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Underrail: The Incline Awakens

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,351
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Got a new areana nickname this playthrough: Crosshair. Lame?

Not if you are guns or crossbows. Mine is Sandman
 

Nines

Learned
Joined
Nov 16, 2015
Messages
230
Version 1.0.0.9
  • You'll only be able to pickpocket humans/humanoids now
  • Keypads will now state that you need a keycard if that is the case in addition to beeping
  • Creeping Dread and Eye of Spoiler debuff duration increased slightly to avoid having it drop unexpectedly under certain conditions
  • Fixed that bug that cause a duplicate tentacle
  • Increased the chance to reel the fish in, especially for the dexterity-challenged
  • Max currency stack increased to 100000000
  • Max stacks for ammo, meds, and batteries increased
  • Game will now properly estimate your movement in turn-based combat when attempting to throw grenades through fences and the like
  • Game will now properly display the amount of action points an auto-attack will cost if invoked through action bar or quick invoker
  • Recycling fabric-based items will now always grant at least one dirty rag
  • Notes window will now auto-expand the first category if it's the only one
  • Fixed the bug that caused the game to stop handling key input for a while when choosing "Automatically overwrite" when saving a game
  • Thermodynamic Destabilization will now have its AP cost properly reduced by thermodynamicity
  • Fixed Sully's introduction repeating every time you talk to him
  • Reduced electronics skill requirement for fixing Gloria
  • Fixed Eidein's dialog bug where the player could choose both career paths one after the other
  • Fixed a dialogue-breaking option when speaking to Vivian during one of the quests
  • Fixed Fredd's workbench mercantile check
  • Fixed infinite money exploit when talking to Staff Sergeant Fraser
  • Fixed not being able to speak to Efreitor Hanna after certain events occur
  • Fixed initiating combat with the Faceless commander not working in certain instances
  • Fixed an unintended way to kill the Beast
  • Added fixed special bullets blueprints to several game world locations and merchant stores
  • Fixed not being able to trade with Phyllis
  • Corrected an inaccuracy in Dr. Mali's explanation of how a certain thing works
  • Various minor map fixes
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Styg should start an Indiegogo campaign to implement a faster walk speed option. He'd make at least 10k within the first 24 hours.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Yea, good stuff.
  • Fixed that bug that cause a duplicate tentacle
So THAT's why I had two of those bilocation-casting fuckers. I thought it was normal, just unlucky RNG...
 

Declinator

Arbiter
Joined
Apr 1, 2013
Messages
542
Version 1.0.0.9
  • Creeping Dread and Eye of Spoiler debuff duration increased slightly to avoid having it drop unexpectedly under certain conditions

This after numerous people wanting to decrease the duration?:troll: How long does it take now? 2 minutes?
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Previous update decreased the duration, no? Maybe he decreased it too much.

Anyway, good news about the inventory fixes. Hopefully it will continue.

:salute:
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,416
Divinity: Original Sin Divinity: Original Sin 2
What I was disapointed with was the fact that I was given the impression that I'll be able to craft weapons with supersteel but once I melted the first batch of charons, only components for armors were available.
It would have been nice to be able to craft weapon chassis also or even modules.
 

epeli

Arcane
Joined
Aug 17, 2014
Messages
721
This after numerous people wanting to decrease the duration?:troll: How long does it take now? 2 minutes?

The previous hotfix made it so goddamn short it broke down completely. Of course I immediately reported that on their bugtracker. :M It's now 11 seconds.
 

Mystary!

Arcane
Joined
Oct 12, 2006
Messages
2,633
Location
Holmia
What I was disapointed with was the fact that I was given the impression that I'll be able to craft weapons with supersteel but once I melted the first batch of charons, only components for armors were available.
It would have been nice to be able to craft weapon chassis also or even modules.
You can craft melee weapons with it.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Fuck Styg should go easy on shrooms next time he makes game. Broke two rifles shooting myconids from D&D.
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
Increased the chance to reel the fish in, especially for the dexterity-challenged

Eagerly awaiting obsessivly-detailed revised success rate report.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Of course GOG hasn't even released 1.0.8 so far.
Guess they'll now skip it and go for 1.0.9 directly.
At least I still have some stuff to do before going to DC.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Funny that you should mention, I was just replaying Eschalon II and no, there's not much difference in the walking speed (I didn't find it problematic in Eschalon either, however).
Also, Eschalons fast travel system is a bit more convenient for the player (but Underrail is more immersive there).
 
Last edited:

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
qicwEFp.jpg

:deathclaw:

They respawned like every 3 seconds.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
First I complained that the bullet blueprints were as rare as tits on an eagle, and now Blaine (black Blaine) frequently carries them in his shop below SGS.

Coincidence? YOU DECIDE!
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
Does anyone know whether the Juggernaut feat is based on total armor penalty, including helmet and boots, or only on the armor penalty of the chest piece/suit?

Looking ahead towards Super Steel, and hoping I won't have to attach unneeded spikes to my armor.
 

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