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Underrail: The Incline Awakens

Discussion in 'Underrail' started by Blaine, Dec 18, 2015.

  1. Ol' Willy Magister Zionist Agent

    Ol' Willy
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    I had 8 INT and 14 PER build, I didn't roll INT so hard.

    Although, the question: for an energy build, it's better to raise INT or PER? I went with PER as it raises the damage, hit chance and detection, while INT raises only damage and INT related skills.
     
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  2. lukaszek the determinator

    lukaszek
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    raise dex to pew pew more
     
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  3. Zeem Novice

    Zeem
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    PER is the more balanced option and only a little behind INT in terms of raw damage. I did the math some time ago and the difference between 18 INT and 18 PER with fully specced High-Technicaities on both was around 10% or so. On the other hand high INT also saves you a lot of skill points on crafting and mercantile - allowing you to max out some additional skill like stealth for a more varied and fun run. It's a gimmick build ultimately, and with how powerful epistols are it's still very much viable.
     
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  4. lukaszek the determinator

    lukaszek
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    seriously though, im running now versatility full DEX 9 INT 3 PER pew pew build and having a blast(just cleared depot a on dominating)
    I mean I do stab most of the time but it might change in future
    just might...

    kind of trying to force it by not picking expose weakness
     
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  5. Sheepherder Savant

    Sheepherder
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    You have a good point. I haven't done any math for swords since CP nerf, but it seems Onslaught spec can come up on top of CP now. At least with 8 stacks, which is doable. I guess the CP nerf did make some other specs competitive, at least for swords.
    Personally I would still get CP spec over Onslaught, as it's a bit too fickle for me. Mainly because crit dmg doesn't have windup time, so is better during alpha strike turn and cannot be lost on a miss. Losing a significant damage bonus along with getting flurry on CD would be painful.
     
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  6. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    So what's the best material to use for a sword then? I love the art for Super Steel, but have felt cheated in the past when building them.
     
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  7. Parabalus Arcane

    Parabalus
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    It's only 8 stacks if every attack is a crit, ie. 100% crit rate, since Onslaught also affects non-crits.

    IIRC for me it was around 33% (max DEX) without buffs and SI, with infused rathound armor. That drops the avg stacks needed to <3-4.

    Usually you have 95% THC so it isn't that bad, and you're less crit reliant so that evens out the spikes.

    Tungsten, but if you don't have 6 STR SS might win out. Probably worse than the katana though.
     
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  8. Calcium Novice

    Calcium
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    Jeez man you don't have to quote the entire conversation.
     
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  9. Calcium Novice

    Calcium
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    Also fuck that Six nigger. He's basically the equivalent of a Sonic OC fedora fanfic. Him and Ezra are Styg's self inserts.
     
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  10. Ol' Willy Magister Zionist Agent

    Ol' Willy
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    I my current run I finally unlocked two best dialogues in Expedition: Yngwar and Ferryman.

    Yngwar is basically a loredump dispenser about Sormibaeren ways of life. But the fact that he and PC don't speak the same language makes it marvelous. From a narrative standpoint it's just brilliant a decision. Can you imagine a dialogue like this in any 3D RPG, with cutscenes and voice acting? No.

    And Ferryman, his discourse about philosophy. Jeebus, that's some serious shit over there, although it heavily borrows from the Samsara concept.

    And both of this dialogues are hidden behind the INT requirement, and INT is not the most useful stat in Underrail. It's like "we have two really cool dialogues, but to trigger them you need a character with a high INT score or you will miss them completely". The lost art of subtlety, folks.
     
    • Brofist Brofist x 3
    • incline incline x 3
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  11. forumvisitor#451 Savant

    forumvisitor#451
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    Guys help, I am very fond of this game and after very long time I would like to get back to it and hopefully finish it.

    My last build (stealthy crossbower) hit a wall in Deep Caverns and I seemed to not be able to proceed, even with cheesing and using all the tricks like traps etc. It seemed like I was done and my build was just not enough for this. I have been min-maxing as much as possible but still the enemies were far more dangerous and far more plentiful in Deep Cavern. Carnifex was the biggest challenge up to that point.

