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Underrail: The Incline Awakens

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,531
Location
Crait
The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Ironically that run was done with crafting, including a custom energy shield from what I recall.
I mean high level crafting. The run showed that anything you actually need to finish the game you can craft or buy at lvl 6.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
There's a post somewhere on the official forums, can't find the link. I think it was pre-expansion.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,531
Location
Crait

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
Feel free to show us how easy it is. Don't take stealth though.
You can stealth without actually investing in stealth points.

So? Everyone knows this. Harder to do on DOM and without crafting.

If the games so easy you can do without stealth.
I'm curious which part specifically you think would be difficult.

You still haven't even mentioned a RPG you think is difficult, dunno what your comparison is.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Feel free to show us how easy it is. Don't take stealth though.
You can stealth a little without actually investing in stealth points.

On DOM you get insta spotted by a lot of enemies without stealth investment. Even rathound alphas insta spot you.
You just stay out of their line of sight.


That was just an exemple. They are easy to avoid, but what about Coil Spiders? They spot you far away, have high iniciative. They're tough on dominating even playing normally, imagine at level 6 and without having stealth. I have to see to believe me, i want to take a peek at the playthrough. A hardcore peek!

Mt2_l.png
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,531
Location
Crait
Feel free to show us how easy it is. Don't take stealth though.
You can stealth without actually investing in stealth points.

So? Everyone knows this. Harder to do on DOM and without crafting.

If the games so easy you can do without stealth.
I'm curious which part specifically you think would be difficult.

You still haven't even mentioned a RPG you think is difficult, dunno what your comparison is.
The point isn't difficulty. The point is to provide a satisfying challenge.

And I did respond a few pages back. Recent games Dragonfall, Rance X, Darkest Dungeon. More if you include non-rpgs like Invisible Inc.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Where is this "beating Dominating Underrail with a lvl6 character"? I have trouble believing it, and I want to see it.
https://stygiansoftware.com/forums/index.php?PHPSESSID=ppvosg2undikjklgci1083hnur&topic=3388.15

Last two posts

From 2018. Not sure if it would still be possible now.

Edit: Well would you look at this:

"- I needed to save and load a lot more, even compared to Level 10, but I still didn't need to reload more than ~20-25 times at any given single place. There were a lot more places that I needed to reload ~10+ times though. Also, I skipped Carnifex, so these reloads were in mandatory/required spots, such as Hollow Earth TH44 manual stealthing or JKK Final Mission. I completed the Tchort Fight in under 30 minutes, with ~20 reloads and 6 total saves. I actually reloaded more on the first room of the JKK Final Mission than the Tchort Fight. Since I had already broken the Tchort Fight down to a science and a reproducible solution during all of my testing, I was pleased but not surprised that this was, relatively speaking, smooth and easy."

:lol:

So in essence he needed save scumming two dozen times in multiple locations for his level 6 run but sure it is "easy" if you save scum and exploit the shit out of the game. It is like telling me exploiting crab merchant and alchemy bug leads to an easy Morrowind game. Worthless.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
Feel free to show us how easy it is. Don't take stealth though.
You can stealth without actually investing in stealth points.

So? Everyone knows this. Harder to do on DOM and without crafting.

If the games so easy you can do without stealth.
I'm curious which part specifically you think would be difficult.

You still haven't even mentioned a RPG you think is difficult, dunno what your comparison is.
The point isn't difficulty. The point is to provide a satisfying challenge.

And I did respond a few pages back. Recent games Dragonfall, Rance X, Darkest Dungeon. More if you include non-rpgs like Invisible Inc.

You edited it, you mentioned just modded Dragonfall when first posted. Which is def not difficult.

The others (are they even RPGs?) all have campaign level attrition, you can't really compare them to Underrail.
Since you seem to think perfect meta knowledge and throwing endless consumables at encounters are standard gameplay there's really not much point discussing, since you take it for granted in UR, but they are inapplicable in the others.
 

madhouse

Guest
bang
I snap Jason Liang's femine jaw in half with a brilliant counter left hook
His little faggot legs, probably weak and skinny due to hours spent shitposting his worthless, retarded opinions online, and not having invested a single skill point in a useful discipline, kick out from under him as involuntary convulsions rock his pathethic body, signalling the loss of his consciousness.
The crowd of lurkers in the thread is utterly silent.
The bewildered constantine painfully starts his slow count, giving laing every opportunity to rise to his feet to buy more premade guns from him.
His still body remains slumped in a heap on the floor.
He's not getting up.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Ironically that run was done with crafting, including a custom energy shield from what I recall.
I mean high level crafting. The run showed that anything you actually need to finish the game you can craft or buy at lvl 6.
If you a) know the game and know what to expect, b) reload enough times and c) deliberately skip on some challenges. Thing is, the final battle isn't the toughest battle in Underrail.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Ironically that run was done with crafting, including a custom energy shield from what I recall.
I mean high level crafting. The run showed that anything you actually need to finish the game you can craft or buy at lvl 6.
If you a) know the game and know what to expect, b) reload enough times and c) deliberately skip on some challenges. Thing is, the final battle isn't the toughest battle in Underrail.

I think Tchort battle is the most anticlimactic of any RPG i've ever played. It was a biggest let down since Kerghan "JUST KILL YOURSELF BRO" encounter from Arcanum. Setting is great tho, but could be harder. All that ominous speech from the mouth of Tchort just to get zoned in one turn? Hope Infusion gives us a more challenging battle.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Ironically that run was done with crafting, including a custom energy shield from what I recall.
I mean high level crafting. The run showed that anything you actually need to finish the game you can craft or buy at lvl 6.
If you a) know the game and know what to expect, b) reload enough times and c) deliberately skip on some challenges. Thing is, the final battle isn't the toughest battle in Underrail.

I think Tchort battle is the most anticlimactic of any RPG i've ever played. It was a biggest let down since Kerghan "JUST KILL YOURSELF BRO" encounter from Arcanum. Setting is great tho, but could be harder. All that ominous speech from the mouth of Tchort just to get zoned in one turn? Hope Infusion gives us a more challenging battle.

Kinda expected though, the whole game damage is much greater than HP or other damage mitigation. Most stuff dies in one hit, including your PC.

Surprised Styg didn't just give him 25k HP.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Ironically that run was done with crafting, including a custom energy shield from what I recall.
I mean high level crafting. The run showed that anything you actually need to finish the game you can craft or buy at lvl 6.
If you a) know the game and know what to expect, b) reload enough times and c) deliberately skip on some challenges. Thing is, the final battle isn't the toughest battle in Underrail.

I think Tchort battle is the most anticlimactic of any RPG i've ever played. It was a biggest let down since Kerghan "JUST KILL YOURSELF BRO" encounter from Arcanum. Setting is great tho, but could be harder. All that ominous speech from the mouth of Tchort just to get zoned in one turn? Hope Infusion gives us a more challenging battle.

Kinda expected though, the whole game damage is much greater than HP or other damage mitigation. Most stuff dies in one hit, including your PC.

Surprised Styg didn't just give him 25k HP.

I think difficulty is more than just stats. Something like Bob Page's fight from the end of Deus Ex would be better. You can't just go there and shoot him. Tchort is supposed to be a superforce resulting from mutagenic misshaps who also happens to have strong psionic powers... and you can one shot him? He's not even immune to most debuffs!
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Ironically that run was done with crafting, including a custom energy shield from what I recall.
I mean high level crafting. The run showed that anything you actually need to finish the game you can craft or buy at lvl 6.
If you a) know the game and know what to expect, b) reload enough times and c) deliberately skip on some challenges. Thing is, the final battle isn't the toughest battle in Underrail.

I think Tchort battle is the most anticlimactic of any RPG i've ever played. It was a biggest let down since Kerghan "JUST KILL YOURSELF BRO" encounter from Arcanum. Setting is great tho, but could be harder. All that ominous speech from the mouth of Tchort just to get zoned in one turn? Hope Infusion gives us a more challenging battle.

Kinda expected though, the whole game damage is much greater than HP or other damage mitigation. Most stuff dies in one hit, including your PC.

Surprised Styg didn't just give him 25k HP.

I think difficulty is more than just stats. Something like Bob Page's fight from the end of Deus Ex would be better. You can't just go there and shoot him. Tchort is supposed to be a superforce resulting from mutagenic misshaps who also happens to have strong psionic powers... and you can one shot him? He's not even immune to most debuffs!

I agree, but currently he already has other mechanics (tanks, mobs, mutagen sequence, tentacles), with which most builds don't have to interact because of how weak the Eye is.
Some builds like xbows already can't one-shot him and thus have more gameplay.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Ironically that run was done with crafting, including a custom energy shield from what I recall.
I mean high level crafting. The run showed that anything you actually need to finish the game you can craft or buy at lvl 6.
If you a) know the game and know what to expect, b) reload enough times and c) deliberately skip on some challenges. Thing is, the final battle isn't the toughest battle in Underrail.

I think Tchort battle is the most anticlimactic of any RPG i've ever played. It was a biggest let down since Kerghan "JUST KILL YOURSELF BRO" encounter from Arcanum. Setting is great tho, but could be harder. All that ominous speech from the mouth of Tchort just to get zoned in one turn? Hope Infusion gives us a more challenging battle.

Kinda expected though, the whole game damage is much greater than HP or other damage mitigation. Most stuff dies in one hit, including your PC.

Surprised Styg didn't just give him 25k HP.

I think difficulty is more than just stats. Something like Bob Page's fight from the end of Deus Ex would be better. You can't just go there and shoot him. Tchort is supposed to be a superforce resulting from mutagenic misshaps who also happens to have strong psionic powers... and you can one shot him? He's not even immune to most debuffs!

