Eh, its not bad. would have prefered to start as a regular john doe instead of the chosen one, but it gives the player a good excuse to murder tons of people and take their stuff. From an rpg standpoint it does its job.Am I the only one that found the writing and lore behind Tyranny universe to be good?
Eh, its not bad. would have prefered to start as a regular john doe instead of the chosen one, but it gives the player a good excuse to murder tons of people and take their stuff. From an rpg standpoint it does its job.Am I the only one that found the writing and lore behind Tyranny universe to be good?
I can see how regular joe doesn't have much branching from RP perspective. You will probably be enslaved or killed. Funny how all in all RPG PC are extraordinary yet people hate it when that fact is shown in plain sight.
Regular John Does only work when the character is a blank slate with no background, while a character with a background doesn't work as a blank slate. Tyranny (and not only) tries to combine both a blank slate and a background and surprise, surprise it doesn't work, it goes into CHOSEN ONE territory very fast. KotOR2 worked because the main character had a background from which the conflict can bounce off from and go forward, the PC isn't actually a blank slate in that game. If you had an exploration of how the PC in Tyranny became a representative of the Court and the conflict was somehow tied to that, then great, but a "YOU ARE A SPECIAL LITTLE SNOWFLAKE " narrative is retarded and I have no idea why devs haven't learned that by now. What we have now is a character which isn't affected by its own background and position within the hierarchy, so there is no way to build drama on that and the next logical step (for Absurdian) is going for a chosen one. That is why you aren't feeling that you are an actual authority figure and the story doesn't follow naturally from that.
Oh please, pretty please, disprove my argument, please, show me the logical missteps. Instead of throwing that retarded line prove.me.wrong.
Fucking retard
Too braindead for me. That's the problem with combat this game. Either it plays by itself or you have to control it too much.It was better tbh. By virtue of having less busywork.
Isn't that what AI and easy/normal mode is for?
Yeah that I know, I went there first because it was closer but then reloaded when the quest failed. Not very well informed.4) If you go to Tunon first he teleports there, didn't know those two cancelled out.Yep, if you go to the library first on Bleden's behalf, it auto-fails your quest to meet with Tuon.
Is it though? I find the entire experience & skill system quite confusing*, but it seems that the experience you get is related to how high your skills are. What I'd like to know is if this "level scaling" in dialogue checks nets your character more/less/same experience if you pass a check.XP. It allows you to improve your stats and abilities, which affect the players's tools in and out of combat. Since players should be expected gain knowledge and improve over time, they should be rewarded with better and/or improved tools.
And Tyranny's don't? BG2 Warriors gain a THAC0 reduction, a few HPs, +ApR once in a blue moon, and a wasteful amount of proficiency points. Thieves gain a few skill points to distribute on utility skills and an increased backstab modifier. Spellcasters gain a few spells slots and some lore. There is not a single Lore check in BG2 dialogue. There is not a single rogue skill check in BG2 dialogue. The checks on a chars physique and prowess (Str/Dex) are non-existent in BG2 dialogue. How many of these sorts of qualifiers show up in Tyranny?
I wouldn't cite Tyranny's skill checks as a positive example of rewarding character progression, since all the checks in the game are level scaled. Your primary reward for getting higher skills is getting tougher checks.
That's interesting. My main was also a mage, and he had lowest level in party, Barik in fact had highest, and the gap was widening constantly throughout the game.* the result of which is that my spell-spamming mage has out-leveled the rest of his party
I don't think this is dependent on class, but rather the amount of skills you use. Every time you level up a skill you get "character level up" experience (from what I understand, which is not much ). I've used my mage as a "lab bunny" to test different spell schools, which is why he has gained a lot of skill increases. By comparison I've had Lantry use just illusion and healing, and as a result he hasn't been gaining levels as fast. But you also need more "skill experience" to raise a skill the higher it is, which is why I wonder how this is "level scaling" of skill checks in dialogues translates to the experience you get.That's interesting. My main was also a mage, and he had lowest level in party, Barik in fact had highest, and the gap was widening constantly throughout the game.* the result of which is that my spell-spamming mage has out-leveled the rest of his party
Video will be out soon but I have some questions regarding the game:
- Can y'all tell me final party level and difficulty. My POTD party was far higher than my store mode party, I assume it is because they "did" more since enemies had more HP thus more skill increases.
-Is only enemy dropped loot level scalled? A lot of name items stayed the same each playthrough.
-Are any these questions answered in your playthrough:
-The name, cultural identity or just anything in general about the builders of the spire/oldwalls builders.
-The bane's origin
-Kyros's identiy beyond Sirin's nonsensical withholding of information
-If Kyros edicts work the same way as you. As in if he has his own tower.
-Are any these questions answered in your playthrough:
-The name, cultural identity or just anything in general about the builders of the spire/oldwalls builders.
-The bane's origin
-Kyros's identiy beyond Sirin's nonsensical withholding of information
-If Kyros edicts work the same way as you. As in if he has his own tower.
I do.But if you insist
Things like what? make a list motherfucker.combat in Infinity Engine games can only be compared to Tyranny if you forgive them many things due to their age.
What? in BG2 you could make near unsurmounable fights into something manageable by merely moving your characters around and using the round structure to your advantage. Player skill matters a lot, especially in fights where you are undergeared or underleveled.Even then this combat system has no decisions or skill really, there's only acquired knowledge.
Thats a big fat lie, you are constantly making decisions that matter in the bigger picture, and different tactics can lead to wildly different results. Even seemingly small stuff like using the right consumable at the right time can completely change how the fight plays out, and its that that makes hard fights feel so great in IE.Not once will those games force you to think about your decisions in combat
No you dont, there are always several ways to beat any given fight. BG2 didnt take a puzzle approach to combat, tho some hard counters do exist, you can always find another way.you either know exactly what to do or do the wrong thing and instantly understand what to do next.
The special thing about golems is that they both require very magical weapons to be hurt and that they are immune to magic. There are several ways to beat them even before you aquire said weapons tho.So when you talk about say, golems requiring you to use blunt weapons
Stop lying and being wrong. They do very high damage (more than any other creature in the game i believe, except maybe giants and a few named enemies) that very few other creatures are capable of doing and come in different varieties, both in terms of size, resistances and special abilities, environment also plays a big part in most golem fights in the game. Also a ton of golems are there to acompany different enemies. So enemy composition really puts a twist on encounters.it's still the same encounter as any other, nothing interesting happens after first time you encounter those golems or read about them in manual.
Theres no decision other than who you target first. You will always blow your cooldowns in any given fight, and if your dudes die it doesnt matter because they are zombies that will raise again.Tyranny combat may be repetetive but there are actual decisions to make here.
No you dont, at least i dont, i just use the same shit i always use, both because the character system encourages you to focus on a single tactic to max out experience in that area and because consumables are largely pointless because the effects are so fucking small and unnoticeable. Combos are "iwin" buttons that refresh at the end of any encounter, really fucking interesting gameplay there mate, its so deep and stimulating!You do use different abilities, consumables and combos depending on the situation.
It's a simulated combat with an AI
Not a single fight in the IE games can be called a "puzzle fight". you retarded cunt.not a puzzle you solved 10 times as in the case of any IE games
My god man, you are so fucking ignorant i cant believe you have the balls to post on the codex. But its probably because you are oblivious to your own stupidity that you do.and, frankly, almost every top-down real-time with pause RPG before Pillars of Eternity.
Yeah, about that...Out of those, the only question that was kind of answered was that Kyros is definitely connected to the Spires, and almost certainly got his powers from them. The old Fatebinder you can have a correspondence with confirms it.
-Are any these questions answered in your playthrough:
-The name, cultural identity or just anything in general about the builders of the spire/oldwalls builders.
-The bane's origin
-Kyros's identiy beyond Sirin's nonsensical withholding of information
-If Kyros edicts work the same way as you. As in if he has his own tower.
Out of those, the only question that was kind of answered was that Kyros is definitely connected to the Spires, and almost certainly got his powers from them. The old Fatebinder you can have a correspondence with confirms it.
This a wild guess but I have a feeling that
Kyros is actually a marriage/couple of a man and a woman that might not be the same individuals throughout history. Notice the edicts are phrased with "Ours" when you read them in the edict menu.
This a wild guess but I have a feeling that
Kyros is actually a marriage/couple of a man and a woman that might not be the same individuals throughout history. Notice the edicts are phrased with "Ours" when you read them in the edict menu.More like a being sharing many bodies I had a thought. Ours is obviously pluralis maiestatis.
Why? its a good way to answer every single one of the points raised. Or is it too hard to read?when your argument turns into quoting and responding to every sentence of your opponent separately it's probably time to call it a day guys