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Underrail: The Incline Awakens

Twiglard

Poland Stronk
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Strap Yourselves In Codex Year of the Donut
Depot A without subterfuge is hell tier.

Actually stealth with zero skill still works. The enemies won't even start detecting you beyond a certain distance.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
you can finally make your one piece of SS kit that's good for... oh, nothing... but you definitely need it for- mmm, shit

By the way, from that one SS production run, I crafted these in addition to infused pig boots (which are QoL/convenience):

250520_20210405231848_1.png
250520_20210405231852_1.png


So these two out of the three pieces of supposedly useless kit I just made will massively increase my real-time movement speed, confer +2 AGI, cut my Sprint cooldown in half, and confer 61 MP. The set offers less nominal +Stealth than a black tactical coat and tabi, but the +2 AGI, foam padding, and lower armor penalty more than make up for it.

The downside is lower mech resistance/threshold and no bonus versus bullets, but that doesn't matter (nor do the tabis' wasted dodge and evasion bonuses) because I don't plan to let enemies shower me with bullets.
 

CHEMS

Scholar
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Nov 17, 2020
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you guyz are useless, still waiting on yell upgrade info

I instantly got monstrous yell when i entered the blocked section of the sewers. But i stopped playing halfway through, it's bullshit. How am i supposed to deal with 2 industrial bots as a mutant? Can't stealth by them, can't hurt them.
 

lukaszek

the determinator
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you guyz are useless, still waiting on yell upgrade info

I instantly got monstrous yell when i entered the blocked section of the sewers. But i stopped playing halfway through, it's bullshit. How am i supposed to deal with 2 industrial bots as a mutant? Can't stealth by them, can't hurt them.
did you try to... yell at them :happytrollboy:
 
Joined
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I instantly got monstrous yell when i entered the blocked section of the sewers. But i stopped playing halfway through, it's bullshit. How am i supposed to deal with 2 industrial bots as a mutant? Can't stealth by them, can't hurt them.
Once you finish the puzzle in that area it sets off electricity that kills everything, so if you can stealth to the side consoles you might be able to drug up and run to the middle console. Maybe. Mutant stats really suck so it's hard.
 

Twiglard

Poland Stronk
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Strap Yourselves In Codex Year of the Donut

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
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Depot A without subterfuge is hell tier.

Actually stealth with zero skill still works. The enemies won't even start detecting you beyond a certain distance.

Or you could invest on lockpicking and hacking and not even worry about turrets and locked doors.

It's more about starting combat on your own terms than running away from enemies.

You'll almost never need to combat in depot a if you have at least 60 hacking and 50 lockpicking. The only mutie you need to kill is the one holding the key to Wyatt's junkyard section
-

There's an interesting bug/exploit with Gorsky in Core City: if you have enough pickpocketing, you can steal weapons from him. Thing is: every merchant refresh, a new Rifle spawns in his inventory. And they're of good quality too. Ammunition also respawns in his inventory. He must be smuggling guns into Core City :D
 

Ghulgothas

Arcane
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Feb 22, 2020
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So Below
Currently working through the Mutie questline. Sad to say that Siphoners don't take acid damage when they drain you as a mutie, they must have one hell of a stomach to handle my intravenous acidity.

There's a lot to this actually.
20210406123516-1.jpg
 
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Tygrende

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Joined
Aug 2, 2017
Messages
874
Depot A without subterfuge is hell tier.

Actually stealth with zero skill still works. The enemies won't even start detecting you beyond a certain distance.

Or you could invest on lockpicking and hacking and not even worry about turrets and locked doors.

It's more about starting combat on your own terms than running away from enemies.

You'll almost never need to combat in depot a if you have at least 60 hacking and 50 lockpicking. The only mutie you need to kill is the one holding the key to Wyatt's junkyard section
-

There's an interesting bug/exploit with Gorsky in Core City: if you have enough pickpocketing, you can steal weapons from him. Thing is: every merchant refresh, a new Rifle spawns in his inventory. And they're of good quality too. Ammunition also respawns in his inventory. He must be smuggling guns into Core City :D
To be fair 60 hacking at Depot A isn't that simple to get - at level 10, it requires maxing it every level and at least 5 INT. More INT if lower level. 11 is max at this point in the game, but extremaly hard to get, 10 or even 8-9 being more likely for most.

Classic babies need not apply, of course.
 

Blaine

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Classic babies need not apply, of course.

Classic may have been tweaked at some point, because I'm level 26 now with a good chunk of Expedition but only the lightest smattering of pre-DC, non-Expedition content remaining to be tackled. It therefore looks like I'm on track to reach level 30 very shortly before DC is the only major remaining content, which in my view is just right. Hitting 30 when you grab an oddity from Tchort's corpse is a little late for my liking.

