CHEMS
Scholar
- Joined
- Nov 17, 2020
- Messages
- 1,694
That's why I put full-specced Disassemble in my every gun using build.Gun repair is becoming quite a chore,
I did that once, really fun. Though 5 speciality points are really expensive.
That's why I put full-specced Disassemble in my every gun using build.Gun repair is becoming quite a chore,
Trying to make a good Psi-melee hybrid, having trouble deciding on some things especially my ability scores, gonna be playing on hard
Here is the build I'm thinking of at the moment, feats are not necessarily in the order I will take them https://underrail.info/build/?HgUIA...8Kdwq7CjcK9FkshwrcUZOKdjQLiorUC4qe-CuKslwHfvw
Anything I can do to improve the build?
What makes Psychostatic electricity a bad feat? I thought it was a pretty decent feat with 5% crit chance at the very least that affects everything including psi powers.Trying to make a good Psi-melee hybrid, having trouble deciding on some things especially my ability scores, gonna be playing on hard
Here is the build I'm thinking of at the moment, feats are not necessarily in the order I will take them https://underrail.info/build/?HgUIA...8Kdwq7CjcK9FkshwrcUZOKdjQLiorUC4qe-CuKslwHfvw
Anything I can do to improve the build?
With that much PSI you will be able towizardsorcerer yourself out of anything, you don't really need to change anything.
I'd take Psychosis though, and def Expose Weakness so you can slice up robots, seems like the ideal use case.
Psychostatic electricity and Psycho-neural flexibility are pretty weak feats, and I'd take more TM for stasis.
5 CON is definitely a waste though, either drop it to 3 or go to 9 for SI. If you drop it to 3 and put the points in DEX you get Ripper which is great.
oh god no. Poisons sound good but do not work. Probably good on single enemy in whole game - end game bossI'm tempted to make a poisonous build with crossbow/throwing knives and hypertoxicity... But i think i'm gonna do it on Hard first, it probably will get smashed if i play on dominating. Shame we don't get poisonous melee too, would be interesting.
What makes Psychostatic electricity a bad feat? I thought it was a pretty decent feat with 5% crit chance at the very least that affects everything including psi powers.Trying to make a good Psi-melee hybrid, having trouble deciding on some things especially my ability scores, gonna be playing on hard
Here is the build I'm thinking of at the moment, feats are not necessarily in the order I will take them https://underrail.info/build/?HgUIA...8Kdwq7CjcK9FkshwrcUZOKdjQLiorUC4qe-CuKslwHfvw
Anything I can do to improve the build?
With that much PSI you will be able towizardsorcerer yourself out of anything, you don't really need to change anything.
I'd take Psychosis though, and def Expose Weakness so you can slice up robots, seems like the ideal use case.
Psychostatic electricity and Psycho-neural flexibility are pretty weak feats, and I'd take more TM for stasis.
5 CON is definitely a waste though, either drop it to 3 or go to 9 for SI. If you drop it to 3 and put the points in DEX you get Ripper which is great.
It's redundant if you go for a full-crit build.It is not a bad feat just not as strong as Premed or LoC.
It's redundant if you go for a full-crit build.It is not a bad feat just not as strong as Premed or LoC.
Instead of Int/Will/ Dex, I would max out str. 9/6/3/3/3/10/6, put all extra points to strength. With swords, you don't get much out of extra dex past 6 for the feats.Trying to make a good Psi-melee hybrid, having trouble deciding on some things especially my ability scores, gonna be playing on hard
Here is the build I'm thinking of at the moment, feats are not necessarily in the order I will take them https://underrail.info/build/?HgUIA...8Kdwq7CjcK9FkshwrcUZOKdjQLiorUC4qe-CuKslwHfvw
Anything I can do to improve the build?
What makes Psychostatic electricity a bad feat? I thought it was a pretty decent feat with 5% crit chance at the very least that affects everything including psi powers.Trying to make a good Psi-melee hybrid, having trouble deciding on some things especially my ability scores, gonna be playing on hard
Here is the build I'm thinking of at the moment, feats are not necessarily in the order I will take them https://underrail.info/build/?HgUIA...8Kdwq7CjcK9FkshwrcUZOKdjQLiorUC4qe-CuKslwHfvw
Anything I can do to improve the build?
With that much PSI you will be able towizardsorcerer yourself out of anything, you don't really need to change anything.
I'd take Psychosis though, and def Expose Weakness so you can slice up robots, seems like the ideal use case.
Psychostatic electricity and Psycho-neural flexibility are pretty weak feats, and I'd take more TM for stasis.
5 CON is definitely a waste though, either drop it to 3 or go to 9 for SI. If you drop it to 3 and put the points in DEX you get Ripper which is great.
Instead of Int/Will/ Dex, I would max out str. 9/6/3/3/3/10/6, put all extra points to strength. With swords, you don't get much out of extra dex past 6 for the feats.Trying to make a good Psi-melee hybrid, having trouble deciding on some things especially my ability scores, gonna be playing on hard
Here is the build I'm thinking of at the moment, feats are not necessarily in the order I will take them https://underrail.info/build/?HgUIA...8Kdwq7CjcK9FkshwrcUZOKdjQLiorUC4qe-CuKslwHfvw
Anything I can do to improve the build?
No, the devs are focusing on another project called Infusion I think which takes place in the same universe as Underrail but with better graphics. There aren't any more plans for Underrail as far as I'm aware.
I think Dex actually affects base damage with melee vs. strength because Melee skill uses whichever is highest.
There is a jet ski at port Zenith docks. If you kill all tincans no one learns about this and you can even join Protectorate later. The trick is to kill the driver closer to the shore so you can actually enter it.Ok, guys, in this new run i'll attempt to steal a jet from Ray's without getting caught. I want to go to Black Sea without even talking to Aegis. Wonder if i can pull it off.
There is a jet ski at port Zenith docks. If you kill all tincans no one learns about this and you can even join Protectorate later. The trick is to kill the driver closer to the shore so you can actually enter it.Ok, guys, in this new run i'll attempt to steal a jet from Ray's without getting caught. I want to go to Black Sea without even talking to Aegis. Wonder if i can pull it off.
Ok, guys, in this new run i'll attempt to steal a jet from Ray's without getting caught. I want to go to Black Sea without even talking to Aegis. Wonder if i can pull it off.
you cant, was tried many times. There are no blind spots under cameras. If you want to try before expedition...
Sneak entry requires perception(hidden entrance) or burglar feat.
And it will all work great... until you return from expedition. If you do so whole area will be hostile