Major_Blackhart
Codexia Lord Sodom
God, is straight pistols something that's possible now?
Edit: I wanna play again. F the full psionic. Gotta go melee.
Edit: I wanna play again. F the full psionic. Gotta go melee.
God, is straight pistols something that's possible now?
Edit: I wanna play again. F the full psionic. Gotta go melee.
Power management: I'm at level 12 and my most recent shield is already 1000. I'm certain it will be a lot bigger eventually.
What do you think about Snipe? I am currently torn between getting snipe and full auto. Snipe hits like a train with my stealth and agility, one-shotting a burrower warrior at level 14 for just 24 AP*. It one-shots regular burrowers even with ordinary ammo. On the other hand, it delays me on the path towards making the AR workable. At the moment, burst can only bring down a regular burrower if I go full auto with regular ammo and is pretty pathetic against a warrior (I am using +2 burst). I don't have enough W2C to be bursting with them yet. For now, I am leaning towards taking snipe.
Hmm, I only remember cuttlesnails in deep dungeons and Tchort. Harder difficulty or something else?
Yeah, it's DOMINATING. I first saw them in the regular sewers in Core City (didn't get to DC on Hard), and now in a late quest there. Can't say they're at all difficult, unlike the pretty annoying Death Stalkers. Good thing the Death Stalker is so hateful it attacks everything and not just me. The rathound fight I mentioned was very amusing because I just hid in a nook and kept stunning the rats who blocked the passage such that the frontal rat kept hitting me with its measly claw, while the Death Stalker was killing everything else. Definitely a memorable moment.Hmm, I only remember cuttlesnails in deep dungeons and Tchort. Harder difficulty or something else?
That one seems to be randomized on every game, regardless of difficulty. There is also one with cultists, one with robots, and I think one with electrocuting floors (haven't finished that one, though).In addition, it seems that the content of quests is changed a bit. For example, on Hard I had a toxic factory with "failed experiment" muties, while on DOMINATING the same factory was occupied by possessed human slaves and their master (called Mr Dom in a rather BDSM fashion).
Twiglard, I ended up taking snipe and postponing full auto until the next feat level up because the spree isn't powerful enough until I get concentrated fire, boost my crit, and get enough W2C ammo. Snipe is just too good with my stealth and it works beautifully with Entropic Recurrence. I discovered that it's possible to use it multiple times per fight because I hide behind the Force Wall anyway, so I just use stealth on the turn it dissipates (meanwhile, Entropic Recurrence from the first shot is ticking if the enemy is fat). The arena has been a cakewalk at level 14, including the last fight, and I am generally not having any trouble - although I expect DC to be much harder.
I very much agree about low frequency shields. I am very afraid of close combat and disabling effects.
On an unrelated note, Death Stalkers are funny because they keep attacking random monsters and dying. These guys attacked cuttlesnails but were unable to penetrate them. Previously, a death stalker tried fighting an ancient rathound with his pack, and died.
No idea how to clear bottom room without using the Deathstalkers. On dominating the Industrial Bots are very rough, and even plasma sentries on hard can cause some problems.Doing the quest for the strange cube for Miles, if you go down with the elevator you can see/hear the Derpstalkers attacking robots. All you have to do to lure them in is blowing up one of the Kamikaze bots.
I have 400+ detection and 250 stealth, and I am still having problems with death stalkers because of this, even though I spot them first while their eye is still yellow.
No idea how to clear bottom room without using the Deathstalkers. On dominating the Industrial Bots are very rough, and even plasma sentries on hard can cause some problems.