    Question: Is it possible to fuck yourself in terms of what character you develop?
     
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  12. lukaszek the determinator

    lukaszek
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    most certainly, just try throwing knives :happytrollboy:

    what diff are you playing?
     
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  13. ciox Learned

    ciox
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    Weird, you shouldn't have any trouble with the basic enemies, they're lightly armored and very vulnerable to the crossbow. Mostly avoidable too given how the Eye of Tchort debuff works.
    The exceptions are Industrial Bots and the last boss, for these the crossbow and its associated abilities don't do enough damage and go on cooldown long before the fight is over.
    The only solution is to try to get as many elemental bolt critical hits as possible with a Cyclon which might be hard to pivot to if you don't have access to the right components and gear.
     
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  14. Ol' Willy Magister Zionist Agent

    Ol' Willy
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    What enemies give you the biggest problems?
     
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  15. Black Angel Arcane

    Black Angel
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    Dialogue with Christine in New Vegas's Dead Money, using a char with high INT (or was it speech or both? Couldn't exactly remember) is close enough. Although, I vaguely remembered the gestures Christine made were the exact same as any other NPCs, and Obsidian had to rely on the dialogue to convey what she's trying to say.
     
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  16. forumvisitor#451 Savant

    forumvisitor#451
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    Normal, Oddity

    Kind of a been there, done that.

    Faceless and the mushroom enemies.

    Unfortunately I just checked - disregard the talk about my previous character because my savegames got corrupted. I will go for a pure psi character this time.
     
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  17. Mister Familiar Scholar

    Mister Familiar
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    Don't skimp out on Thought Control. Buffed-up Neural Overload with some critical modification works wonders against Tchort.
     
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    • Fabulously Optimistic Fabulously Optimistic x 1
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  18. Ol' Willy Magister Zionist Agent

    Ol' Willy
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    It's better to stay on friendly terms with Faceless.
    Mushroomy fuckers are rendered way less dangerous with bio-protection suit.
     
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  19. Fenix Prophet Vatnik

    Fenix
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    Ahaha, I didn't think someone remember this. And looks like I didn't like grenades from the start. :lol:
    I think Styg could write more honestly - Wyatt's texts are so good in my opinion.

    I'm sure something was done, but not enough. ))
     
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  20. Fenix Prophet Vatnik

    Fenix
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    Stats do a little for build - the real utility coms form feats.

    Kinda agree, but what this "much else" could be?

    ...massaging save/load buttons...

    How you got to it at lvl 8?

    Consider that if you will raise Int you will have skill point problems no more, ever, reasonably speaking.
     
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  21. Stavrophore Liturgist

    Stavrophore
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    Lunatic Mall at lvl 8? What is this sorcery?
     
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  22. Ol' Willy Magister Zionist Agent

    Ol' Willy
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    I didn't have any skillpoint problems even with 8 INT - and had some to spare. Thing is, the amount of SP you can invest into skills is strictly limited, therefore there is no need to save on SP with INT related skills because you can't invest them into the needed skills. It may save some hassle in the early game, but largely irrelevant later.
     
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  23. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    Hey, what's a good build for a thought controller?
     
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  24. Mister Familiar Scholar

    Mister Familiar
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    [​IMG]
    This is the first draft of my second try at a TC/MT Psientist build I plan to run sometime after I'm down with my current Shadowman Build. Really whatever gets you access to Premeditation and Locus of Control, bunching up a group of goons and setting them against eachother with a LoC'ed Enrage or Bilocation was the highlight of the build when I ran it the first time. The Cryokinetic side of Metathermics plays really well with Thought Control, and Chem Pistols just ad another layer of crowd control to the repertoire. And then there's energy weapons for when you just need to kill things outright.
     
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  25. Fenix Prophet Vatnik

    Fenix
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    I don;t understand you. At the time you have much more skill points than usual, thus you flex them more freely. That's obvious whne you play that build.
    There are many skills you could want to put in your skill points.
     
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