I always set my expectations with games like these beforehand, in that I know I'm going to have to start over several times before the game "clicks" and I create a build that 1) I like and 2) doesn't suck. I tend to do meat-and-potatoes builds on my first playthroughs as well -- I don't get too creative. So having written that, I'm coming to the realization that a good first-build is an assault rifle/armor build, based on my experience and what I've read.
I have some random questions for the group:
1) Am I right? Is assault rifle/armor a good build for a beginner? If so, what are the good crafting skills that work in tandem with this style?
2) I've been through every level of SGS and talked to everyone -- where's the first place I should I go? Is there a game path/outline/suggested order of events?
3) I've turned on the power generator and lit up three stations. Is there any benefit to lighting up all five?
4) I'm very much enjoying the old-school Fallout feeling of having no armor, very low ammo, and every fight feeling like it could be my last.
5) I'm still using a .44 that got from a persuasion check from the armorer in the beginning. When can I hope to get an assault rifle?
6) Is there any decent way to repair my gun without spending money on a mechanical repair kit, which I currently can not afford?
7) I've been using my .44 to kill rathounds . . . is this a waste? I'm thinking back to Fallout 2 where even if you had a pistol, you were better off saving your ammo when killing things like rats in the beginning. Even with a shit melee skill you could punch rats to death, but I get the sense that is not the case here.