Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Underrail - Serbian pillow talk, turning Tricks, taking tips

DeN DarK

Educated
Joined
Dec 23, 2015
Messages
54
Location
Whitestone One, First Throne, Forty Forties
Another question:
How game flow from the beggining. In what order better to visit places? Where to go after clearing Omega station but before moving to next main quest?

My instinct is to say ditch persuasion - but don't. Maybe drop Con to 3 to buff Will. I think you're fine without stealth though.
I would shy away against being a jack of all trades though. I'm through Rail Crossing and while hacking is good for loot, it hasn't been super helpful in finishing quests. Basically - with hacking there's always a key or something out there, so it might be less necessary than lockpicking for quest purposes.

Cannot drop lockpicking or hacking. My precious loot cannot be forsaken. Persuasion - already dropped. It seems quest wise Intimidation better used. Am i wrong?
 
Joined
Aug 6, 2008
Messages
7,269
Another question:
How game flow from the beggining. In what order better to visit places? Where to go after clearing Omega station but before moving to next main quest?

My instinct is to say ditch persuasion - but don't. Maybe drop Con to 3 to buff Will. I think you're fine without stealth though.
I would shy away against being a jack of all trades though. I'm through Rail Crossing and while hacking is good for loot, it hasn't been super helpful in finishing quests. Basically - with hacking there's always a key or something out there, so it might be less necessary than lockpicking for quest purposes.

Cannot drop lockpicking or hacking. My precious loot cannot be forsaken. Persuasion - already dropped. It seems quest wise Intimidation better used. Am i wrong?
Eh - not a ton of sidequests early. Main quest is pretty much it (save for short fetch quests a la Jonas' watch). I've seen persuasion and Intim. checks for quests, so pick whatever.

And yeah, hacking is good for loot and some quests. I'm thinking about *not* using it next time just because it seems so necessary, but man, I don't want to miss out on oddities. I'll cross that bridge next playthrough.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,840
Location
Le Balkans
Does armor sloping work with tactical vests that use psi beetle carapace? or is there other way to reduce armor penality? am playing on hard as stealth crafter/psi but 35% armor penality really cramps my style :/
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,216
Location
Azores Islands
So won the arena but getting my ass kicked on the gauntlet...

Game keeps getting better, and I'm finding that the lack of a in-game map system doesn't make the experience as frustrating as I thought it would be, I ended up memorizing a lot of routes and locations naturally as I played.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
How would traps go with a heavy armored, hammer grenadier?

Also, psi got changed up a lot since the last time I played. Psychosis any good for a pure psiker? Is the crit chance increase worth it? +20% psi cost increase seems like a lot, now that the psi pool is limited.
 
Joined
Aug 6, 2008
Messages
7,269
How would traps go with a heavy armored, hammer grenadier?

Also, psi got changed up a lot since the last time I played. Psychosis any good for a pure psiker? Is the crit chance increase worth it? +20% psi cost increase seems like a lot, now that the psi pool is limited.
Only downside is your dex is probably shit - but other than that no real downside.
 

Mac_Orion

Stygian Software
Developer
Joined
Jun 10, 2015
Messages
115
Location
Styg's garret
I don't think items despawn, I still see things I've dropped at the beginning lying on the floor in SGS.
no, items left in containers do not respawn
, but your stuff might disappear if you leave it in junk piles and barrels around populated stations. Those tend to reset. Better be safe than sorry.
If you guys encounter any of those despawning containers, please tell us where they are and provide a screenshot, those are considered bugs. (please leave bug reports at our forum if possible)
 

Shadowfang

Arcane
Joined
Aug 27, 2009
Messages
2,043
Location
Road to Arnika
Shadorwun: Hong Kong BattleTech
I am doing a crossbowman (with traps) and cant decide between Chemistry and Biology. Chemistry looks more common and powerful but Biology seems more fitting.
Any positive feedback on poisons?
 
Joined
Aug 6, 2008
Messages
7,269
I am doing a crossbowman (with traps) and cant decide between Chemistry and Biology. Chemistry looks more common and powerful but Biology seems more fitting.
Any positive feedback on poisons?
Poisons rule. I think it's crawler poison that takes away movement points and shit? Not bad at all. Honestly - other than crawler the rest of the poisons are pretty meh. (But I'll leave it to others to disagree and set me straight on that note).
 
Joined
Sep 18, 2013
Messages
1,258
So, between Evasion and Shield Emitters, which is the better choice for ranged protection?
Why would you not use shield emitters?

Electronics. Trying to balance skill investments. Last I played, shield emitters weren't in and I was doing fine with Evasion for a Hit-and-Run character. Now that they are in, I can't quite yet tell how good they are or how much skill investment they require.
 
Joined
Aug 6, 2008
Messages
7,269
So, between Evasion and Shield Emitters, which is the better choice for ranged protection?
Why would you not use shield emitters?

Electronics. Trying to balance skill investments. Last I played, shield emitters weren't in and I was doing fine with Evasion for a Hit-and-Run character. Now that they are in, I can't quite yet tell how good they are or how much skill investment they require.
I mean - you can still get good/decent ones from loot/stores. Not as good as crafted, but still worth it.
 
Joined
Aug 6, 2008
Messages
7,269
Is there any way to reach the 20 STR requirement for Balor's Hammer or is it mostly useless for any PC?
Probably close to impossible. I've been pumping str every level but one and I only have 13 at lvl 16. I mean - you can use it anyway and deal with the accuracy penalty, but I mean, you can craft a trichrome hammer that does same or better damage per turn around the same time, especially with shock generators.
 

Visperas

Augur
Joined
Nov 5, 2013
Messages
514
How do change the height of walls to be able to see what's against them? I think this was discussed at somepoint but I don't remember if it was finally implemented.
 

Dead Guy

Cipher
Joined
Sep 12, 2012
Messages
281
The Suppressive Fire effect is listed as a Slow status effect on the wiki so I assume it will work with Opportunist for 15% extra damage? If so, does that come into play during the burst or just any attacks you make after the burst that applies Suppressed? Anyone try that out, or is Opportunist maybe worth it either way if you're crafting cryo gas grenades etc to go with your AR?
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
I started my first run yesterday. Lvl 4, Dex 8, Con4, Str 4, Ag 5, Per, Int & Will 7. Feats: Snooping, Gunslinger, Thermodynamicity, Expertise. Psi-user + pistols build on normal (for first run).
How much I can spread my skills for maximum content and get away with it? Currently I choose Guns, 3 Psi-Schools, Hacking + Lockpics + Persuasion + Mechanics, Biology. But I think for benefits of crafting I need Tailoring, Chemistry, Electronics. And maybe I need stealth.
What skills better to maximaze and what skills I can drop after some level (like Lockpicking after 100)?
What stats better rise - Will for Psi or Str for armor? I don't think I can spent skillpoints both on evasion and dodge anyway.
I don't think you'll need all 3 psi spell schools for a gun character. I'd suggest specializing in just one (thought control would probably benefit you the most), with a splash in psychokinesis for the cheesy forcefield (requires 25) and metathermics (35 for cryostasis). The remaining points you can then invest into electronics, tailoring and mechanics.

edit: If you choose thought control, then you need 10 will for the locus feat. Combine that with guns, and you've got one nasty character. ;)
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
I got a character with all 3 PSI abilities, stealth and guns (sniper rifle for aimed shot). Works like a charm, tons of options.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom