Nothing wrong with an annoying enemy leading to attrition. Aren't people complaining about the locusts the same people whining about DC being too hard?
Yes, there is something wrong with it—and it's not just annoying, it's tedious and stupid. Stealth-based players have the option to demolish the nests, whereas non-stealth players will have little choice but to crank the combat speed up to 900% and still sit through a shitload of movement and attack animations every turn. Even if you napalm the locusts and their nest into oblivion fairly quickly, it's still obnoxious and an undesirable departure from the tight, tactical combat of the base game.
Stealth is already a heavily rewarded approach in this game. Going a step further and heavily punishing non-stealth approaches with tedious annoyance tactics is setting a foot into the territory of bad game design.
And no, I've never complained about DC. I had a good time with it, as my posts from years ago will prove (and I loved the mutagen puzzle and worm maze), but at the same time I could readily see the reasons why it annoyed some people.
Furthermore, I was against the implementation of a map (haven't changed my mind) and the implementation of a speed hack-type function (I've changed my mind, it's a good feature), and generally speaking have always opposed anything that makes the game easier, friendlier, or even less time-consuming.
Give blaine a few more hundreds hours of playtime and he will come back to tell us all its shit
I started this thread, played the game during beta, wrote a preview that was published by the Codex, and have played the game for over 1100 hours. Styg sent me an Underrail t-shirt.
Over that entire period spanning nearly a decade and hundreds upon hundreds of hours, I've always been consistent about both the praiseworthy aspects of this game and its shortcomings and flaws.
Anyone who worships every aspect of this game and refuses to acknowledge the possibility of any flaw is indescribably deep into obsessed fanboy territory, because I love this game and place it on a pedestal. The only other game I've ever played so consistently, for so long, and over so long a period is Sid Meier's Alpha Centauri.