no evasion needed for that, you can stack blast cloth pieces for over 100% blast reduction. Not sure you can get such quality pieces without mercantile, still with all 3 you should get pretty close to 100%
interestingly enough, energy shield comes between evasion reduction and DR
How much evasion you got?well, just won fight versus 3 nagas on dominating.
2 can play resistances game
no blast cloth balaklava or tabi, just this
thought its plasma blast but its actually energy + electricity
Expansion on sale, is it worth getting? I got bored after going down the hole in vanilla and rushed the ending, how many hours is it?
Scrapper merchant - Gort sells them. A bit rare tho, quality goes up to 69. Blaine sells them too, but good luck with that.Are there any cryo or pyro collectors before Depot A?
4 naga fight was a breeze. Stood in the middle to attract aggro on me. Managed to keep 3 plasma turrets alive. They contributed nicely against polarized target.
Btw i started using electro shock pistol, its nice indeed but got to be careful not to 1 shot myself. Got one crafted with 155+q mats, will likely use it against tchort and its tentacles... if i ever get there
Have been thinking about Aimed Shot and Amplified Shock Pistol. Does the thing actually bounce to the player?
Not if you stay far. Alpha strikes with good shock pistol can remove three-four people per shot.Have been thinking about Aimed Shot and Amplified Shock Pistol. Does the thing actually bounce to the player?
Not if you stay far. Alpha strikes with good shock pistol can remove three-four people per shot.
Execute for Laser - or Plasma, if we're talking some extremely sturdy motherfuckers. Shock for group attacks and alpha-strikes. I can't see the reason why energy based char shouldn't carry around all three types of pistols.Ah, well... too bad, I am also thinking about Execute :D. Or is Execute in fairly acceptable range, as well?
EDIT: Ah, wait. Execute shouldn't work with Shock Pistols...
is spear throw worth it for a hoplite build (riot armor +shield)?
On an unrelated note, I abandoned my idea of only silenced SMG run due to its abysmal damage - so far it's useful only as a secondary weapon, to thin the herd before the main engagement. Right now I want to clear port Zenith, but I'm not sure my char will cut it out - tincans are manageable, but taking down a Dreadnought with the SMG at the same time while being under 100 health with no evasion at all - no way. Thus, I'm thinking of a way to remove the fucker before the fight, and I think it's doable for it just patrols the area in the north. Its possible to spam EMP mk III mines, but it's tedious as fuck and I don't have required traps skill. So, will TNT work here? I can time it so the Dreadnought will walk right into the explosion.
Chemical pistols are pretty dank... and that actually seems to be a pun. I always keep some around.
Speaking of which. Of one can use SMGs, one can use Acid Pistols with Corrosive Acid for big tin can power suits... unless one is not a pirate, of course.
It's a very powerful build. The only weakness is the low range. If you run Chem Pistols with SI and crit gear and buffs, not only you will make enormous amounts of damage but you'll make around 200~300 with residual damage from burning and acid entanglements. And it gets even stronger when you use corroding and rusting acid.
It's a very powerful build. The only weakness is the low range. If you run Chem Pistols with SI and crit gear and buffs, not only you will make enormous amounts of damage but you'll make around 200~300 with residual damage from burning and acid entanglements. And it gets even stronger when you use corroding and rusting acid.
Yeah surprised Styg didn't touch this by adding a lockout for the immobilization like Aphobia, as it is if somebody gets caught you keep attacking and they croak.
Them again even if he did you'd just cycle it with two other chemical CC types.