Is the energy edge emitter worth it for a sword or is the damage lost not really worth it?
Energy emitters reduce mechanical damage by 10%, reducing the power of your crits.Is the energy edge emitter worth it for a sword or is the damage lost not really worth it?
Whats to lose by including one besides ease of repair?
Safe to say this is not an opinion that most experienced players agree with.Chemistry and to some extent Biology are the only crafting skills actually useful. Electronics is overrated, you can make some useful things like a Taser but nothing that makes a significant difference towards beating the game. Shields are already cheat mode, no need for a crafted one. Same with Psi, if you have Psi you are already cheat mode, so why do you care about a crafted Psi band? Constantine sells you weapons good enough to beat the game easily, and only about 15% worse than the best crafted stuff. And Tailoring is a joke, just get Tabis from Constantine. The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
You're confusing autists for experienced players.Safe to say this is not an opinion that most experienced players agree with.Chemistry and to some extent Biology are the only crafting skills actually useful. Electronics is overrated, you can make some useful things like a Taser but nothing that makes a significant difference towards beating the game. Shields are already cheat mode, no need for a crafted one. Same with Psi, if you have Psi you are already cheat mode, so why do you care about a crafted Psi band? Constantine sells you weapons good enough to beat the game easily, and only about 15% worse than the best crafted stuff. And Tailoring is a joke, just get Tabis from Constantine. The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
You're confusing autists for experienced players.Safe to say this is not an opinion that most experienced players agree with.Chemistry and to some extent Biology are the only crafting skills actually useful. Electronics is overrated, you can make some useful things like a Taser but nothing that makes a significant difference towards beating the game. Shields are already cheat mode, no need for a crafted one. Same with Psi, if you have Psi you are already cheat mode, so why do you care about a crafted Psi band? Constantine sells you weapons good enough to beat the game easily, and only about 15% worse than the best crafted stuff. And Tailoring is a joke, just get Tabis from Constantine. The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Of the game's 22 skills you could pick the 8 most useless and still beat the game on DOMINATING without any real difficulty.
How about you shut your dumb mouth before I drop you like a sack of shit?Crafting is tedious and really unnecessary given how dumb combat is. It's for LARPing and autism.Crafting.... what else would you spend points on? Stealth is one of the only useful skills.
You're confusing autists for experienced players.Safe to say this is not an opinion that most experienced players agree with.Chemistry and to some extent Biology are the only crafting skills actually useful. Electronics is overrated, you can make some useful things like a Taser but nothing that makes a significant difference towards beating the game. Shields are already cheat mode, no need for a crafted one. Same with Psi, if you have Psi you are already cheat mode, so why do you care about a crafted Psi band? Constantine sells you weapons good enough to beat the game easily, and only about 15% worse than the best crafted stuff. And Tailoring is a joke, just get Tabis from Constantine. The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Of the game's 22 skills you could pick the 8 most useless and still beat the game on DOMINATING without any real difficulty.
Feel free to show us how easy it is. Don't take stealth though.
So - which Crafting Disciplines should a Psy build possess?
You're confusing autists for experienced players.Safe to say this is not an opinion that most experienced players agree with.Chemistry and to some extent Biology are the only crafting skills actually useful. Electronics is overrated, you can make some useful things like a Taser but nothing that makes a significant difference towards beating the game. Shields are already cheat mode, no need for a crafted one. Same with Psi, if you have Psi you are already cheat mode, so why do you care about a crafted Psi band? Constantine sells you weapons good enough to beat the game easily, and only about 15% worse than the best crafted stuff. And Tailoring is a joke, just get Tabis from Constantine. The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Of the game's 22 skills you could pick the 8 most useless and still beat the game on DOMINATING without any real difficulty.
Feel free to show us how easy it is. Don't take stealth though.
Even with stealth his claims are nothing but hyperbole or he has a VERY different idea what is easy. I guess if you really exploit the shit out of every little weakness but then again I discard anyones opinion whose entire gameplay revolves around doing that instead of playing how the game was supposed to be, like not changing maps constantly when you are losing the battle for example.
So - which Crafting Disciplines should a Psy build possess?
a sword/pistol build seems fun, 35ap for flurry and an aimed shot with the 15 left. though you could use those ap to lob a nade/pop a pill/reeee to the map exit etc.
Ironically that run was done with crafting, including a custom energy shield from what I recall.The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
no dex
nah, only gunpowder rapid pistol fits in the 15 ap area.
You're confusing autists for experienced players.Safe to say this is not an opinion that most experienced players agree with.Chemistry and to some extent Biology are the only crafting skills actually useful. Electronics is overrated, you can make some useful things like a Taser but nothing that makes a significant difference towards beating the game. Shields are already cheat mode, no need for a crafted one. Same with Psi, if you have Psi you are already cheat mode, so why do you care about a crafted Psi band? Constantine sells you weapons good enough to beat the game easily, and only about 15% worse than the best crafted stuff. And Tailoring is a joke, just get Tabis from Constantine. The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Of the game's 22 skills you could pick the 8 most useless and still beat the game on DOMINATING without any real difficulty.
Port Zenith's Protectorate is a faction apart the actual Protectorate
Port Zenith's Protectorate is a faction apart the actual Protectorate
This applies to both maps, the one with the energy emitters and the new docks?
Is there even any reason for not attacking the marine protectorates then?
Similarly, is Percival a different faction from the University, i.e. can you whack him for the robes?