Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Underrail: The Incline Awakens

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,109
Location
Reichskommissariat Russland ᛋᛋ
i was always thinking more like in terms of cranium rats
Who said that concepts can't be mixed? Bugs from Dark Sun but with synergy of Cranium Rats from PST - voila, a new enemy, which we all like so much. That's a perfect example of how developer should create new bestiary for the game.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,433
Location
Jersey for now
It's amazing to me to see how this game has evolved over the years since it first came out. On December 18th it will be the 5 year anniversary of this thread. And it's one I still look at and contribute to actively. There are also older Underrail threads out there. I remember playing back when this was called Timelapse Vertigo. Overall, the earliest thread I can see is 2010, when I bought it in Pre-Release.
 

madhouse

Guest
It's amazing to me to see how this game has evolved over the years since it first came out. On December 18th it will be the 5 year anniversary of this thread. And it's one I still look at and contribute to actively. There are also older Underrail threads out there. I remember playing back when this was called Timelapse Vertigo. Overall, the earliest thread I can see is 2010, when I bought it in Pre-Release.
How different it used to be?
 

Yaz

Learned
Joined
Nov 10, 2020
Messages
283
https://www.youtube.com/watch?v=TVnEI29QDmo&t=355s

Underrail was developed as RTwP which you can even see to this day when observing two factions fight outside of combat. That probably is the reason why its combat system is so thorough as - I am extremely aware that people generally dislike RTwP - the turn-based actions are translated from real time ones.

Generally, I am a big fan of RTwP... I only feel sorry that we still haven't gotten a really good and thorough iteration of such a combat system. The furthest we've ever gotten is probably Pillars 2(and I am not saying it doesn't have its share of problems.)
 
Last edited:

madhouse

Guest
God created men and all sorts of things, doors made them equal.
XbQ0Xcl.jpg
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,677
Location
San Diego
Codex 2014
So I'm in Depot A and everyone was right, this is where I'm finding out the weaknesses of my build.

Putting points into Dodge/Evasion seems to have been a total waste. With Metal armor I am still getting pounded all the time.

Any advice?
 

Yaz

Learned
Joined
Nov 10, 2020
Messages
283
So I'm in Depot A and everyone was right, this is where I'm finding out the weaknesses of my build.

Putting points into Dodge/Evasion seems to have been a total waste. With Metal armor I am still getting pounded all the time.

Any advice?

Armour Penalty reduces your Evasion/Dodge/Stealth by the stated percentage. Wearing gear with small/none Armour Penalty will mostly keep your stats intact. Creating some form of Acid resistant type of gear will keep you safe from the majority of non-melee damage the mutants can do.

That said, it's possible to combine Evasion/Dodge with heavy pieces of armour, although that will go quite heavy into crafting. Two perks in particular can help with that: Nimble and Armour Sloping. That and creating armour with only a single metal plate - the lighter, the better.
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,677
Location
San Diego
Codex 2014
So I'm basically negating all the points I've dumped into Dodge/Evasion by wearing heavy armor. Which I instinctively knew but this is bringing it home.

Hrm. So I should ditch the armor, use something lighter.
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,677
Location
San Diego
Codex 2014
Problem is, all of my points are in mechanics and electronics, so I can't craft shit re: leather armor. That was stupid of me, but hey . . . maybe time to reroll.
 

madhouse

Guest
Problem is, all of my points are in mechanics and electronics, so I can't craft shit re: leather armor. That was stupid of me, but hey . . . maybe time to reroll.
There's a free acid resistant armor right at the beginning of the muties, if you are coming in from the yard that is outdoors, but without muties with acid (muties with guns i.e. Americans).
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
So I'm basically negating all the points I've dumped into Dodge/Evasion by wearing heavy armor. Which I instinctively knew but this is bringing it home.

Hrm. So I should ditch the armor, use something lighter.

I don't think i've ever used anything heavier than 50% armor penalty. It fucks up stealth and movement points. Personally never dedicated a single skill point in evasion or dodge, except for requirements to escape artist. It's better invest those points in something that allows you to kill everyone before they can even hit you. I think you should reroll though, at least 10 points in tailoring so you could craft molotovs. Though really i didn't understand the logic of the game in this, you really need to know tailoring to stick a rag into a bottle? But anyhow, tailoring is just too good to ignore. You can craft stuff that'll be way better than anything you'll find. Try siphoner leather armor or mutant dog, it pretty much trivializes Depot A. Slap up some foam padding and black cloth in it so you can sneak better. Also bring lotsa bear traps.
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,677
Location
San Diego
Codex 2014
So I'm going reroll, since realizing that all of those points into Dodge/Evasion were a waste. But if that's the case, what's the best bet for defense? Heavy armor? Relying on energy shields?
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,109
Location
Reichskommissariat Russland ᛋᛋ
If anyone is interested in obtaining energy shield pre-Depot A, there are two available locations:

- Casino in Junkyard, the place where you had to waste Elwood or whatever his name. Guard in the video room has one, although it's measly 150 one. Guy could be silently dispatched with silenced SMG without alerting other guards (they turn hostile, but no one in Junkyard cares. Better do that after finishing Eddy's quests)
- Lunatic encampment to the south of GMS compound, one of the guys there has neat 650 Efficient Shield. This is definitely a post-Depot A encounter, but the mighty trap cheese does wonders
- also, Blaine sometimes sells schematic for a shield, but this cost money and the two above are free
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,109
Location
Reichskommissariat Russland ᛋᛋ
So I'm going reroll, since realizing that all of those points into Dodge/Evasion were a waste. But if that's the case, what's the best bet for defense? Heavy armor? Relying on energy shields?
There are two most basic approaches to defense in Underrail:

First, the high CON and STR guy in the thickest armor set possible, supplemented with Shield and drugs if necessary. Mechanical damage becomes a joke, and you can just stay and spray away, watching their futile attempts of stopping you. Works perfectly with AR, viable on any difficulty below DOM without minmaxing and gear farming, but be warned - it's gets kinda boring and repetitive.

And second, Glass Canons. Their defense is simple, just not being hit. Some means like Shield or psionic defenses could be used to survive stray bullet, but such characters just can't tank or soak much damage, thus "the best defense is offense", killing enemies fast or using tools and crowd control because dead or stunned enemies can't hit you.
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,677
Location
San Diego
Codex 2014
Your first example is basically the build I have now except minus the wasted Dodge/Evasion points. I don't find it boring at all, probably because this is my first playthrough. This is generally why I roll vanilla characters first, so the boredom is offset by the interest of the new world, systems, etc.

I think I'll reroll another tank and just be smarter about where I put points.
 

Ruchy

Scholar
Joined
Jan 11, 2017
Messages
202
Location
Australia
I'm very much enjoying my Stealth SMG commando playthrough, this is my first playthrough so only playing on normal but being squishy makes the encounters a lot more engaging. Having to use and be prepared with a variety of different tools for survival is very enjoyable. Probably do psi playthrough next.
 

Ruchy

Scholar
Joined
Jan 11, 2017
Messages
202
Location
Australia
I'm using a 7.6mm Steel cat currently, Ammo isn't that much of a problem currently though I do have a miniscule carry weight to deal with.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
So I'm going reroll, since realizing that all of those points into Dodge/Evasion were a waste. But if that's the case, what's the best bet for defense? Heavy armor? Relying on energy shields?

Best defense will always hit first and hit hard, therefore not getting hit. Stealth is a way better defensive stat since you get to start combat at your own terms. Sure you can make a tank character, but the element of surprise is what makes you win most fights. Stealth is the way to go. In early game bear traps are your friend. They're dirt cheap, they immobilize and pretty much can render enemies defenseless if you know where to place them. Stealth, place traps, make the suckers fall into it then you kill em.

If anyone is interested in obtaining energy shield pre-Depot A, there are two available locations:

- Casino in Junkyard, the place where you had to waste Elwood or whatever his name. Guard in the video room has one, although it's measly 150 one. Guy could be silently dispatched with silenced SMG without alerting other guards (they turn hostile, but no one in Junkyard cares. Better do that after finishing Eddy's quests)
- Lunatic encampment to the south of GMS compound, one of the guys there has neat 650 Efficient Shield. This is definitely a post-Depot A encounter, but the mighty trap cheese does wonders
- also, Blaine sometimes sells schematic for a shield, but this cost money and the two above are free

Protectorate jail guards also carry them, if you can kill them all.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,231
deterministic system > RNG
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom