imagine following every post from a person and rating it because it affected you that deeplyMaybe I do. Or maybe your faggot ass would be better served modding Arcanum like a good little bitch.lj140 you haven't actually contributed anything for me to rate your posts, I haven't seen an intelligent thought from you
Maybe you don't have thoughts and have a low iq
What is up Drog indeed
Edit - I will say it's mighty impressive after 2 tries you've almost become literate enough to spell a four fucking character name.
yep having to manually look at every item in your inventory is a dragI gotta say, the game not having a way to sort by weight is annoying as hell. I'm getting really tired of playing "What the fuck is weighing me down?".
Imagine stalking someone who rated your posts unfavorably and being a butthurt little half-a-bitch about it.imagine following every post from a person and rating it because it affected you that deeplyMaybe I do. Or maybe your faggot ass would be better served modding Arcanum like a good little bitch.lj140 you haven't actually contributed anything for me to rate your posts, I haven't seen an intelligent thought from you
Maybe you don't have thoughts and have a low iq
What is up Drog indeed
Edit - I will say it's mighty impressive after 2 tries you've almost become literate enough to spell a four fucking character name.
After a while, you learn the general sort order, even in the aggregate tab. Also, there are category tabs. Try using those.
If you leave your inventory alone after you sally forth, then newly acquired loot will pile up at the bottom, unless it stacks with what you already have. The big shiny metal armor and hammers are usually heavy.
Inventory management can be daunting in this game, but it helps to pay attention to what you're getting and maybe even read item descriptions instead of mindlessly grabbing everything.
I agree with your overarching point, I just think that there are more pieces of good content than what you listed.It's not horrible, the question is, is it actually good content? Is it interesting to deal with the Hives and locusts, whether you're just stealthrunning past them or fighting them? Is it interesting to delve into 4-5 identical abandoned research centres, kill a gazillion stone statues using the same one trick for your build, and then reading a bunch of loredumps filled with every scifi trope ever?
Todd is fantastic, the Captain and other Aegis folks are very well written, and Underrail's superb underlying systems will support some fun combat scenarios in any given map/encounter. The specific complaint being raised is that when you look at the map/encounter/ quest design of Expeditions areas specifically, they are not very good or fun.
Sure, you could be lugging 800 guns and knives back, or sit there recombining them all into repair kits, but then you have over 10k money without doing any of that, so...
Yeah, although people might see this as a joke, it seems people forgets that meds and repair kits in this game has weight. And with how people had tendency to save consumables "just in case", and they ended up with 999+ consumables at endgame, I wouldn't be surprised people adapted the exact same mindset with this game, and then wondered what the fuck are they carrying. I've been keeping my meds at 20 and put the extras in my house instead.Luckmann it's a stack of 80 advanced repair kits.
Like has been pointed out, it seems the lockdown only happens if you used TNT/Jackhammer in the secret tunnel. If you haven't, then my guess is that you've been seen/detected, either by the cameras or by someone. You most likely gets detected by the camera, which explains why you're now outside the prison but have no way to enter. Should've cleared the camera footage, as pointed out by those symbols beneath the Zone Control icon, the prison is also a Security Camera Footage and Leave no Witnesses zone.How are you supposed to infiltrateafter it goes on lockdown? I was there once before, and everything was fine, I checked out the whole area, etc., nothing special, left, and now, much later, I have a quest to go there and infiltrate/exfiltrate, but now the alarm is on and there's guards standing right at the entrance, with no way to avoid them or even attempt to stealth. Everything leading up to the mission suggests it's supposed to be sneaky-breaky, but I show up and it's blaring sirens before I even start.the Foundry Prison
Did I hit another bug simply for exploring an area before I had a quest to go there?
I've just finished Nexus of Technology and Expedition has managed to kill my Underrail enthusiasm.
The first part of the game which ends with Depot A is absolutely great. Then Rail Crossing, Camp Hathor, Foundry and Core City are not bad either.
But the Black Sea area is just a mess filled with unmemorable locations and encounters grind. Yeah, it's not as fucked up as Deep Caverns but it's not far either.
Exploration used to be fun but now it was reduced to a complete slog because:
- The entire Black Sea area is divided in equally tiny regions (with few exceptions) which means that you don't go far without a loading screen,
- Stealth/cloaking device is mandatory because the new mobs aggro like crazy and you never know what hits you next,
- If you manage to enjoy the tediousness then you will be happy to find out that all of your efforts were rewarded with an empty container.
Some other remarks:
- While the previous locations were handcrafted and fun to explore: Nexus is basically the same layout copy-pasted 5 times.
- With max Perception and +76% detection bonus I still cannot see the fucking spiders.
- Water Locusts are cancer.
I don't know but I feel like taking a break from the game. I'm not enjoying it. Imho the vanilla content is better than the expansion's content.
You'll be glad to know that the Health Centre, Joint Security HQ, Burning Shores, and Abyssal Station are basically more copypasta stone statues and boxes and lockers. Seriously, I have no idea how this took 4 years. Maybe it's stuff like the jetski which took a long time - but while the idea of jetsking is cool, it really isn't worth the developer time.
It should be obvious I love Underrail, but this is the crux of the matter. No, it doesn't compare to DC, and yes, replaying Underrail has still been delightful - but mostly for the original content. The new maps are really mostly a downer.
