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Underrail: The Incline Awakens

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,547
It is done.
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Played on Normal, which may have been a mistake? It seemed the right choice at the beginning given the game's reputation. It even says, Normal is "the way it's meant to be played". I got the impression that Hard would be ideal for a second playthrough, and Dominating was reserved for autists. Psi + Grenades + Crossbow probably wasn't the most beginner-friendly way to play either. But not long after Depot A, I was r00flestomping most of the fights anyway, with few exceptions. It's a weird balance. If the enemy got the initiative, I could easily die in 1 turn or lose a lot HP and get stunned/incapacitated. Lesson learned: Always suspect enemies around the corner and enter combat mode before moving forward. That way, I could always get the first move and effectively win most fights in 1 turn. One grenade would take care of most enemies. With Premeditation and Special Tactics I got two actions for free. And anyone who's still standing gets Frightened. The End. The Arena was also a joke thanks to Frighten alone. Even Tchort's tentacles can be Frightened. Now I'm not sure if I should choose Hard or Dominating for second playthrough (+ Expedition). I strongly doubt I could have survived Deep Caverns on Dominating.

- It was still fun building and developing my character. There are so many possibilities, I haven't even seen half of it. Next time I'm going to play something more classical with Guns and Armor crafting.

- Great atmosphere. Cool setting. Dumb plot resolution. Mysteries are answered with bigger mysteries and sequel bait. That's forgivable. I didn't buy the game for the story. But I grew tired of all the "What can you tell me about X" info dumps.

- A crafting system that's not shit?
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- Backtracking isn't that bad when you disable autosaves on screen transitions. Saving takes longer than loading the next screen.

- Deep Caverns was the best part of the game. I was lucky to be a coward and explored every safe area before moving into Tchort territory. By the time I went there, I already had everything I needed. I can see how Deep Caverns could get frustrating if one expects to finish it in one evening.

- Throwing is bs. There is always a 10% chance of missing, and when it happens it's never just one or two squares off. The grenade will either land at the other end of the map or right in front of your feet. Thanks, game.
Or was it because my character was female?
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- I wonder what the completion rate is. I know, you are all hardcore in this thread. But most people don't finish their games, and Underrail has so many traps that should stop even more dedicated gaemers (by modern standards). Many will quit during the first hour because they can't build a half-decent character and are used to more handholding. Depot A will stop most of the rest. Of the few people that do manage to push through, some will eventually lose interest because the game is so long and rl gets in the way. And the tiny percentage that makes it to Deep Caverns will rq and complain on forums about the Mutagen puzzle. Only no-lifers will finish the game.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
CHEMS

Where do you get chemical pistol parts before the University? Can't find a blob maker with >60, Constantine has nothing.

And the tiny percentage that makes it to Deep Caverns will rq and complain on forums about the Mutagen puzzle.

Mutagen is just a waste of time, most builds go up to Tchort and oneshot him.

You got unlucky and picked one of the weaker builds, you had no real way of knowing that when you made your char.
Now I'm not sure if I should choose Hard or Dominating for second playthrough (+ Expedition)

Go with DOM, you won't regret it, there isn't too much of a difference between Hard and Normal.
 

Yaz

Learned
Joined
Nov 10, 2020
Messages
283
Glad to hear it.

Deep Caverns was the best part of the game.

You're one of the rare ones :). Generally speaking, of course. I also like DC quite a bit.

Throwing is bs. There is always a 10% chance of missing, and when it happens it's never just one or two squares off. The grenade will either land at the other end of the map or right in front of your feet. Thanks, game.

Place 'nade AoE so that it's next to your character. Count 3 tiles in the direction you want to throw. That's your safe zone.

I wonder what the completion rate is. I know, you are all hardcore in this thread.

I don't know. But once you do start enjoying Underrail there's no going back. I suppose to the by-watcher it looks like something hardcore's going on :D.

It even says, Normal is "the way it's meant to be played".

The devs were perfectly aware, and still are that the majority of the gamers won't be able to easily tackle the game. The way it's meant to be played means giving the player extra stats should tell you something :). Regardless, you sounds like you'd enjoy your DOMINATING ODDITY.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
And the tiny percentage that makes it to Deep Caverns will rq and complain on forums about the Mutagen puzzle. Only no-lifers will finish the game.
The Mutagen Puzzle is for pipeworkers, everyone who's hardcore takes on Tchort while it's at full strength.

Besides, that brainpower is better saved for Expedition's orchestra-puzzle.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
CHEMS

Where do you get chemical pistol parts before the University? Can't find a blob maker with >60, Constantine has nothing.

