Am I the only one that found the writing and lore behind Tyranny universe to be good?
Eh, its not bad. would have prefered to start as a regular john doe instead of the chosen one, but it gives the player a good excuse to murder tons of people and take their stuff. From an rpg standpoint it does its job.

I can see how regular joe doesn't have much branching from RP perspective. You will probably be enslaved or killed. Funny how all in all RPG PC are extraordinary yet people hate it when that fact is shown in plain sight.

There is an interesting case regarding rape in Tunon's court at one point where a fatebinder is put on trial. I could only think "Man going around and doing my fatebinder job while answering to my uncaring demigod boss would have been far more interesting than hoping around to resolve magical nukes".

Tyranny is not a story about moral dilemmas, the atrocities of war, the validity of invading as a civlizational force or even a story about evil winning.

No, Tyranny is a story about Snowflake Mcprotagonist becoming strong enough to face Big Bad Despot either because he/she want to be the new Big Bad Despot or he/she wants to larp Braveheart and shout "FREEDOM!

Recommend me an RPG where I don't play as someone extraordinary or do something extraordinary.

Apart from Farming/Eurotruck sims ofc.

Alter Ego :shittydog:

I enjoyed being a nobody in various Mount&Blade games, if you want a more serious answer.

That being said narrative beats must be in tune with thematic depth. It is hard to tell a story about say...the horrors of war in a Golden Age Comic setting with people saying "Golly Gee Mister" (Unless you really go full on ironic post modernism).

Most RPGs are about going from zero to hero with everything being black and white but the themes don't aspire to much.

Tyranny tries and fails to say something because the vast majority of the time you are doing awesome world defining stuff with the occasional moral dillema.

It might seem a bit unfair but the higher you try to aim thematically the more effort critics will put in their thoughts. This is mainly because there is more to talk about than in situations where you just have to slay the big evil dragon.
 

Lhynn

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Recommend me an RPG where I don't play as someone extraordinary or do something extraordinary.

Apart from Farming/Eurotruck sims ofc.
The obvious ones are AoD, Underrail, Fallout, Exile, Gothic 1, Risen, Shadowrun returns/dragonfall/HK, Dungin rats, Tale of Wuxia, Bloodlines.
But you always end up doing something extraordinary, i guess the sims would qualify, for not doing anything extraordinary, but youd have to grow a cunt to like it. Other than that you could try Sometimes Always Monster.

A lot of the appeal of RPGs for me is the zero to hero journey.
 
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IncendiaryDevice

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It's amazing no-one's ever done the hero to zero subversion considering how much devs like subverting everything.
 

Lacrymas

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Pathfinder: Wrath
There should always be something special about a protagonist, nobody wants to read about how my mother is cooking soup. Art is not about normalcy. It can depict something normal with the intent to bring out its overlooked qualities (Van Gogh's Shoes), but it once again is framing it in an extraordinary way. There needs to be something that the protagonist (and antagonist, if there is one) brings to the table that nothing else can, being a chosen one is a cheap cop-out and the mark of a bad writer. There should also be a point to the journey, yes, the journey itself matters, but the destination matters as well. If you don't believe me just look at Mass Effect 3's ending, if endings don't matter then there wouldn't have been the whole debacle surrounding it even from the mainstream public. That doesn't mean turning the protagonist into a hero necessarily, it may mean the opposite - a falling from grace, or anything else for that matter, but it has to have a point.
 

Lacrymas

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Pathfinder: Wrath
They may start like that, but they shouldn't. It's too removed from danger (or some kind of action in general) at the very beginning and it fails to grab attention. In writing 101, one of the first things they say is "don't have your protagonist wake up in bed" for the exact same reason.
 
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Ludo Lense

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They may start like that, but they shouldn't. It's too removed from danger (or some kind of action in general) at the very beginning and it fails to grab attention. In writing 101, one of the first things they say is "don't have your protagonist wake up in bed" for the exact same reason.

