Styg did the right thing,everyone suggested quick tinkering independent of the actual build.
It just took 4 years.more things need to be gated behind stats/skills ie you can spam nades with no throwing investment.
I may be wrong but psi requires full investment to pay off.
Nope. My chemical pistol / grenadier character is running around with the bare minimum in temporal to get the limited whats-its-name, cost 25 skill, reduces cooldowns by 1. That, plus force field and electro for stun.I may be wrong but psi requires full investment to pay off.
Not if you want to use Temporal Distortion to take down any thing with >700 HP, including a Naga Protector.Temporal was designed from the start as a minimum points investment skill.
You might have bought a finished tactical vest. The component that you use to make a vest and the actual vest have the same icon/name. It's kinda annoying. Try mousing over and see if it's described as a component or an armour suit.I got the blue print for riot armor from junkyard and I have all the ingredients but it won't let me make it. What am I missing here? I bought the insulated vest from south station it won't let me insert it into the recipe.
I got the blue print for riot armor from junkyard and I have all the ingredients but it won't let me make it. What am I missing here? I bought the insulated vest from south station it won't let me insert it into the recipe.
Maybe you are just a retarded casual.
I got the blue print for riot armor from junkyard and I have all the ingredients but it won't let me make it. What am I missing here? I bought the insulated vest from south station it won't let me insert it into the recipe.
Maybe you are trying to stick a compleated tactical vest armor into a vest PART slot. If the insulated vest has any DT/DR displayed, that is the case.
You can dissassemble it if you have the perk.
Edit:
Do folks find that full PSI / main-PSI builds have much of a variation?
What I mean is, when you go 10 WILL and invest into PSI, surely you are usually levelling up all 3 (now 4) schools and have all the magic spells at your disposal. And stuff like Force User and Locus of Control are so obvious takes, so you always end up following a pretty linear progression of strategies around stuff like Telekinetic Punch, Force Field.
Would be interested in experiences / ideas where the a heavy PSI build plays out in a more unique way, perhaps by combining it with other non-PSI feats/abilities. Opportunist I suppose is one obvious route?
Yeah, the new temporal magic is a bit much. I've decided to restart with a non-psi build, because this is actually how it went with my chem pistol & temporal character. It's fun the first few times you set everything on fire, but then you notice how you're the special snowflake of Underrail because while enemies are running on adrenaline, your character is sitting at 90 ap for three rounds. Not that anything survives past round two of th mkv > LTI > mkv cycle.
- Playing a ranged build? Take TD for 50 skill points and enjoy another >MkV grenade.