Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Underrail: The Incline Awakens

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
dqVlzVB.jpg

Kek. Gonna test it ofc but honestly, it looks like shit now.
60% is pretty reliable compared to 25% you would get with a rapid reloader. Dragunov has objectively the highest rate of fire out of all sniper rifles now. I still don't think it's worth losing crit/smart damage you get with crafted rifles, but it does have its own niche, rather than being strictly inferior to spearheads.
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
14,972
Location
don't identify with EU-NPC land
Strap Yourselves In
JKK are only worth for crossbow builds, Coretech for energy pistols[everything else mediocre], Praetorian for guns

If you play gun based characters its more important to joint protectorate to get +10% damage from gun oil which is cheap. 50 sniper shots is a lot.
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
14,972
Location
don't identify with EU-NPC land
Strap Yourselves In
The sniper nerf was compensated for with a huge shooting spree buff that came right after in the next patch. Snipers are still much less consistent, but potentially able to kill a lot more enemies in a very short amount of time. It's actually hard to say whether they are overall weaker or stronger than before.

Mind sharing your build?
 

Garbage

Learned
Joined
Jun 10, 2019
Messages
121
Location
nearby dumpster
Why the fuck do they need to even bother nerfing builds, it's not like it's a multiplayer game.

Styg should spend more time getting rid of boring shit like locust hives than bothering with this.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Mind sharing your build?
In hindsight, I would only go as far as 120 effective persuasion if you want to pass all checks and put the remaining points into mercantile instead. Replace increased constitution with psycho-temporal acceleration if you don't necessarily want more survivability. And after the recent changes, I would take shooting spree asap, which is level 10, so even before sharpshooter. Your first 5 spec points should also go into shooting spree, then the rest into crit power.
9fMdLLA.png
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Pig leather has extremaly good mech DR for the armor penalty. Mech DR is great against big chunks of damage compared to DT, but get it high enough and it becomes really good against all mech damage in general. Add high density padding and it gets stupid good against melee. The HP bonus from high quality infused leather is also dummy high and HP universally works against everything including psi, so overall you end up with a really protective piece of armor for the weight that works against a lot of things you have to watch out for. Death stalkers, psi users, you could even swallow an aimed shot from a sniper and survive.

You could go with rat leather if you want to be a glass cannon. I have the mindset of trying to reload as little as possible, so I find that even as a sniper you get hit often enough where increased survivability is great. As for tac vests, they're pretty underwhelming. You can't get a whole ton of DT without making them heavy with rifle plates and shields typically provide enough protection from guns. Regen vest is nice for longer fights, but burst damage from things like death stalkers or enemy snipers is typically more dangerous.

Y1abIlC.png

c1NvqYm.png
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
lower cooldown on limited temporal increment -> lower cooldown on aimed shot and shooting spree -> moar aimed shots and shots in general
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
The sniper nerf was compensated for with a huge shooting spree buff that came right after in the next patch. Snipers are still much less consistent, but potentially able to kill a lot more enemies in a very short amount of time. It's actually hard to say whether they are overall weaker or stronger than before.

Mind sharing your build?

Shooting Spree has been significantly nerfed so do not expect this kind of performance.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
You can still get this kind of performance with maxed out specializations, actually. My shooting spree had an 8 turn cooldown in those webms because I didn't have the spec points to reduce it to 6, now you can reduce it from 10 to 8. You can still get 2 refunded shots with just one spec point.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,928
I don't understand the reasoning for these changes.

The game's main issues are with the pacing in both Expedition and Deep Caverns.
 

Jezal_k23

Guest
I would also add as a problem that the Scrappers have no relevancy outside of Junkyard, so it's a shit faction to be allied with.

Also if it's not been addressed, something should be done about how fast the AI turns against you after walking into your molotov flame because they chose to.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,178
JKK are only worth for crossbow builds, Coretech for energy pistols[everything else mediocre], Praetorian for guns

If you play gun based characters its more important to joint protectorate to get +10% damage from gun oil which is cheap. 50 sniper shots is a lot.
Oil is also sells at Protectorate's Fort.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,138
Location
Reichskommissariat Russland ᛋᛋ
Weapon durability is the other pain in the ass. One shot takes how much - around 6 points of it? It's manageable, but tedious as fuck: after each battle collect all metal items, recycle cheap ones, make advanced repair kits, repair, go on. And this shit is heavy: with each kit weighting 2.0, you can easily amass like 20.0 or 30.0 of them for a ride.

I know a solution: INT 7, Disassemble, 5 spec points in it, but yeah, I definitely going to waste so much character development to get rid of repair.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,615
Location
Denmark
I never did the expansion, it is good?

The Expansion certainly is fun, but ends kind of abrupt, and feels abit unfinished towards the end. I loved the digging for old shit premise, but as I said it felt unfinished, too bad.

What happend to the old world could have been explored alot more in detail, maybe in another expansionn or the new game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom