Blaine
Cis-Het Oppressor
The freighter is the true MVP when clearing out the Abandoned Waterways Mega Loot Drop Super-Dungeon, although I see it still drops its tow occasionally for no apparent reason. That's probably something to do with what I believe are orthographically projected jet ski models interacting oddly at certain angles respective to each other.
I'm having a ball working my way through the rest of this dungeon (I only completed a few areas before leaving it for a long while), and it only belatedly dawned me that this is a jet ski dungeon. There are jump ramps, fire corridors, lookouts standing at gate controls, enemies on skis, the ability to use vacant or captured skis as mobile bridges from one shore to the next mid-run (when your own ski is parked safely elsewhere), minor puzzles to make a path, and of course there are unique ski parts to find.
This is the first jet ski dungeon in cRPG history. We're witnessing history!
I have a mental image of a community of mutants who've been living in their remote, obscure, and well guarded refuge for years—perhaps decades or even centuries—regretfully dispatching the very few curious loners or unfortunate lost who very occasionally find their way in....
Then one day, out of nowhere, a gaudily-painted jet ski sporting a huge missile rack comes torpedoing in off a ramp, piloted by a screaming man wearing a huge rat pelt who chucks a grenade from each hand at the peak of the ski's ballistic arc, then is spraying two SMGs in all directions before he even lands. Later, a lone survivor hidden in an outhouse hears a great deal of crashing, banging, grunting, and cursing as this insane person piles every last piece of junk, trash, electronic plug, shell casing, bloodied vest, discarded weapon, canned meat, and bodily organ into his jet ski.
I'm having a ball working my way through the rest of this dungeon (I only completed a few areas before leaving it for a long while), and it only belatedly dawned me that this is a jet ski dungeon. There are jump ramps, fire corridors, lookouts standing at gate controls, enemies on skis, the ability to use vacant or captured skis as mobile bridges from one shore to the next mid-run (when your own ski is parked safely elsewhere), minor puzzles to make a path, and of course there are unique ski parts to find.
This is the first jet ski dungeon in cRPG history. We're witnessing history!
I have a mental image of a community of mutants who've been living in their remote, obscure, and well guarded refuge for years—perhaps decades or even centuries—regretfully dispatching the very few curious loners or unfortunate lost who very occasionally find their way in....
Then one day, out of nowhere, a gaudily-painted jet ski sporting a huge missile rack comes torpedoing in off a ramp, piloted by a screaming man wearing a huge rat pelt who chucks a grenade from each hand at the peak of the ski's ballistic arc, then is spraying two SMGs in all directions before he even lands. Later, a lone survivor hidden in an outhouse hears a great deal of crashing, banging, grunting, and cursing as this insane person piles every last piece of junk, trash, electronic plug, shell casing, bloodied vest, discarded weapon, canned meat, and bodily organ into his jet ski.
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