Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,503
Before you sign on with one of the companies in Core City.
Why before? Do they go away otherwise?
Before you sign on with one of the companies in Core City.
Tanks not legit? Have you seen Sheepherder tank build? Enemies even run out of ammo there. If you take his build, but replace grenades with AR it will be quite easy overall.From my understanding lots of things become useless, like being a tank or having any evasive or dodge skills. Only real way to win is to not be hit in the first place by focusing on a build that can get the highest possible AP with the highest posslby critical chance.
Before you sign on with one of the companies in Core City.
Why before? Do they go away otherwise?
Before you sign on with one of the companies in Core City.
Why before? Do they go away otherwise?By the time you meet an oligarch and are dispatched to the research facility, Six will have left Oculus. You can only meet him pre-institute if you make it to Oculus before then.
Before you sign on with one of the companies in Core City.
Why before? Do they go away otherwise?By the time you meet an oligarch and are dispatched to the research facility, Six will have left Oculus. You can only meet him pre-institute if you make it to Oculus before then.
But that's completely different from having to do Jack and Abram's quests before signing up to an oligarch.
Before you sign on with one of the companies in Core City.
Why before? Do they go away otherwise?By the time you meet an oligarch and are dispatched to the research facility, Six will have left Oculus. You can only meet him pre-institute if you make it to Oculus before then.
But that's completely different from having to do Jack and Abram's quests before signing up to an oligarch.Do you mean holding back from doing Jack's and Abram's quests until you've done the research facility would make Six stay as you start rolling through their questline at that point in time?
Before you sign on with one of the companies in Core City.
Why before? Do they go away otherwise?By the time you meet an oligarch and are dispatched to the research facility, Six will have left Oculus. You can only meet him pre-institute if you make it to Oculus before then.
But that's completely different from having to do Jack and Abram's quests before signing up to an oligarch.Do you mean holding back from doing Jack's and Abram's quests until you've done the research facility would make Six stay as you start rolling through their questline at that point in time?
Is there even any point in playing dominating difficulty? From my understanding lots of things become useless, like being a tank or having any evasive or dodge skills. Only real way to win is to not be hit in the first place by focusing on a build that can get the highest possible AP with the highest posslby critical chance. I guess hard is more fun because it allows for more builds that are viable and doesn't require metagaming everything. This is the first game in a long time that I've played where the hardest difficulty is actually really hard. I'm realizing my ideas of running a dodge/evasion or tanks don't really hold up. I'll try again after I've beaten the game on several hard runs.
Strange. I've started the game with at least 10 different characters and I always found 2 (iirc, maybe 1) repair kits in my room.
Do I have the right idea?Is there even any point in playing dominating difficulty? From my understanding lots of things become useless, like being a tank or having any evasive or dodge skills. Only real way to win is to not be hit in the first place by focusing on a build that can get the highest possible AP with the highest posslby critical chance. I guess hard is more fun because it allows for more builds that are viable and doesn't require metagaming everything. This is the first game in a long time that I've played where the hardest difficulty is actually really hard. I'm realizing my ideas of running a dodge/evasion or tanks don't really hold up. I'll try again after I've beaten the game on several hard runs.
Strange. I've started the game with at least 10 different characters and I always found 2 (iirc, maybe 1) repair kits in my room.
Dominating is for those nerds like me for whom playing less than that ain't fun. That's not bragging or anything, it's just how things are, ect.
On point - you can be incredibly tanky in Underrail. Take any damage type except Energy; you can become immune to it. You can have 1k hp with 95% Physical Resistance on Dominating. Not gonna die easy even if you're trying. It's all about experimenting and learning. Energy shields alone can soak so much.
Satisfaction? Combat is retardedly trivial in this game even on dominating. Everything dies easily and the AI is basic, I can't imagine how tedious it would be to make things even easier to kill.Is there even any point in playing dominating difficulty?
Not for the mentally retarded, i.e. me.Satisfaction? Combat is retardedly trivial in this game even on dominating.Is there even any point in playing dominating difficulty?
Now that you've gotten past Depot A, you'll see how quickly combat becomes meaningless. Your character quickly jumps to level 14 and by then you are a god toying with ants.Not for the mentally retarded, i.e. me.Satisfaction? Combat is retardedly trivial in this game even on dominating.Is there even any point in playing dominating difficulty?
It was only on hard though.Now that you've gotten pass Depot A, you'll see how quickly combat becomes meaningless.Not for the mentally retarded, i.e. me.Satisfaction? Combat is retardedly trivial in this game even on dominating.Is there even any point in playing dominating difficulty?
Do I have the right idea?
https://underrail.info/build/?GRAEAwoDAwcAMgDChwAAAAAAAADCh8KHwodVwocAAADChwDChwhiMSZVAwBGYEJUSykf
Forgoing AGI even though sprint would be a godsend. Basically a crafting build with grenades for AOE and everything else crafted, like shields and best armor.
Do you know if the serrated blades on armour do damage in melee, or specifically only in unarmed? Boots unfortunately only do extra damage in unarmed combat. It makes sense obviously as I'd be using feet only in unarmed. However I'm hoping I can get bleeding effects on my enemies to stack up damage %.Do I have the right idea?
https://underrail.info/build/?GRAEAwoDAwcAMgDChwAAAAAAAADCh8KHwodVwocAAADChwDChwhiMSZVAwBGYEJUSykf
Forgoing AGI even though sprint would be a godsend. Basically a crafting build with grenades for AOE and everything else crafted, like shields and best armor.
For a character that focuses on heavy armour - in short, yes. I'd reorganize the perks and optimize the points a bit little bit, but other than that - go for it, see what the game has to offer.
Do you know if the serrated blades on armour do damage in melee, or specifically only in unarmed? Boots unfortunately only do extra damage in unarmed combat. It makes sense obviously as I'd be using feet only in unarmed. However I'm hoping I can get bleeding effects on my enemies to stack up damage %.
You might regret persuasion.
Satisfaction? Combat is retardedly trivial in this game even on dominating. Everything dies easily and the AI is basic, I can't imagine how tedious it would be to make things even easier to kill.Is there even any point in playing dominating difficulty?
Throwing is actually 125 to throw at 90% accuracy at max distance without moving. It'll show less then 90% if you need to throw something out of grenade range, but since it'll move the character and then throw,i think it'll still be 90%.Decado
dont pump everything all the way. Hacking is 135 max, so is electronics. Lockpickiing 120, Mechanics like 110.
Also if you get 80 effective throwing, your grenades will always land where you want them to.
You might regret persuasion. If you are into dodge&evasion, you will probably want to look into tailoring