LESS T_T
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USGamer got Obsidian's statement on the Paradox interview: http://www.rpgcodex.net/forums/index.php?threads/tyranny-thread.111973/page-81#post-5113829
PCGamesN's report regarding Tyranny raised some questions of how Obsidian and Paradox would be moving forward from the title. "Of course you want the game to do well," said Obsidian PR manager Mikey Dowling when USgamer reached out to the California video game developers for a statement. "The game has legs though, and we're confident people will come to it...people are still discovering Alpha Protocol," added Dowling.
According to Obsidian, Tyranny faced a stiff holiday competition that contributed to some of the game's sales figures. When pressed about how Tyranny's sales affects the company's future plans, Dowling opted not to comment, but said that games like the Pillars of Eternity (which we call on of Obsidian's best RPGs) sequel were still in the plans.
Paradox, the Swedish publisher, partnered with Obsidian to release Tyranny to PCs on November 10, 2016 where, riding on a wave of nostalgia for classic PC RPGs and a strong, unique story, the game failed to ignite sales. "Everyone was hoping it would do better," said Paradox Vice President Shams Jorjani. "Tyranny did ok," said Paradox CEO Fred Wester.
Both Paradox and Obsidian say they are proud to have released a game like Tyranny, which the companies say is deep and unique, and on many people's lists. "I'm super confident that the gamers will go back to it," said Dowling.
Tyranny's setback has not deterred either companies from wanting to work with each other in the future. Dowling says Obsidian is absolutely interested in working with Paradox again, while the Swedish publisher echoes similar sentiments. "[Obsidian's] a great team, super talented. Who knows? We might just work together again some time in the future."