Thonius
Arcane
Alrighty, gunman is dead but suddenly ( with my build I got AP for like 2 shots) that other dude with piece of sharp metal just stabs me to death in one turn.
The thing about psychosis is, it opens up psionic mania, which makes the next spell an automatic critical hit. Combine that with an area of effect or a multiple-hit spell, and watch the fireworks.Edit doesn't seem to be working, but I made a mistake in my previous post. I thought Psychosis increased action-point costs -- instead it increases psi-point costs -- which means you can use Cryokenisis and Pyrokenisis in the same turn. So, going the Pyschosis route is a lot more valid than I thought, but I would still go with Tranquility.
Does any one know if Psionic-mentors are fixed in location?
Does any one know if Psionic-mentors are fixed in location?
The locations are fixed, but you will find random mentors in them. Generally speaking, that's how the random loot system works. Handplaced random. You will always find similar or same type of item with varying but level-appropriate quality levels.
Also, you can always buy some psionic mentors from certain doctors/pharmacies. Keep an eye out of those.
I am on STR 3 so my question is...
I crammed some lockers on various maps with my loot. Will it stay there or will it get "stolen"/reseted? Generally, should i be paranoid about locking my private room or not leaving loot in publicly accessable containers?
should i be paranoid
60% armour penalty on Dex melee dodge/evasion dude? Boy, you like it hard, dont you? For dodge/evasion characters I would not go over 15% armour penalty, preferably with the nimble feat that reduces it to 0% armour penalty and gives you bonus evasion/dodge.So I'm lvl 11 dex melee/thrower with max dodge/evasion. What type of armor should I be using? atm. I have 60% armor penalty. I mean, what direction should I go with AP?
Does anyone know how much perception you need to detect the easier to spot secret passages?
I built a melee/psychokinesis char with 3 perception and picked the snooping perk so effectively 6 perception for secret passages.
The problem is I don't think I found even a single one of them so far (am only in Junkyard, trying to get that circuit board, though) and I'm worried that it stays like this.
So is 6 perception enough for at least a couple of secret area detections or did I screw up there?
epeli ?
What the point for crossbows to be silent?
Agro range is quite high so Its natural to use nades to help with crowds(and they are quite loud).
Also enemies use firearms (hint they are loud).
Does any one know if Psionic-mentors are fixed in location?
The locations are fixed, but you will find random mentors in them. Generally speaking, that's how the random loot system works. Handplaced random. You will always find similar or same type of item with varying but level-appropriate quality levels.
Also, you can always buy some psionic mentors from certain doctors/pharmacies. Keep an eye out of those.
Similarly, a question about the mysterious pillars
I got Bilocation from the Silent Isle pillars. I found another set of pillars in the sewers (Praetorian security) but got no power from them. Would that pillar give you Bilocation too ( makes sense because of the boss ability), or is it a Psychokinesis one , which I don't have, hence I got zilch.
Same question for the Institute of Tchort west wing monolith.
I wouldn't say it peaks at Junkyard - I'd say that's the first real difficulty spikes, but there are others. Seems very well balanced to me so far (in the Foundry at the moment - did that instead of Core City though and I'm lvl 14).Normal or Hard? Months ago I've read the difficulty peaks at Junk town and gets easier from that point onwards. Is normal balanced appropriately?
Normal or Hard? Months ago I've read the difficulty peaks at Junk town and gets easier from that point onwards. Is normal balanced appropriately?