There is a cultural element to this. Japanese like to talk about what famous people are wearing hence there is a damn "Queen's dress" quest in FFXV. The whole daily routine beginning is very normal from that perspective.
 

oneself

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Ludo Lense

I can buy the M&B, I never achieve shit in that game anyways.

Recommend me an RPG where I don't play as someone extraordinary or do something extraordinary.

Apart from Farming/Eurotruck sims ofc.
The obvious ones are AoD, Underrail, Fallout, Exile, Gothic 1, Risen, Shadowrun returns/dragonfall/HK, Dungin rats, Tale of Wuxia, Bloodlines.
But you always end up doing something extraordinary, i guess the sims would qualify, for not doing anything extraordinary, but youd have to grow a cunt to like it. Other than that you could try Sometimes Always Monster.

A lot of the appeal of RPGs for me is the zero to hero journey.

Those guys are pretty extraordinary to do what they did though.
 

Sneaky Seal

Aurum Dust
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They may start like that, but they shouldn't. It's too removed from danger (or some kind of action in general) at the very beginning and it fails to grab attention. In writing 101, one of the first things they say is "don't have your protagonist wake up in bed" for the exact same reason.
But that's the beauty of it - in Chrono Trigger you go to a village festival and 4 hours later you're chasing after an eternal evil creature thorugh timeline. By talking you on this journey from the very begining devs make you feel like it's YOUR jorney.

That's why Bilbo and Frodo are the main characters in the books - when you start of with a small guy who later on pick up huge tasks - he's just so much more relatable.
 

Ausdoerrt

Augur
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Nov 16, 2006
Messages
217
Don't get all the negativity about combat when it's generally the same as PoE but a tad better. Not sure what else y'all expected.

Combat encounters are less varied than in PoE. Plus starting with Act 2 combat becomes very easy.

Yea there may be an issue with design, but mechanically it's more than solid. I expect difficulty curve etc. to be adjusted in future patches etc.

Besides, at least Tyranny doesn't depend solely on combat, unlike PoE.
 

Lacrymas

Arcane
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Pathfinder: Wrath
Sneaky Seal, Chrono Trigger doesn't start with Chrono waking up in bed, it starts with the establishing scenery shot and the whole cutscene with the plane and Chrono fighting some stuff. I also don't understand this cult of relatability, who has ever said that protagonists have to be relatable? Is Quasimodo relatable? Or Esmeralda? Are Siferra 89 or Beenay 25 relatable? Let's get out the big guns - is Christ himself relatable? If they were made into games, would they be YOUR stories? What does that even mean?
 

Ignatius Reilly

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While a lot of good and bad can be said about this game, I do know that should I go back to PoE someday or perhaps when PoE2 releases, I'm going to stick with a four person party, because one of the things I most appreciated about Tyranny was that combat didn't turn into a cluster fuck of particle effects.
 
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Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
The special thing about golems is that they both require very magical weapons to be hurt

Not really. Flesh require +1 to hit, Bone +2, Stone +2, Iron +3, Adamantium +3, Clay +1 blunt, and Magical non-magical.
Nothing special to see here, considering there's a +4 quarterstaff in the first shop of Chapter 1 and SoA weapon enchantments reach +5, ToB +6.

They do very high damage (more than any other creature in the game i believe

Nothing OP illusions can't handle. And if you get enough blunt DR then their fists will actually heal you.

I wish you would stop acting like BG2 is all hardcore and shit. We're not 13 years old anymore, remember.
 
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Shadenuat

Arcane
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Dec 9, 2011
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Remember, I'm on her ignore list because I said that Dragon Age is not very hard on Insane difficulty compared to IE and she's not the only person here who finished it that way. She is very hardcore.
 

Shadenuat

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DING DONG BANNU

a guy who LPs BG2 solo, an Obsidian forums moderator, a Sensuki...

I see a pattern here! You're be next! You stay away from her! She's a monster! FLEE! She'll HUNT US ALL DOWN!--

....oh wait there's Draq there and I thought he hates Baldur's Gate, doesn't compute, what did you say about Morrowind to her Draq?
 
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Efe

Magister
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Dec 27, 2015
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2,606
Is this a prime example of ad hominem?
 

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