Yeah, you're correct. Now I remember: I did that before but this time check was too high even I pumped hacking every time untill that point.Computer in the rightmost corner, if I recall correctly, Level 3 access allows you to disable turrets.
Lunatic Psychopaths are just too much bullshit. On first turn they cast Mental Breakdown which is not mitigated by Thick Skull, then they cast two doppelgangers and then fight is finished. 500 HP go away like fart in the wind.
Cool, no way to protect yourself without Will, no way to damage Doppelgangers without Neural Overload, even Morphine Shot is kinda useless, it works for three turns and Doppelgangers stay for five. So it is kill the bastard in the first turn, or reload.
Huh? Why do you care? It's not part of the main plot quest line, right?It is why 70 effective persuasion is a must for me because fuck the tunnels to the harbour warehouse.
Well said. However, even with my level of game's knowledge (1 playthrough on release + 70% on hard recently + some wiki meta from now on) playing on hard and lower is a walk fest. You're just walk around and kill stuff. Exciting only for the 1-2 time. Playing on DOMMYASSTING OTOH is a whole another story and I'm enjoying it so far a lot.Dominating is a pretty shitty stat bloat difficulty to satisfy power gaming munchkins who abuse any exploit and weakness to the max. You are essentially required to have indepth metagaming knowledge to beat it or enjoy reloading. A lot. Pity that Styg went the laziest way to increase difficulty which also breaks in part at least suspension of disblelief. It is why 70 effective persuasion is a must for me because fuck the tunnels to the harbour warehouse.
Huh? Why do you care? It's not part of the main plot quest line, right?It is why 70 effective persuasion is a must for me because fuck the tunnels to the harbour warehouse.
Well said. However, even with my level of game's knowledge (1 playthrough on release + 70% on hard recently + some wiki meta from now on) playing on hard and lower is a walk fest. You're just walk around and kill stuff. Exciting only for the 1-2 time. Playing on DOMMYASSTING OTOH is a whole another story and I'm enjoying it so far a lot.Dominating is a pretty shitty stat bloat difficulty to satisfy power gaming munchkins who abuse any exploit and weakness to the max. You are essentially required to have indepth metagaming knowledge to beat it or enjoy reloading. A lot. Pity that Styg went the laziest way to increase difficulty which also breaks in part at least suspension of disblelief. It is why 70 effective persuasion is a must for me because fuck the tunnels to the harbour warehouse.
That's true even on hard, I have advanced stimpacks +75, enemies heal +150 regularly.gives you an artificial disadvantage like lower health gain from stims.
cave wizards powers are bs but then they are squishy so its easy to take them down quickly. Now if there were some juggernaut cave wizards in this game...
what sneak? they should be true-seeing for maximum butthurt.yeah, punish people coming to DC without 400 sneak!Styg add them to DC.cave wizards powers are bs but then they are squishy so its easy to take them down quickly. Now if there were some juggernaut cave wizards in this game...
Protectorate Dreadnought Psyker would be pretty swell.
You can always wipe warehouse out then. I mean, 70 skillpoints... Although last time I did that, Protectorate didn't aggro in Junktown or their main base but their water outposts did aggro! How is that possible I just don't know.I am an OCD quest solver retard and need to manage as close to 100% completion rate as possible. No quest left behind!
In my last playthrough a month ago, when I wiped-out the protectorate warehouse, any protectorate soldier on the docks would insta-attack me, making core-city immediately hostile.You can always wipe warehouse out then. I mean, 70 skillpoints... Although last time I did that, Protectorate didn't aggro in Junktown or their main base but their water outposts did aggro! How is that possible I just don't know.I am an OCD quest solver retard and need to manage as close to 100% completion rate as possible. No quest left behind!
That'd be hard to do. It wouldn't be a build difficulty scale, instead would be a weapon type/psi type difficulty scale.Is there any good builds summary (preferably sheet wise with difficulty axis)?
Sure, I just thought maybe someone has attempted to do it already (even if outdated would be curious to look at).That'd be hard to do. It wouldn't be a build difficulty scale, instead would be a weapon type/psi type difficulty scale.
Oh-oh, I tried to infiltrate the warehouse the Hitman way, but it's just too tedious, they spot you easily and I was tired to reload. Wasting them all is easier, which I proceeded to do. I'm still inside, though.In my last playthrough a month ago, when I wiped-out the protectorate warehouse, any protectorate soldier on the docks would insta-attack me, making core-city immediately hostile.
Nah, I tested it. I even tried to leave with a jetski and it was the same. Maybe if you can sneak by the soldiers in the docks (and don't come there again) you'll be OK, but it's a tough call. Be sure to have an earlier save.Oh-oh, I tried to infiltrate the warehouse the Hitman way, but it's just too tedious, they spot you easily and I was tired to reload. Wasting them all is easier, which I proceeded to do. I'm still inside, though.In my last playthrough a month ago, when I wiped-out the protectorate warehouse, any protectorate soldier on the docks would insta-attack me, making core-city immediately hostile.
Maybe you accidentally hit some bystanders with bursts or AoE outside?