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Underrail: The Incline Awakens

Stavrophore

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Oh and getting 30 bullets out of 20kg of steel plate is just plain annoying. I have to trudge like in a molasse because i bought three steel plates, because i need that 90 bullets which i will eat in next two encounters. And then i will need more...

Just make bullets from scraps like the JHP recipe/or microshrapnel[cant remember]. And recycle plates into plenty of scraps.
 
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Self-Ejected

underground nymph

I care not!
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I think Styg should add more W2C ammo to shops. Its fine if you play as pistolero critical build, but as SMG build you just dont have enough of these, even with crafting. There's not enough spent shells too.
Well I always craft a couple of SMG calibers so I can spare 7,62 dealing with less tough enemies. Also I’m always buying bullets everywhere I go. Thus I haven’t ever faced such problem. Maybe your build isn’t SMG optimized enough?
 

ciox

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It's not easy, but yes.

Go east of the docks, then sneak and lockpick your way to the jetskis, take one of the crappy ones and avoid visual contact with NPCs as much as humanly possible when you leave, in all the Core City areas, once you're far off the shore and haven't been seen it becomes safe to return without starting "he's a jetski thief!" hostilities with the entire city.
 

Stavrophore

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Anyone know how to stick cursor to the ground? Sometimes there's something in the way like door or locker and i can't click a tile behind that object because it want to click the object :( tab/z doesnt work
 

Humanophage

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Oh and getting 30 bullets out of 20kg of steel plate is just plain annoying. I have to trudge like in a molasse because i bought three steel plates, because i need that 90 bullets which i will eat in next two encounters. And then i will need more...

Just make bullets from scraps like the JHP recipe/or microshrapnel[cant remember]. And recycle plates into plenty of scraps.
Why can't you just carry something like 300-400 bullets on you, then when they're depleting, go to the Foundry and create them again using their abundant tungsten? Just buy all their tungsten whenever you're around and pile it up next to the vendor.
 
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ciox

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if you steal jetski prior to expedition, whole core city will be after you once you return from/during expedition. Unless they patched it that is.
Can't say I've noticed this, the only thing that seemed to matter was if visual contact (not necessarily combat) was made when you first left with the jetski.
 

AW8

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Pillars of Eternity 2: Deadfire
What happens if you take your stolen jet ski and go to the Aegis expedition island without joining the expedition in the Core City docks? Do they just tell you to get lost and join up in Core City?
 

ciox

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What happens if you take your stolen jet ski and go to the Aegis expedition island without joining the expedition in the Core City docks? Do they just tell you to get lost and join up in Core City?

You will be reloading your game very quickly.
 

Stavrophore

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Oh and getting 30 bullets out of 20kg of steel plate is just plain annoying. I have to trudge like in a molasse because i bought three steel plates, because i need that 90 bullets which i will eat in next two encounters. And then i will need more...

Just make bullets from scraps like the JHP recipe/or microshrapnel[cant remember]. And recycle plates into plenty of scraps.
Why can't you just carry something like 300-400 bullets on you, then when they're depleting, go to the Foundry and create them again using their abundant tungsten? Just buy all their tungsten whenever you're around and pile it up next to the vendor.

This is feasible only when you have the teleport enabled ie. dude. Otherwise, you have spare 400 cases, needs 10+ tungsten, you go to one vendor buy one, go to foundry buy three, and you are short of six. You need to go to other place which cost time and money. I've had enough of this, and wanted to do the dude quest early to counteract this chore.
 

ciox

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if you steal jetski prior to expedition, whole core city will be after you once you return from/during expedition. Unless they patched it that is.
Can't say I've noticed this, the only thing that seemed to matter was if visual contact (not necessarily combat) was made when you first left with the jetski.
i did it when game was just released. I recall it as follows:
prior to joining expedition owner isnt there, cameras appear to be offline.
With reasonably high lockpicking and sneaking you can get into the shop. Since no one is watching the cameras stealing is easy.
I could just swim and do whatever.
Since I expected that something was off I joined expedition quickly and came back.
As soon as I entered docks everyone was against me.

Stealing jet ski once ray is present is impossible due to cameras having true seeing. Tried to distract them with explosives but nothing worked.
Annoying mechanics to introduce really if I cant just enjoy nice ride and everyone else is driving trash
The hostility mechanics there might still be kinda wonky, but I know I pulled off stealing a jetski without alerting Core City, I didn't visit the expedition area though.
 

Stavrophore

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I wish we had some option to amend hostilities with anyone that isnt enemy because of quest/lore/our ingame decisions. Like ive shot someone by accident, just let me settle by hefty fine. Since the game doesn't have jail time it could take your XP/oddities. This wouldn't be useful for normal gameplay[since you can reload] but sometimes bugs happen and you could use this mechanics to circumvent the problem.
Core city is my favourite place, since you can kill zoners and no one give a shit, but everywhere else, you kill one person and whole faction/level is aggroed.
 

Blaine

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Grab the Codex by the pussy
You know, Expedition really drove home an important fact that many people simply aren't aware of: Genocide is hard, hard work. Slaughtering all of those natives was a real chore, yet worth it.

