Tygrende
Arbiter
- Joined
- Aug 2, 2017
- Messages
- 874
Mutants used to have more HP and around 20% mechanical DR.used to be?
what changed?
Mutants used to have more HP and around 20% mechanical DR.used to be?
what changed?
Finally wasting time unloading SOME of the inventory to traders. I like how a trader wants 3 organs, I have like 20, but he doesn't want it. I sell him 3 and come back few mins later, he wants 6 organs. Such an amazing trading system, Codex is right, not retarded at all.
Finally wasting time unloading SOME of the inventory to traders.
wtf, they're a massive spike in difficulty as it is imo (is depot after junkyard? Or am I forgetting a location name?)Mutants used to have more HP and around 20% mechanical DR.
This is based on my last PSI-stealthy playthrough, which isn't actually full-fledged PSI because I didn't take Metathermics at all.So, I need a good updated build for this game. I tried doing a Psi build way back before the map update dropped, and really liked it, but I didn't understand the crafting at all. It was a Tranquility/Pyro/Metathermics build.
I'd like something that's good at talky stuff, preferably, and I'd be down to play a Psi build again as I liked the gameplay. I don't care for crafting, but I suppose I could try again.
Interesting, no Evasion or Dodge at all? Is that gonna work? (genuinely asking, I have no fucking clue)This is based on my last PSI-stealthy playthrough, which isn't actually full-fledged PSI because I didn't take Metathermics at all.So, I need a good updated build for this game. I tried doing a Psi build way back before the map update dropped, and really liked it, but I didn't understand the crafting at all. It was a Tranquility/Pyro/Metathermics build.
I'd like something that's good at talky stuff, preferably, and I'd be down to play a Psi build again as I liked the gameplay. I don't care for crafting, but I suppose I could try again.
Iirc I had 6 AGI/10++++++WIL/6 PER/7 INT, or maybe I actually take away one extra point from WIL and put it into INT instead, I can't exactly remember. With this setup, I took Sprint to ease mobility and decent stealth, maxed Thought Control (because that's what I focused on at the time), put some decent points into Psychokinesis (to help me deal with bots), put a lot of points into Persuasion + Intimidation, took Snooping to aid my 6 PER in finding secret areas, and with that INT I took decent Mercantile + Crafting (minus Chemistry). With this build, I was stealthed ~90% of the time in hostile areas, allowing me to wipe out encounters without even giving them any chance to retaliate. The drawback is I had zero basic defense, with 3 CON AND 0 points in Dodge/Evasion, I relied solely on my armor (even though I mostly wear Rathound King's) + shield, hence why I was stealthed 90% of the time.
If you don't care about crafting, I think you can drop the INT to 6 (so you can take Premeditation feat), and put those points elsewhere. Maybe if you don't care about secret areas, you can drop those points for PER and reallocate it to CON and take Fast Metabolism and maybe even Stoicism, or if you want you can reallocate those points into DEX so you can fish decently and focus solely on Biology (or not, I haven't actually tried crafting most drugs) to get some real good drugs, and maybe Lockpicking if you care and probably Throwing. Though, maybe you don't need Throwing because, like some people mentioned before, a PSI character can substitute grenades with a well-placed Pyrokinesis and Cryokinetic Orb.
All in all, you can take your time and theorycraft builds by yourself in here http://underrail.info.tm/build/
This is a full-PSI build I'm planning to play once the Expansion is released http://underrail.info.tm/build/?GQMEAwcDEAoAAAAAAAAAS0sAAEtLKEtLwofCh8KHQTw8KycOPz0qBWcuIWQcZlcK
I have found the air ducts add a surprising amount to the gameplay by adding to the options in the exploration and getting around encounters. Great mechanic and worth the lack of anim.
wtf, they're a massive spike in difficulty as it is imo (is depot after junkyard? Or am I forgetting a location name?)Mutants used to have more HP and around 20% mechanical DR.
Which one, my PSI-Stealthy character or full-PSI I'm planning to play after expansion's release? If it's the former, well, I finished the game that way, and like I said, I had to rely on stealth 90% of the time and almost always be the one to initiate combat.Interesting, no Evasion or Dodge at all? Is that gonna work? (genuinely asking, I have no fucking clue)
The build with high PER is the PSI-Stealthy character that I've had finished the game back then, while the planned build that only has 3 PER is for future playthrough.You mentioned having high Perception but that build has 3, does that mean I'm giving up secrets and if so how bad is that? Bear in mind last time I played I pretty much gave up after hitting the tunnels
Yeah, I'm kind of thinking not getting any penalties upon my Lockpicking, but that might change. Since I haven't, I'm gonna make it clear that that planned full-PSI build of mine is going to be revised once the expansion is released, so don't use it for reference and, instead, try making your own build with that site I linked.Why that one point into Dex?
Finally wasting time unloading SOME of the inventory to traders. I like how a trader wants 3 organs, I have like 20, but he doesn't want it. I sell him 3 and come back few mins later, he wants 6 organs. Such an amazing trading system, Codex is right, not retarded at all.