Depot A is probably the stiffest test of a new build in the game, though, and every level counts at that point, so I agree that Classic makes that crucial test easier.

Aside from Oddity being a bit slow for my taste, it's also very meta-gamey. Rummaging through every trash can and pocket, farming some enemy until you max out its oddities, even euthanizing a faction if you lack a way to obtain a major oddity—or scrounging up every single one you can find to prepare for Depot A, for example—none of these are desirable. The two major upsides of Oddity are that it compels you to take risks in order to obtain them and rewards exploration and searching nooks and crannies, but I'd be doing that anyway.
 
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Tygrende

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Aside from Oddity being a bit slow for my taste, it's also very meta-gamey.
Classic can be way more meta if you want it to. Farming to Level 30 before Depot A? Only thing stopping you is time and good mental health. But even without going into such extremes, it still compels you to kill things more often than not. For example, on oddity I don't particularly care about hunting nagas beyond the 2 I get oddities from. On classic they are huge XP pinatas and it's preferable to seek and kill all of them.
 

Blaine

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Grab the Codex by the pussy
Aside from Oddity being a bit slow for my taste, it's also very meta-gamey.
Classic can be way more meta if you want it to. Farming to Level 30 before Depot A? Only thing stopping you is time and good mental health. But even without going into such extremes, it still compels you to kill things more often than not. For example, on oddity I don't particularly care about hunting nagas beyond the 2 I get oddities from. On classic they are huge XP pinatas and it's preferable to seek and kill all of them.

That is true enough, but I personally avoid killing things for XP when playing Classic. Loot can motivate me to kill things, but I no longer clear out every loot pinata just because; you get mountains of generic loot anyway. Exceptions include things like the Protectorate waterway outposts, largely because the skis there contain valuable parts for trading with Ray, circumventing the loss of straight charons when he's got a good part available.

So for me (perhaps the same isn't true for everyone), playing Classic means that I don't worry about XP one way or the other.

The other thing about Oddity is that if you don't have stealth, lockpicking and/or hacking, and pickpocketing, you're either going to get less Oddity XP or you'll be euthanizing a lot of factions. The Oddity playthroughs that I have done were done because I had the skills to access Oddities (as I do this playthrough, but I still prefer Classic).
 

Fenix

Arcane
Vatnik
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Jul 18, 2015
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Russia atchoum!
Tell me one thing - as a mutant can you get levels? Also, you can't wear footwear or headwear rigth?

I'm already thinking about abandoning pistols as it is too powerful, and don't require tactical movement in figth.
Pistols are as noob-friendly as AR now.

The other thing about Oddity is that if you don't have stealth, lockpicking and/or hacking, and pickpocketing, you're either going to get less Oddity XP or you'll be euthanizing a lot of factions.

The only oddity you need lockpicking for is in Foundry prison as far as I remember. Pickpocketing - yes, stealth - yes, hacking probably.
 
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Blaine

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Grab the Codex by the pussy
A couple random thoughts, then opinions about jet skis:

If you obtain a bundle of cigars under false pretenses from a group within a certain secluded grotto, leave peaceably, then return later, you'll find that they've been killed, presumably by the intended proper recipient(s) of said cigars.

The update I'd most like to see is the option to upgrade unique weapons and armor so that they aren't hopelessly outclassed by crafted gear. Only a few are really viable past the early-mid game. It'd just be nice to see more variety out there.

After some testing, I've decided that the Shark is the best all-around jet, primarily due to its large engine slot. It allows you to cruise around quickly under minimal load on the one hand, as well as carry a substantial amount of loot without crawling around too sluggishly on the other. It's also less affected by the total weight of its own equipment. With a good suspension and basic stability training, you can shoot and throw nearly unimpeded, while the optional Harp-1 rockets are a poor man's cheaper plasma grenades. For those who use Ambush, Ambush isn't negated by lights as with the Glow; and not being lit up makes it harder for enemies to shoot you. The Shark can also be made just as energy-efficient as the Glow by downgrading its engine size.

The Glow is slightly faster under equal load, can fit a large battery for more longevity between recharges, has the laser/plasma pulse ability (which eats battery), and its lights can help your precision at close range (or your enemies' at any range), but turning on NVGs isn't too hard.

I used the Phaser a lot during my last playthrough, and I definitely consider it the overall best of the lightweight jets. I'm not sure why the Blazer exists except for people who like flame decals, or perhaps to be the cheapest premium option among light, fast jets.
 

Ghulgothas

Arcane
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Feb 22, 2020
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1,610
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So Below
Tell me one thing - as a mutant can you get levels? Also, you can't wear footwear or headwear rigth?
Ostensibly, though there's a distinct lack of opportunity for battle XP needed once you turn. All of the combat encounters in the Mutie-locked areas are more puzzles than anything. And right and right.
 

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