CHEMS
Scholar
- Joined
- Nov 17, 2020
- Messages
- 1,504
Adrenaline and jumping bean are great for defensive skills thoughon drugs to pep yourself up
Adrenaline and jumping bean are great for defensive skills thoughon drugs to pep yourself up
But why would I invest into dodge/evasion (RNG defenses) when everything on the screen (for the most part) can be CCed and/or killed within 3 turns? Plus, energy shields are a lot more dependable.and that's clearly wrong
you don't get to do more damage because you dump defense, it just means you've dumped defense, most likely for marginal benefits - what the fuck is more bang for your buck than not taking hits, not having to abuse LOS, limiting your positioning options before and during combat, not getting netted, not getting entangled by pukeacid, not getting poisoned, doubling or tripling your shield, your health, not spending action points on drugs to pep yourself up, not putting them on cooldown
and what the fuck are you bringing up tincans for, it's not like I'm insisting on nothing but defense skill utilising builds or utilising defense skills on tincans - another retarded strawman, don't bother me
Just use F12 if you playin with steam. Jeez, I though that previous screenshot with hammer hits was made by intention, not by necessityForgive me lord, for my prtsc key is busted
I like some builds that dump defense all the wayDEFENSE SKILLS (ESPECIALLY EVASION) ARE THE ULTIMATE QOL SKILLS IN UNDERRAIL
Stealth+mobility is the best defense and QOL in Underrail ever
I meant antidote and healing, especially in the context of snake dudes, who'll snipe you with AIDS tainted bolts - every poisoning you don't suffer, every hp that doesn't tick down, is something you don't have to medicateAdrenaline and jumping bean are great for defensive skills thoughon drugs to pep yourself up
you do it for those times you can't CC everyone and kill everything in 3 turns? or just for the sake of not having to cheese every encounter until you get it to work in this one exact way that doesn't end with your ass getting whooped the moment anything survivesBut why would I invest into dodge/evasion (RNG defenses) when everything on the screen (for the most part) can be CCed and/or killed within 3 turns? Plus, energy shields are a lot more dependable.
As opposed to getting fucked by the dodge/evasion RNG? Guess what, when shit doesn't work out as planned, you're still reloading.you do it for those times you can't CC everyone and kill everything in 3 turns? or just for the sake of not having to cheese every encounter until you get it to work in this one exact way that doesn't end with your ass getting whooped the moment anything survives
wtf I hate dodge/evasion nowAs opposed to getting fucked by the dodge/evasion RNG?you do it for those times you can't CC everyone and kill everything in 3 turns? or just for the sake of not having to cheese every encounter until you get it to work in this one exact way that doesn't end with your ass getting whooped the moment anything survives
Good. Because offense and other forms of defense are more dependable than the RNG based ones.wtf I hate dodge/evasion now
Damage threshold/resistance, health pool and energy shields aren't RNG based. Dodge and evasion are.Everything in underrail is RNG based
have that, and defense, and live like a king!I like some builds that dump defense all the wayDEFENSE SKILLS (ESPECIALLY EVASION) ARE THE ULTIMATE QOL SKILLS IN UNDERRAIL
3 CON or 9 CON and SI
No Dodge or Evasion
No armor because Regalia or Infused Rathound, Tabis and Goggles
No PSI defenses because PSI is gay
Fat shield but shields are useless against melee, crossbows and PSI
Stealth+mobility is the best defense and QOL in Underrail ever
Good. Because offense and other forms of defense are more dependable than the RNG based ones.wtf I hate dodge/evasion now
Damage threshold/resistance, health pool and energy shields aren't RNG based. Dodge and evasion are.Everything in underrail is RNG based
your retarded ass is reloading encounters again and again, you get fucked the moment you get hit once, and you get fucked the moment your alpha strike doesn't go your way, with no path to recovery, or the half hours you spent laying traps doesn't pan out the exact way you need when put to play
