Finally finished my full-wizard run on Dom. Solid stuff, nearing endspiel build starts to really wreck stuff; this time, Tchort was dispatched with just two Neural Overloads in one turn, followed by dispatching of Faceless Commander and his group. Early game is tedious, but not hard; middle-game damage starts to really lack but the sheer number of options in combat keeps the level; raw damage catches up closer the the end. With Advanced PE and Hodduform my char had max of 125 HP, but that's more than enough with careful play. Overall, DC went quite smoothly - labyrinth was an absolute cakewalk with Spatial Projection, Forest was fine even without Biosuit due to solid base damage of abilities, Arke wasn't a total pain - late build ceases to be lame against robots. This is my first low-PER build, but it was exactly during this run that I killed Black Crawler for the first time. As it goes, I didn't use any weapons and used very few grenades, without investing in throwing at all; crit-chance was 29% at rest at the level 30, it's not a high-crit build. Hodduform passive "poison through Overload" ability starts to get really useful. Resolve gets so high that flashbangs and breakdowns are resisted most of the time. Don't know what people were raging about, full PSI plays smoothly as shit through a goose.