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Underrail: The Incline Awakens

Ramnozack

Cipher
Patron
Joined
Jan 29, 2017
Messages
900
Is the energy edge emitter worth it for a sword or is the damage lost not really worth it?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,446
Location
Grand Chien
Chemistry and to some extent Biology are the only crafting skills actually useful. Electronics is overrated, you can make some useful things like a Taser but nothing that makes a significant difference towards beating the game. Shields are already cheat mode, no need for a crafted one. Same with Psi, if you have Psi you are already cheat mode, so why do you care about a crafted Psi band? Constantine sells you weapons good enough to beat the game easily, and only about 15% worse than the best crafted stuff. And Tailoring is a joke, just get Tabis from Constantine. The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Safe to say this is not an opinion that most experienced players agree with.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,531
Location
Crait
Chemistry and to some extent Biology are the only crafting skills actually useful. Electronics is overrated, you can make some useful things like a Taser but nothing that makes a significant difference towards beating the game. Shields are already cheat mode, no need for a crafted one. Same with Psi, if you have Psi you are already cheat mode, so why do you care about a crafted Psi band? Constantine sells you weapons good enough to beat the game easily, and only about 15% worse than the best crafted stuff. And Tailoring is a joke, just get Tabis from Constantine. The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Safe to say this is not an opinion that most experienced players agree with.
You're confusing autists for experienced players.

Of the game's 22 skills you could pick the 8 most useless and still beat the game on DOMINATING without any real difficulty.
 
Last edited:

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
Chemistry and to some extent Biology are the only crafting skills actually useful. Electronics is overrated, you can make some useful things like a Taser but nothing that makes a significant difference towards beating the game. Shields are already cheat mode, no need for a crafted one. Same with Psi, if you have Psi you are already cheat mode, so why do you care about a crafted Psi band? Constantine sells you weapons good enough to beat the game easily, and only about 15% worse than the best crafted stuff. And Tailoring is a joke, just get Tabis from Constantine. The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Safe to say this is not an opinion that most experienced players agree with.
You're confusing autists for experienced players.

Of the game's 22 skills you could pick the 8 most useless and still beat the game on DOMINATING without any real difficulty.

Feel free to show us how easy it is. Don't take stealth though.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Chemistry and to some extent Biology are the only crafting skills actually useful. Electronics is overrated, you can make some useful things like a Taser but nothing that makes a significant difference towards beating the game. Shields are already cheat mode, no need for a crafted one. Same with Psi, if you have Psi you are already cheat mode, so why do you care about a crafted Psi band? Constantine sells you weapons good enough to beat the game easily, and only about 15% worse than the best crafted stuff. And Tailoring is a joke, just get Tabis from Constantine. The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Safe to say this is not an opinion that most experienced players agree with.
You're confusing autists for experienced players.

Of the game's 22 skills you could pick the 8 most useless and still beat the game on DOMINATING without any real difficulty.

Feel free to show us how easy it is. Don't take stealth though.

Even with stealth his claims are nothing but hyperbole or he has a VERY different idea what is easy. I guess if you really exploit the shit out of every little weakness but then again I discard anyones opinion whose entire gameplay revolves around doing that instead of playing how the game was supposed to be, like not changing maps constantly when you are losing the battle for example.
 

Yaz

Learned
Joined
Nov 10, 2020
Messages
283
So - which Crafting Disciplines should a Psy build possess?

Tailoring can provide several damage type immunities(or very high resistances), so that makes it the most vital in a way. Biology with a mediocre investment will make your life easier as it will provide several key consumables. Chemistry will give you various explosives and chemical weapons, but you'd also need Guns and Throwing to make use of that, so I guess it's optional. Electronics will give you good additional defence plus a few interesting gizmos, so you can put a fair amount into it. Energy weapons, as well, but you probably won't use those. Finally Mechanics is for heavy armour, melee and ballistic weapons, so other than the small amount you'd need to make something from the other disciplines you can mostly skip it.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
Chemistry and to some extent Biology are the only crafting skills actually useful. Electronics is overrated, you can make some useful things like a Taser but nothing that makes a significant difference towards beating the game. Shields are already cheat mode, no need for a crafted one. Same with Psi, if you have Psi you are already cheat mode, so why do you care about a crafted Psi band? Constantine sells you weapons good enough to beat the game easily, and only about 15% worse than the best crafted stuff. And Tailoring is a joke, just get Tabis from Constantine. The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Safe to say this is not an opinion that most experienced players agree with.
You're confusing autists for experienced players.

Of the game's 22 skills you could pick the 8 most useless and still beat the game on DOMINATING without any real difficulty.

Feel free to show us how easy it is. Don't take stealth though.

Even with stealth his claims are nothing but hyperbole or he has a VERY different idea what is easy. I guess if you really exploit the shit out of every little weakness but then again I discard anyones opinion whose entire gameplay revolves around doing that instead of playing how the game was supposed to be, like not changing maps constantly when you are losing the battle for example.

Even changing maps isn't that much of a help anymore after the FF and 50 AP cost nerfs, it's useful only when you have two viable entrances.

That lvl 6 DOMINATING finish is everything but easy, it's super optimized and preplanned.

So - which Crafting Disciplines should a Psy build possess?

Electronics is the biggest one, for your sorcerer cap. You need middling biology for the relevant drugs, and slightly higher tailoring and mechanics for psi beetle body armor.
 

Yaz

Learned
Joined
Nov 10, 2020
Messages
283

That's even better. Considering you're using a sword you could even use a sniper to take down select enemies with Aimed Shot. Energy weapons with Amplification mod and Critical Power would be quite impressive with this. It will also benefit the machete crits, as well. Especially the tungsten ones. But other than that there's a whole host of various weapons to try with this setup. Each can contribute in its own way.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Chemistry and to some extent Biology are the only crafting skills actually useful. Electronics is overrated, you can make some useful things like a Taser but nothing that makes a significant difference towards beating the game. Shields are already cheat mode, no need for a crafted one. Same with Psi, if you have Psi you are already cheat mode, so why do you care about a crafted Psi band? Constantine sells you weapons good enough to beat the game easily, and only about 15% worse than the best crafted stuff. And Tailoring is a joke, just get Tabis from Constantine. The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Safe to say this is not an opinion that most experienced players agree with.
You're confusing autists for experienced players.

Of the game's 22 skills you could pick the 8 most useless and still beat the game on DOMINATING without any real difficulty.

Yeah man, how DARE people have fun playing videogames
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
Port Zenith's Protectorate is a faction apart the actual Protectorate

This applies to both maps, the one with the energy emitters and the new docks?
Is there even any reason for not attacking the marine protectorates then?

Similarly, is Percival a different faction from the University, i.e. can you whack him for the robes?
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Port Zenith's Protectorate is a faction apart the actual Protectorate

This applies to both maps, the one with the energy emitters and the new docks?
Is there even any reason for not attacking the marine protectorates then?

Similarly, is Percival a different faction from the University, i.e. can you whack him for the robes?

As far as i know, yes. I killed Percival and the Institute didn't care at all. I think you can kill all the tchortists in Core City without aggroing the Institute, though i'm not sure.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Where is this "beating Dominating Underrail with a lvl6 character"? I have trouble believing it, and I want to see it.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Me too. Doubt it would be possible without cheesing the shit out of the game. My guess is that this was done before the Quick Thinkering nerf.
 

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