So... 15 hours super short "review" from my part:
The good
- For an indie game from a small developer the amount of content is astounding.
- Seems completely bug-free so far.
- The battle system is really well done and although it could have a couple more thingies(like crouching for aim or some cover bonuses from tall items in front of the character) it is very enjoyable
- The amount of crafting possibilities is insane.
- The freedom on how you approach battles is exceptional and reminds a lot of Fallout1&2.
- The Oddity system is really good in pushing you forward to explore
The bad
- Visuals and sound are mediocre. I would have liked a bit more "impact" on the gun sounds specifically. The graphics are obviously nothing to boast about.
- The game lacks in character and story. For these 15 hours I feel I'm just going to places that people tell me to, I have not "connected" with anyone and don't really remember any NPC, because they are , to be honest, kind of bland.
- The amount of crafting possibilities is insane(and it drives me crazy because it's hard to keep up with).
- I seriously miss the opportunity to have more people adventuring with me.
Generally the game is good and applies well to my autism but I'm sorry, I do not see it as the "ultimate" incline. And I do not think it's fair for it to be compared with the Fallouts(1&2) since it's not on the same level in anything apart from combat where it surpasses them easily (although it would have been even better if the player controlled more characters).
Styg and the gang did a really good job and they deserve congratulations for it, but the Codex did over-hype the game for me and my expectations were probably a bit too high going in it.
That being said, I will keep on playing because it IS a good time - and it doesn't need a "legendary" status to be so.