flashbangs are not death sentences, no? the first hit following it is not a guaranteed hit, and damage that does connect knocks you back out and puts your defenses back up ie the first hit of a burst is the most likely to hit and the rest can whiffyour retarded ass is reloading encounters again and again, you get fucked the moment you get hit once, and you get fucked the moment your alpha strike doesn't go your way, with no path to recovery, or the half hours you spent laying traps doesn't pan out the exact way you need when put to play
Dodge this! *throws a flashbang*
flashbangs are not death sentences, no? the first hit following it is not a guaranteed hit, and damage that does connect knocks you back out and puts your defenses back up ie the first hit of a burst is the most likely to hit and the rest can whiff
"phew, didn't need those defense skills after all, glad I can open up every lock and keypad for those precious rubber balls and rags"
and I have a shield, and I get more use out of it with defense, so what the fuck is your point? crossbow bolts? sniper shots? I can shield when incap, I CAN EVADE them when not, you CAN'T, I'm LIMBER, you're A STIFFflashbangs are not death sentences, no? the first hit following it is not a guaranteed hit, and damage that does connect knocks you back out and puts your defenses back up ie the first hit of a burst is the most likely to hit and the rest can whiff
AR bursts are never a problem for shields, even with mediocre skill around the time of Rail Crossing. Try crossbow bolts, or 300 damage Aimed Shot snipers. Enemies tend to throw flashbangs at the end of their turns so it's more-or-less random what you're gonna get hit with.
Aside from Dom, shield users reload when they forget to enable the shield before ending the turn. And on Dom, Dodge/Evasion are heavily penalized to the point that Grover of all people manages to hit you every time.
"phew, didn't need those defense skills after all, glad I can open up every lock and keypad for those precious rubber balls and rags"
Sure. What's next, not dumping CON?
You also invested 320 points more into an RNG based defense, 320 points you could have utilized better.and I have a shield, and I get more use out of it with defense, so what the fuck is your point? crossbow bolts? sniper shots? I can shield when incap, I CAN EVADE them when not, you CAN'T, I'm LIMBER, you're A STIFF
Huh? Where's that? Or it's a random thing?Everything about "camera trouble" is bad.
utilised better? what's better? what am I not investing in by investing in defense? investing in defense doesn't detract from your ability to invest in stealth, mobility, CC, damage or crafting energy shields, so WHAT THE FUCK IS YOUR POINT (you have exactly enough skill points to max an attack skill, BOTH defense skills and all crafting skills beyond the point of what's necessary, the game is fucking bursting with skill points)You also invested 320 points more into an RNG based defense, 320 points you could have utilized better.and I have a shield, and I get more use out of it with defense, so what the fuck is your point? crossbow bolts? sniper shots? I can shield when incap, I CAN EVADE them when not, you CAN'T, I'm LIMBER, you're A STIFF
METAL ARMOR > DODGE/EVASION
STEALTH > DODGE/EVASION
MOBILITY > DODGE/EVASION
CC > DODGE/EVASION
DAMAGE > DODGE/EVASION
ENERGY SHIELDS > DODGE/EVASION
But don't get me wrong, dodge/evasion is great... on normal.
Huh? Where's that? Or it's a random thing?
These new guys are tough. I simply can't kill them at 24lvl, need more damage. Will try again with veteran perks and some other adjustments.
Well, no. If you want to craft the best stuff, you'll also need to invest into mercantile to unlock merchant tiers, for the best crafting components. If you're non-psi, I guess you can put points into dodge/evasion, but then even with the nerfs psycho-temporal contraction is still very much worth it and is a better investment than dodge/evasion. And if you're putting 55 points for contraction, might as well put 70 into TM for stasis. And 45 in psychokinesis for imprint.utilised better? what's better? what am I not investing in by investing in defense? investing in defense doesn't detract from your ability to invest in stealth, mobility, CC, damage or crafting energy shields, so WHAT THE FUCK IS YOUR POINT