Irata
Scholar
- Joined
- Mar 14, 2018
- Messages
- 304
Just finished this (vanilla) and I enjoyed it enough that I felt the need to express my (worthless) opinion. I only read negative reviews so I'll just give a quick rundown of what I didn't like:
I went from disliking the game (because my first character was spread to thin), to loving it and then to hating it (deep caverns).
I thought it had way too much walking around. I get having long walks when you first get to places like Core City and the University in an attempt to show the scale, but after you've explored it you should be able to reach the important places quickly. Why wasn't your "crafting station" in Core City next to an elevator instead of three screens away? Having to get off the train, go underground and back up again in order to get into Fort Apogee was unnecessary. Many screens served no purpose other than to be there. These may sound petty, but there were a lot of little instances like that. They add up.
I didn't really craft so maybe that changes things, but I went through nearly the whole game using the same items. I only came across new shields that were better.
Stealth felt mandatory. With the respawning enemies and the required backtracking I can't imagine how some areas wouldn't be a slog to get through without it.
I'm not one for videogame stories and I wouldn't necessary call this a negative either, but, wow, did this game throw in everything but the kitchen sink or what?
Minor nitpick: How is it that your character didn't know what a rathound was or really anything about the underrail?
Another minor nitpick: There is a quest that you can complete by paying the guy off. The amount he asks for is petty change at that point. The next time you see him he's talking about how he's living the high life. It was like barely enough to buy a week's worth of sandwiches.
I did like how all the shopkeepers hated that Al guy. Got a laugh out of me.
Still, with all of its flaws I'll still play it again which is something I didn't do even with games like Fallout. I think I'll stop at the deep caverns though. I'll pick up the expansion first and I'll definitely be on board for whatever the devs make next. Amazing that this small team made such a great game and how some other developers, with all that money and manpower, put out such lackluster products.
I went from disliking the game (because my first character was spread to thin), to loving it and then to hating it (deep caverns).
I thought it had way too much walking around. I get having long walks when you first get to places like Core City and the University in an attempt to show the scale, but after you've explored it you should be able to reach the important places quickly. Why wasn't your "crafting station" in Core City next to an elevator instead of three screens away? Having to get off the train, go underground and back up again in order to get into Fort Apogee was unnecessary. Many screens served no purpose other than to be there. These may sound petty, but there were a lot of little instances like that. They add up.
I didn't really craft so maybe that changes things, but I went through nearly the whole game using the same items. I only came across new shields that were better.
Stealth felt mandatory. With the respawning enemies and the required backtracking I can't imagine how some areas wouldn't be a slog to get through without it.
I'm not one for videogame stories and I wouldn't necessary call this a negative either, but, wow, did this game throw in everything but the kitchen sink or what?
Minor nitpick: How is it that your character didn't know what a rathound was or really anything about the underrail?
Another minor nitpick: There is a quest that you can complete by paying the guy off. The amount he asks for is petty change at that point. The next time you see him he's talking about how he's living the high life. It was like barely enough to buy a week's worth of sandwiches.
I did like how all the shopkeepers hated that Al guy. Got a laugh out of me.
Still, with all of its flaws I'll still play it again which is something I didn't do even with games like Fallout. I think I'll stop at the deep caverns though. I'll pick up the expansion first and I'll definitely be on board for whatever the devs make next. Amazing that this small team made such a great game and how some other developers, with all that money and manpower, put out such lackluster products.