Sjukob
Arcane
- Joined
- Jul 3, 2015
- Messages
- 2,093
Here's what I play on hard/oddity:So what's a good pure psionic build?
Stats:
Constitution - 10
Willpower - 10
Intelligence - 8
Everything else - 3
For pure psi build core stats are: willpower - 10, intelligence - 6. Everything else is your preference: you can spec 10 int, pump agility and dump constitution if you want. I find that having high constitution is less annoying than running around with non-existent healthpool. You won't become a tank, but you will be fat enough to reliably take some stronger attacks without dying, snipers will still oneshot you though. Every attribute point acquired via leveling goes into willpower, no matter what you've done at the start.
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Skills:
Offense - ignore entirely
Defense - ignore entirely
Subterfuge:
- stealth - If you chose to dump agility then you will need this to be able to act first in battle. You won't have enough points to be stealthy, so just put enough of them here so you can initiate on enemies without them detecting you instantly, obviously it won't work on every foe in the game (crawlers), but generally you should be good.
- hacking and lockpicking - You've played Underrail before and you know how it goes, put enough points here to be able to crack locks.
- pickpocketing - you might try this if you chose to raise agility. I have no experience with it though.
- traps - you don't need this.
Chemistry is pointless for pure psi, but you will have to invest in everything else to craft your stuff, biology requires less points than other skills to be effective.
Psi:
- psychokinesis and metathermics are your primary offensive skills, you should aim to raise them as high as possible.
- thought control - some people might say to leave it at 75, but I find that even with good gear stronger enemies will be able to resist your abilities pretty often if you do so. I personally would recommend to raise it a bit higher so that you can bypass resistances reliably.
- temporal manipulation - 70, it's an utility school, no need to go higher.
It's up to you. Thanks to your high willpower you will be able to persuade and intimidate everyone in the game, you don't even have to put that many points to achive it. You can go mercantile to get stronger gear. I highly recommend to only invest in one social skill.
Generally speaking, pure psi is skill point starved until you get to the later portion of the game, so be mindful about distributing them. You don't have to pump your offensive skills every level, you can choose to put more points into other skills instead, psi is such a powerhouse that you will still nuke and CC everything to death.
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Feats:
Pure psi either goes psychosis or tranquility:
- psychosis - get big damage while you're low on health.
- tranquility - spend less AP while you're at full health and gain extra psi energy.
Must have feats:
- Force user
- Premeditation
- Locus of control
- Psycho-temporal acceleration
- Either psychosis or tranquility feat chain
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Psi abilities and gear:
There's no harm in getting them all. Pure psi is all about juggling your abilities and managing cooldowns. However, you won't ever be using force emission, since you're not a melee fighter.
As for the gear. Your best armor is tactical vest with psi beetle carapace. You are going to use all of the psi schools, so get a uni-psi headband with decreased psi ability costs if you play tranquility build, alternatively go for crit damage if you're playing psychosis. The rest is up to you.
If you want more details you can read this guide, it helped me figure out all this magic stuff.
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