There are, I think, a couple of really nice moments in there though: the conversation with Todd is very well written, and basically manages to outdo the similar things Bethesda Fallouts have tried with all their cutscenes and shit just with a single giant dialogue tree. The initial conversation with the mutie boss, who doesn't sit there as a gullible quest dispenser but has a realistic appraisal of their motivations and yours, is another one. The mechanical additions - despite some new weapons being underwhelming - are very welcome, and the stat-based environment checks (AGI for leaps) work well, too.
I get peoples frustration with the Expansion, but I really think people are exaggerating things. Perhaps I've been spoiled due to my build which allows me so many options to deal with any kind of enemy, but other than the locusts (which did suck), nothing was really that bad. I enjoyed kiting around the statues with caltrops, electrokinetic imprints, and doors so that I can pop into stealth at a far enough distance so that they couldn't take me out of it, and I could utilize Snipe. The conversation with Todd, and Abysall Station Zero as a whole is very interesting. I enjoyed the Mutie Camp and my conversations with the Ferryman, and there were some damn cool locations and items in the new expansion. I feel like people's expectations were just a little too high, and they got let down. There is definitely a lot of room for improvement, but I still enjoyed the expansion overall.
It's not horrible, the question is, is it actually good content? Is it interesting to deal with the Hives and locusts, whether you're just stealthrunning past them or fighting them? Is it interesting to delve into 4-5 identical abandoned research centres, kill a gazillion stone statues using the same one trick for your build, and then reading a bunch of loredumps filled with every scifi trope ever?
Todd is fantastic, the Captain and other Aegis folks are very well written, and Underrail's superb underlying systems will support some fun combat scenarios in any given map/encounter. The specific complaint being raised is that when you look at the map / encounter / quest design of Expeditions areas specifically, they are not very good or fun.
I took a Speardude into Expedition, got really bored with the Black Sea, rerolled as a Sniper, enjoyed it, got bored again with Black Sea, suffered through it. Half of me now wants to reroll, play some other build and just ignore the Black Sea. That tells you something (including how good Underrail is).
You know, I think I'll agree with ItsChon. People probably had way too high expectation considering this expansion took 4 years. The swarms definitely need to be toned down, but other than that, I don't get people's problems with other aspect of the DLC.I thought it would be clear, but the past several days have been filled with people growing either insanely pissed or insanely bored of the xpack. Just look anywhere around the past 10 pages or maybe more, there it is, wherever you look.
I think the reason why they don't give you a choice to 'join' the natives is because, that would basically like giving you a choice to join Tchort. It's a no-no because Six will fuck you up before you get to do anything.I do wish that there was an evil option to do stuff with the natives. I think that it would have added some more depth to the expansion and could have given us an interesting lense to approach the Leumerian ruins considering what we know about the natives after going through Abyssal station.
How it's hinted that the natives are actually the old Leumerians
Post your save folders:
Invest in Mercantile, and join the Merchants Guild™ now.Sure, you could be lugging 800 guns and knives back, or sit there recombining them all into repair kits, but then you have over 10k money without doing any of that, so...
You vastly underestimate my desire to have a fully furnished home armed to the teeth with refurbished old-world robotic weaponry, one of each jet ski alongside a full complement of configurable equipment of each size and useful grade, and a pile of super steel large enough to blot out the Sun.
People who don't normally use metal actually get the most out of super steel. Weapons made out of it suck compared to titanium/tungsten ones, and metal armour is weaker than tungsten too even if it does have much better penalty. It's best used for infusing leather or in tactical vests/riot gear.Made my first three Super Steel; quality 121, 146, and 160.
I have been lead to believe that this is p. good.
I use practically nothing of metal; no melee weapons, no metal armor, no helmets. I have, to the best of my knowledge, no practical use for this.
Report to Styg or send him your saves.Does anyone have an answer to my game crashing whenver I try to either travel to North Underrail or become consular of SGS?
As a first step, I say more enemies should have EMP grenades. And maybe rebalance EMPs to only discharge a fixed amount of shield battery, since otherwise, having a shield would either matter a lot or not at all. Or perhaps have EMP grenades simply disable electronic items for a certain number of turns but not drain energy. Adding in some better AI with this would do the trick. Better AI is needed since it's too easy to manipulate the enemy's actions by moving out of line of sight. Doing this a large group can often be fought as a series of smaller groups.* Right now, it seems like the game is balanced for decent builds, so that optimized builds reach a point (shortly after reaching core city, where you have great merchants, and much more income) where everything becomes trivial.
Not a fan of this, since getting EMPed is instadeath, due to you being damaged by your entire inventory's worth of energy.
Not a fan of this, since getting EMPed is instadeath, due to you being damaged by your entire inventory's worth of energy.
Does it drain everything you're carrying in your pack, or only what you've got equipped? Guess I've yet to be hit by one.
An easy fix would be to cap the damage at a % of maximal health.
Everything in your pack on >Hard.
Should just drop the mechanic instead of bandaiding it, if it were more annoying you'd start dropping gear and coming back for it.
Guys is it worth to invest into pickpocketing?
I know there are some faction oddities andwhich you can steal.Ethan's medallion
How much points to invest into it if it's good?
all your throwing stuff including Spear Throw goes on cooldown
Some end game loot.
For some reason the game just crashes after I click an "End Game" option. I don't get a cutscene like I should. Any ideas?
How much points to invest into it if it's good?