I agree, but currently he already has other mechanics (tanks, mobs, mutagen sequence, tentacles), with which most builds don't have to interact because of how weak the Eye is.
Some builds like xbows already can't one-shot him and thus have more gameplay.

I wonder how come the Institute, who's probably one of the most wealthy organisations of South Underrail didn't even set up some force field or counter measures in case someone intrudes the nucleus? In the interview they show they're preocupied with someone coming to harm tchortism, but their only defense in DC is that little outpost. I understand they're running out of supplies and personnel due to the fight with the faceless, but they could have set up at least some eletronic defense over there.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,893
Location
Reichskommissariat Russland ᛋᛋ
I think Tchort battle is the most anticlimactic of any RPG i've ever played. It was a biggest let down since Kerghan "JUST KILL YOURSELF BRO" encounter from Arcanum.
Master from Fallout 1 isn't that tough - you can bypass him, convince him or abuse his short range.
Franky from Fallout 2 is tough, but you can use the help from turrets and Granite team. He's killable in one turn, though, there is a video of that on Jewtube. Personally, on my runs he often died in two-three turns.

19581.jpg
from AoD is a tough bastard, but you can bypass him as well or weaken him. Only one of my three combat builds was able to best him in the open fight without weakening.

Speaking of hard over the top final fights, two Dark Sun games are unrivaled.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
The game is beatable with a lvl 6 character on DOMINATING, so yes, crafting is for LARPers (i.e. Mad Scientist!) and autism.
Ironically that run was done with crafting, including a custom energy shield from what I recall.
I mean high level crafting. The run showed that anything you actually need to finish the game you can craft or buy at lvl 6.
If you a) know the game and know what to expect, b) reload enough times and c) deliberately skip on some challenges. Thing is, the final battle isn't the toughest battle in Underrail.

I think Tchort battle is the most anticlimactic of any RPG i've ever played. It was a biggest let down since Kerghan "JUST KILL YOURSELF BRO" encounter from Arcanum. Setting is great tho, but could be harder. All that ominous speech from the mouth of Tchort just to get zoned in one turn? Hope Infusion gives us a more challenging battle.

Come on, you know it's extremely build dependent, which is probably how it should be.

After the nerfs in december 2018, even some pre-existing strong characters, like SMG burster with smart modules and smart lens, stopped working all that well with the boss taking many turns to beat. Possibly a lot of trouble if you couldn't pivot to crits.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,893
Location
Reichskommissariat Russland ᛋᛋ
I wonder how come the Institute, who's probably one of the most wealthy organisations of South Underrail didn't even set up some force field or counter measures in case someone intrudes the nucleus? In the interview they show they're preocupied with someone coming to harm tchortism, but their only defense in DC is that little outpost. I understand they're running out of supplies and personnel due to the fight with the faceless, but they could have set up at least some eletronic defense over there.
So, endlessly spawning Tchortlings, strange growth and broken gates with spare parts scattered around the place, and the general lack of ways to descend to Deep Caverns are not good enough in your opinion?
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
I think Tchort battle is the most anticlimactic of any RPG i've ever played. It was a biggest let down since Kerghan "JUST KILL YOURSELF BRO" encounter from Arcanum.
Master from Fallout 1 isn't that tough - you can bypass him, convince him or abuse his short range.
Franky from Fallout 2 is tough, but you can use the help from turrets and Granite team. He's killable in one turn, though, there is a video of that on Jewtube. Personally, on my runs he often died in two-three turns..

Funny you said Master and i was thinking about him. I think that fight is harder than Tchort's even though is basically the same approach, BUT: beating the Master is harder just because the arena is a cramped space. He's not as frail as Tchort and his minions are way more dangerous than tchortlings. There's only one way out of his arena, and there's constantly spawning well armed mutants from it (assuming you don't do the save exploit).

I wonder how come the Institute, who's probably one of the most wealthy organisations of South Underrail didn't even set up some force field or counter measures in case someone intrudes the nucleus? In the interview they show they're preocupied with someone coming to harm tchortism, but their only defense in DC is that little outpost. I understand they're running out of supplies and personnel due to the fight with the faceless, but they could have set up at least some eletronic defense over there.
So, endlessly spawning Tchortlings, strange growth and broken gates with spare parts scattered around the place, and the general lack of ways to descend to Deep Caverns are not good enough in your opinion?

I'm talking about the final showdown. The rest is excellent.

Come on, you know it's extremely build dependent, which is probably how it should be.

After the nerfs in december 2018, even some pre-existing strong characters, like SMG burster with smart modules and smart lens, stopped working all that well with the boss taking many turns to beat. Possibly a lot of trouble if you couldn't pivot to crits.

True that. Truth is TM can make everybuild kill Tchort easily, since you'll only worry about the eye and dispose of him before any minions can do anything about you.
 

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