Blackmill
Scholar
- Joined
- Dec 25, 2014
- Messages
- 326
Any ideas, suggestions?
The metal armor brings some challenges.
- Metal armor isn't that great early in the game. We're talking ~35% damage resistance on what you can buy at the Junkyard. A lot of incoming damage won't be too affected and with 3 CON you will still die easily.
- Making your own, high quality metal armor probably means waiting until you can complete the Beast quest in Foundry. Planning your build to do this earlier than later would be good. An energy emitter sword (or better, spear) is really useful against the Bladelings. Crawler poison caltrops, plasma grenades, and toxic gas grenades are also very useful.
- Frankly, metal armor is best for AR builds and Tranquility Psi, since mobility matters less. But swords care a lot about mobility, because Flurry is so AP efficient, getting in close combat range of enemies is the major damage bottlekneck.
- I don't know if you're set on a particular Oligarch, but I would recommend CoreTech for the energy edge emitters and shock generators. Hana (Institute) and Fraser (Protectorate) are like better versions of the Praetorian merchant.
Edit: There are 130 lockpicking checks in Expedition that don't benefit from HuxKey or similar items. But currently I don't believe you can pass these checks without turning a major city hostile...