I usually rush constantine, but you won't see good dispensers before tchortists take the Cube. He sells good collectors with 105 merchantile though. After the tchortists raiding the research facility, Quinton at SGS will sell very good dispensers.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
i saw quinton having best chem pistol parts, mind you i havent done crafting so could be wrong. Also no mercantile special stock on anyone... maybe protectorate or praetorians got something?

Fraser will RARELY sell chem pistol components, but the quality is not that good. Your best bet is Constantine for the collectors and Quinton for the dispensers. Very rarely Blane'll have something but i wouldn't count on it. Early game for chem pistols is bullshit.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
I'll try, for the first time, a psi build. Dominating and oddity. I expect butthurt sailing in this unknown territory.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
i saw quinton having best chem pistol parts, mind you i havent done crafting so could be wrong. Also no mercantile special stock on anyone... maybe protectorate or praetorians got something?

Fraser will RARELY sell chem pistol components, but the quality is not that good. Your best bet is Constantine for the collectors and Quinton for the dispensers. Very rarely Blane'll have something but i wouldn't count on it. Early game for chem pistols is bullshit.

Why early game?

It's bullshit until you get to university. Easy to just bee line for it, but still.

How much I should invest in stealth tops?
I've been told that 100-150 effective is a reasonable investment. On my DEX build I'm putting 100 points into it, effective 116. You can put more than that if you want but I don't think it's essential.

With just 100 effective you will be instaspotted at max range by plenty of mobs.
 

madhouse

Guest
That's the only way to play. I started a shotgun run without oddity and I found myself bored as I literally had zero interest in exploring anything, and XP scaling made it a waste to shoot mobs that quickly become underleveled.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
i saw quinton having best chem pistol parts, mind you i havent done crafting so could be wrong. Also no mercantile special stock on anyone... maybe protectorate or praetorians got something?

Fraser will RARELY sell chem pistol components, but the quality is not that good. Your best bet is Constantine for the collectors and Quinton for the dispensers. Very rarely Blane'll have something but i wouldn't count on it. Early game for chem pistols is bullshit.

Why early game?

It's bullshit until you get to university. Easy to just bee line for it, but still.
.

Well, before university you can get good stuff from Constantine and Quinton. In my chem build, my only interest in the university is to get the XAL. This build really starts to shine when you get the advanced catalysing belt from that Cornell asshole. Also look up my chem build. Throwing knives play a huge part on combat, giving you nice ways to finish enemies and getting AP from it.

That's the only way to play. I started a shotgun run without oddity and I found myself bored as I literally had zero interest in exploring anything, and XP scaling made it a waste to shoot mobs that quickly become underleveled.

To be honest, seems kinda forced. I like exploring either way. Getting XP through combat feels more rewarding than looking around trash to study empty cigarette boxes, but to each its own. I chose oddity this time because i don't feel this build will be combat ready anytime soon. I'm getting gangbanged by rathounds already. :argh:
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
Well, before university you can get good stuff from Constantine and Quinton. In my chem build, my only interest in the university is to get the XAL. This build really starts to shine when you get the advanced catalysing belt from that Cornell asshole. Also look up my chem build. Throwing knives play a huge part on combat, giving you nice ways to finish enemies and getting AP from it.

After you kill Cornell you are just two quests away the University, it's pmuch the same thing.

How much AP do you get from it? Seems like a 9AP gain per kill.
 

madhouse

Guest
Ideally I'd prefer a hybrid system where oddities give a larger XP bonus in an otherwise classic mode. It makes sense you get experience from combat, doing quests and succesfully completing skill checks as opposed to finding tomato cans or beetle brains.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Well, before university you can get good stuff from Constantine and Quinton. In my chem build, my only interest in the university is to get the XAL. This build really starts to shine when you get the advanced catalysing belt from that Cornell asshole. Also look up my chem build. Throwing knives play a huge part on combat, giving you nice ways to finish enemies and getting AP from it.

After you kill Cornell you are just two quests away the University, it's pmuch the same thing.

How much AP do you get from it? Seems like a 9AP gain per kill.

I full spec it. 27 points per kill, but only once per turn.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
I full spec it. 27 points per kill, but only once per turn.
Think that'd go well with melee? I've been thinking about a Barbarian build that'll be using a Spear and Machete, and I've been wondering if Throwing Knives with fully invested Fatal Throw could be the thing to tie it all together.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
I full spec it. 27 points per kill, but only once per turn.
Think that'd go well with melee? I've been thinking about a Barbarian build that'll be using a Spear and Machete, and I've been wondering if Throwing Knives with fully invested Fatal Throw could be the thing to tie it all together.

It think it would. You could also get Ripper that benefits both throwing knives and swords.
 

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