Cyberarmy
Love fool
We meet again, my old enemy.
I really completed that part easly last time I played the game. Either they changed it a bit or I'm became accustomed to the pain.
We meet again, my old enemy.
Depot A without subterfuge is hell tier.
Actually stealth with zero skill still works. The enemies won't even start detecting you beyond a certain distance.
Or you could invest on lockpicking and hacking and not even worry about turrets and locked doors.
Depot A without subterfuge is hell tier.
Actually stealth with zero skill still works. The enemies won't even start detecting you beyond a certain distance.
Or you could invest on lockpicking and hacking and not even worry about turrets and locked doors.
It's more about starting combat on your own terms than running away from enemies.
There's no pain. If a little annoyance. Very easy, especially compared to something likeWe meet again, my old enemy.
I really completed that part easly last time I played the game. Either they changed it a bit or I'm became accustomed to the pain.
To be fair 60 hacking at Depot A isn't that simple to get - at level 10, it requires maxing it every level and at least 5 INT. More INT if lower level. 11 is max at this point in the game, but extremaly hard to get, 10 or even 8-9 being more likely for most.Depot A without subterfuge is hell tier.
Actually stealth with zero skill still works. The enemies won't even start detecting you beyond a certain distance.
Or you could invest on lockpicking and hacking and not even worry about turrets and locked doors.
It's more about starting combat on your own terms than running away from enemies.
You'll almost never need to combat in depot a if you have at least 60 hacking and 50 lockpicking. The only mutie you need to kill is the one holding the key to Wyatt's junkyard section
-
There's an interesting bug/exploit with Gorsky in Core City: if you have enough pickpocketing, you can steal weapons from him. Thing is: every merchant refresh, a new Rifle spawns in his inventory. And they're of good quality too. Ammunition also respawns in his inventory. He must be smuggling guns into Core City :D
Classic babies need not apply, of course.
Classic can be way more meta if you want it to. Farming to Level 30 before Depot A? Only thing stopping you is time and good mental health. But even without going into such extremes, it still compels you to kill things more often than not. For example, on oddity I don't particularly care about hunting nagas beyond the 2 I get oddities from. On classic they are huge XP pinatas and it's preferable to seek and kill all of them.Aside from Oddity being a bit slow for my taste, it's also very meta-gamey.
Classic can be way more meta if you want it to. Farming to Level 30 before Depot A? Only thing stopping you is time and good mental health. But even without going into such extremes, it still compels you to kill things more often than not. For example, on oddity I don't particularly care about hunting nagas beyond the 2 I get oddities from. On classic they are huge XP pinatas and it's preferable to seek and kill all of them.Aside from Oddity being a bit slow for my taste, it's also very meta-gamey.
The other thing about Oddity is that if you don't have stealth, lockpicking and/or hacking, and pickpocketing, you're either going to get less Oddity XP or you'll be euthanizing a lot of factions.
Ostensibly, though there's a distinct lack of opportunity for battle XP needed once you turn. All of the combat encounters in the Mutie-locked areas are more puzzles than anything. And right and right.Tell me one thing - as a mutant can you get levels? Also, you can't wear footwear or headwear rigth?
Fuck off trash collector.Classic babies need not apply, of course.
The update I'd most like to see is the option to upgrade unique weapons and armor so that they aren't hopelessly outclassed by crafted gear. Only a few are really viable past the early-mid game. It'd just be nice to see more variety out there.
it would be cool if the barrel was the quality scaled gun component instead of the frame
and like, with disassemble, you could break down unique guns for components and build it back better with a slamming barrel
that would be really cool
Ostensibly, though there's a distinct lack of opportunity for battle XP needed once you turn.
Fuck off placeholder enjoyer.Fuck off trash collector.Classic babies need not apply, of course.
Fuck off placeholder enjoyer.Fuck off trash collector.Classic babies need not apply, of course.
but he's also responsible for locusts
But that's not the case at all unless you didn't explore a whole lot of the game. With full exploration, you should enter DC at 29, either very far or very close to 30 depending on how thorough you were. In that case you will hit 30 either very early or mid DC. If you are VERY thorough, it's possible to hit 30 before DC on oddity as well, if barely.I can deal with not reaching level 30 until one room before Tchort
That is not true and I have no idea where this popular myth came from. There's barely any oddities that cannot be maxed without lockpick/hacking. There are a few that can be maxed earlier with those skills, but you get spare copies eventually. There is a lot more that you can't get without pickpocket, but even those are rare and more of a nice bonus than a necessity. Without stealth you are only really missing stuff like the tri-monitor blueprint and the sword handle and the JKK/Praetorian HQs.but I really wouldn't want to play Oddity with a non-stealth, non-subterfuge character, because we both know that in that case one is compelled to slaughter factions whose questlines are done in order scrape up more XP. There are simply too many oddities behind red cursors.
Nothing wrong with an annoying enemy leading to attrition. Aren't people complaining about the locusts the same people whining about DC being too hard?
Give blaine a few more hundreds hours of playtime and he will come back to tell us all its shit