I wish we had some option to amend hostilities with anyone that isnt enemy because of quest/lore/our ingame decisions. Like ive shot someone by accident, just let me settle by hefty fine. Since the game doesn't have jail time it could take your XP/oddities. This wouldn't be useful for normal gameplay[since you can reload] but sometimes bugs happen and you could use this mechanics to circumvent the problem.

The problem is often that if you give players an inch, they'll take a mile, so it's tricky to implement well. Any sort of forgiveness system will be metagamed, hard.
 

Stavrophore

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My other complaint is -since everyone and their dog, takes crafting skills, and basically since past half of the game, your crafted items will be vastly superior to most unique items, i would like if Styg rebalance the unique weapons. If its unique it should be strong, and at least comparable to things crafted with high quality materials[Q130-140]. Your endgame stuff of Q160 will still be better. Or add more unique mechanics to uniques, like he did with the NF R90 SMG having additional bullets in burst and high cap magazine, though its complete crap when you compare it to your Q160 crafted SMGs.
 

Metronome

Learned
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My other complaint is -since everyone and their dog, takes crafting skills, and basically since past half of the game, your crafted items will be vastly superior to most unique items, i would like if Styg rebalance the unique weapons. If its unique it should be strong, and at least comparable to things crafted with high quality materials[Q130-140]. Your endgame stuff of Q160 will still be better. Or add more unique mechanics to uniques, like he did with the NF R90 SMG having additional bullets in burst and high cap magazine, though its complete crap when you compare it to your Q160 crafted SMGs.
Some unique items increase your abilities where crafted items can't. This lead me to use them at times even with a character heavily invested in crafting. But regardless, if you don't invest all those points in crafting you probably should not have as good equipment as someone who did. I have a lot of complaints about the balancing in this game but this is something they did pretty well.

I like your other idea though.
 

Stavrophore

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My other complaint is -since everyone and their dog, takes crafting skills, and basically since past half of the game, your crafted items will be vastly superior to most unique items, i would like if Styg rebalance the unique weapons. If its unique it should be strong, and at least comparable to things crafted with high quality materials[Q130-140]. Your endgame stuff of Q160 will still be better. Or add more unique mechanics to uniques, like he did with the NF R90 SMG having additional bullets in burst and high cap magazine, though its complete crap when you compare it to your Q160 crafted SMGs.
Some unique items increase your abilities where crafted items can't. This lead me to use them at times even with a character heavily invested in crafting. But regardless, if you don't invest all those points in crafting you probably should not have as good equipment as someone who did. I have a lot of complaints about the balancing in this game but this is something they did pretty well.

I like your other idea though.

Investing in crafting is non-negotiable on higher difficulties. You can buy 600 point shields, maybe 800 point shields if you are lucky, but with crafting even withour power management you can get 1,3-1,5k shields, with perk you get 2-2,2K shields. Not taking crafting wont give you any benefits, since even if you branch out from guns into crossbows, you will still lack available perks to spec out these branched skills. Styg basically made the game around crafting, the replenishing timer, the randomness.

I also dislike forcing player focused on biology and different medications to become a fucking fisherman. Not only i have to travel to some obscure caves[like the ssethtzentzach said -"nothing good is in the caves"] with waterways, then deploy fishing rod, wait, fish out, and after 4-5 catches the fishing somehow depletes and you have to wait[?] i guess. Its another very annoying mechanics. Killing creatures as you go, and hoard parts matches the flow of the gameplay. Going fishing detract from core gameplay.
 
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Styg

Stygian Software
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My other complaint is -since everyone and their dog, takes crafting skills, and basically since past half of the game, your crafted items will be vastly superior to most unique items, i would like if Styg rebalance the unique weapons. If its unique it should be strong, and at least comparable to things crafted with high quality materials[Q130-140]. Your endgame stuff of Q160 will still be better. Or add more unique mechanics to uniques, like he did with the NF R90 SMG having additional bullets in burst and high cap magazine, though its complete crap when you compare it to your Q160 crafted SMGs.
I agree that we need more non-craftable unique and rare weapons. My general guideline regarding itemization is that crafted items will be more powerful in raw stats, but unique stuff has unique advantages/disadvantages.

One of the ideas we're leaning towards is having a special NPC that can refurbish your unique firearms to be higher level if you can provide him with necessary components.
 

Sykar

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My other complaint is -since everyone and their dog, takes crafting skills, and basically since past half of the game, your crafted items will be vastly superior to most unique items, i would like if Styg rebalance the unique weapons. If its unique it should be strong, and at least comparable to things crafted with high quality materials[Q130-140]. Your endgame stuff of Q160 will still be better. Or add more unique mechanics to uniques, like he did with the NF R90 SMG having additional bullets in burst and high cap magazine, though its complete crap when you compare it to your Q160 crafted SMGs.
I agree that we need more non-craftable unique and rare weapons. My general guideline regarding itemization is that crafted items will be more powerful in raw stats, but unique stuff has unique advantages/disadvantages.

One of the ideas we're leaning towards is having a special NPC that can refurbish your unique firearms to be higher level if you can provide him with necessary components.

That would be major :incline:
 

Styg

Stygian Software
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just firearms?
That's an approach we're considering for the firearms, specifically the "old world" firearms. But, as I said, we need more unique/rare weapons in general, so we plan to do more than just this.
 

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