You can leave stashes with items on the floor in front of the traders. The items don't disappear and you can pretty much sell everything on recurrent visits.
Another hint is to level up Mercantile to max level and always sell the most expensive items first.
Codexers really love to complain about the most inane shit while ignoring glaring faults in games they consider classics. Open your fucking eyes, unless you're a chink you have no god damn excuse.
All the social skills are traps, welcome to incline.I've been leveling up Mercantile already since I have no interest in Crafting at all.
Codexers really love to complain about the most inane shit while ignoring glaring faults in games they consider classics. Open your fucking eyes, unless you're a chink you have no god damn excuse.
Just because there are worse parts doesn't mean the less bad or simply average parts can't be talked about.
All the social skills are traps, welcome to incline.I've been leveling up Mercantile already since I have no interest in Crafting at all.
You should probably reconsider that. Crafted equipment is so much better than normal equipment it's not funny. It's not like it's arduous or anything, you can just go to the shops and buy everything you need to make vastly superior guns no problem.I have no interest in Crafting at all.
Mercantile's not bad. I find it's worthwhile going to 55 just so I can get better items from Blaine/the Core City faction merchants/Constantine.All the social skills are traps
You should probably reconsider that. Crafted equipment is so much better than normal equipment it's not funny. It's not like it's arduous or anything, you can just go to the shops and buy everything you need to make vastly superior guns no problem.I have no interest in Crafting at all.
Mercantile's not bad. I find it's worthwhile going to 55 just so I can get better items from Blaine/the Core City faction merchants/Constantine.All the social skills are traps
Crossbow has so many interesting skills too. That was a very fun build.Crossbows are really good. A stealthy crossbow/traps character is probably one of the most popular and powerful builds in the game. But hey, no point in forcing yourself into a certain build if it doesn't suit your playstyle. If you don't care about crafting and just want to go full-on dakka dakka, go for an AR build. You can safely turn your brain off most of the time and mow everything in front of you down.
Since when? : |Crossbows are really good. A stealthy crossbow/traps character is probably one of the most popular and powerful builds in the game.
I don't know about powerful - it's a SP game so who fucking cares about balance. It's some of the most fun though.Since when? : |Crossbows are really good. A stealthy crossbow/traps character is probably one of the most popular and powerful builds in the game.
IMO the most powerful builds are tin cans/PSI/high dex SMGs/snipers.
Crossbow builds get the short end of the stick, at least on hard/dominating.
Merchants refresh every 90 minutes.
Mercantile's not bad. I find it's worthwhile going to 55
Really someone complains about icons in UR? I found UR icons really distinguishable. If you dont see well, maybe its time to go to ophthalmologist.
I disagree with both of those statements. My DOMINATING sniper had only 177 stealth by the end of the game. As for running out of ammo, even if we assume that you shoot more rounds than all the shops in the game restock every 90 minutes (which I doubt), you can still get tons with pickpocketing and reloading spent cases or you can just switch between 2 different SMGs.SMG without 200+ (or was it 300+?) stealth isn't viable for DOMINATING. You'll run out of ammo with no chance to restock fast enough.
I disagree with both of those statements. My DOMINATING sniper had only 177 stealth by the end of the game. As for running out of ammo, even if we assume that you shoot more rounds than all the shops in the game restock every 90 minutes (which I doubt), you can still get tons with pickpocketing and reloading spent cases or you can just switch between 2 different SMGs.SMG without 200+ (or was it 300+?) stealth isn't viable for DOMINATING. You'll run out of ammo with no chance to restock fast enough.
Ok well, it sounds like exactly the sort of build I want to play, so let me know. And yeah, I was referring to the last build you posted, the full PSI oneWhich one, my PSI-Stealthy character or full-PSI I'm planning to play after expansion's release? If it's the former, well, I finished the game that way, and like I said, I had to rely on stealth 90% of the time and almost always be the one to initiate combat.Interesting, no Evasion or Dodge at all? Is that gonna work? (genuinely asking, I have no fucking clue)
If you're asking for the latter, I'm planning to wear medium armor like tactical vest or riot gear, augmented by 7 CON.
The build with high PER is the PSI-Stealthy character that I've had finished the game back then, while the planned build that only has 3 PER is for future playthrough.You mentioned having high Perception but that build has 3, does that mean I'm giving up secrets and if so how bad is that? Bear in mind last time I played I pretty much gave up after hitting the tunnels
Tbh, I guess to know if the secrets are good or not depends on you. Some people are disappointed, while I'm kind of indifferent. However, my personal opinion is that some secrets are kind of nice because it either allows you to avoid some encounter easier than just relying on stealth, ambush certain encounters from different angle, and in some certain case give you access to completely off-limit area (not gonna spoil you here, of course).
I'd say, it's better to wait for other commentaries to help you decide whether or not you'd want secrets or not.
Yeah, I'm kind of thinking not getting any penalties upon my Lockpicking, but that might change. Since I haven't, I'm gonna make it clear that that planned full-PSI build of mine is going to be revised once the expansion is released, so don't use it for reference and, instead, try making your own build with that site I linked.Why that one point into Dex?