Zariusz
Liturgist
Im just doing Abandoned Waterway Facility and damn...
SO
MUCH
FUCKING
LOOT
Im now in full Al Fabet mode
SO
MUCH
FUCKING
LOOT
Im now in full Al Fabet mode
Im just doing Abandoned Waterway Facility and damn...
SO
MUCH
FUCKING
LOOT
Im now in full Al Fabet mode
Yes you will, probably. Technically, without investing into specific craft perks you can buy desired weapon and other gear (with immense luck or by extensive re-stocking via cheat engine) and even some hight tier grenades/traps but in practice it's so much more convenient to craft gear not to mention real advantages with using said perks (like gun nut etc).I was wondering if I will severely regret not investing anything into crafting?
"Some" invenstment regarding secondary skills like chemistry or biology but when it comes to mechanics or electronics it's all or nothing usually in order to craft the top stuff in late game.So is some investment into crafting a given when you guys decide on a build or is it an all or nothing thing?
Yeah taser is super useful i used it even on enemies in black sea, it saves a lot of health and turns.Yes you will, probably. Technically, without investing into specific craft perks you can buy desired weapon and other gear (with immense luck or by extensive re-stocking via cheat engine) and even some hight tier grenades/traps but in practice it's so much more convenient to craft gear not to mention real advantages with using said perks (like gun nut etc).I was wondering if I will severely regret not investing anything into crafting?
"Some" invenstment regarding secondary skills like chemistry or biology but when it comes to mechanics or electronics it's all or nothing usually in order to craft the top stuff in late game.So is some investment into crafting a given when you guys decide on a build or is it an all or nothing thing?
Electronics 15 is decent enough for the taser, nowhere to be found as loot and very useful on melee throughout, but especially in the beginning.
Usually people take crafting because the system is extremely cool and fun. It's not needed even on DOM, and with higher mercantile skill you can buy some of the goodies from the special stock, including all grenades and traps.
Usually people take crafting because the system is extremely cool and fun. It's not needed even on DOM
Non-crafting run is interesting, but definitely not the easy one. I planned to do one sometime.Yeah, initially I thought I'd just do a zero crafting as my first run but it would seem a shame to completely miss out on the mechanic entirely, especially as it seems there is a lot to learn.
This joke was hilarious though, made me laugh out loud and feel a little better.Im just doing Abandoned Waterway Facility and damn...
SO
MUCH
FUCKING
LOOT
Im now in full Al Fabet mode
Right, that's the method I have been using. But there have been times where I was only attacked by the stalkers, and there was even a time when the stalkers attacked me while I was planting my traps (before throwing the grenade -and no, I had not opened the shortcut door for them).
In my successful try on Dominating, after I threw the grenade the stalkers attacked the plasma sentry, while the Industrial Bot came alone to check the noise. There are many different scenarios that can take place down there.
It does heat damage, so the wiki is right. Has to be deliberate. Ice wall didn't work with thermodynamicity at first, but then 1.1.4.1 fixed it so it did. If plasma was meant to work too then they would have fixed it at the same time.I guess the Wiki has its type labeled wrong, or Styg purposefully made sure that Plasma Beam wouldn't work with Thermodynamics because he thought this combination would be too OP.
It is strictly suboptimal to not take some crafting on any and all builds. There's not a single one that doesn't get huge benefits from it. Electronics alone means 4 digit energy shields which everyone wants and that's just the tip of the iceberg.It is strictly suboptimal to not take crafting for a lot of builds (although I haven't played Shotguns, specifically), and newer players should be aware that crafting is a major boost. Veteran players know what they want to do, so they can do whatever the hell they want.
everyone should go through game once with mercantile instead of crafting
while indeed thats superior option to get uber items, its quite intensive on char planning.everyone should go through game once with mercantile instead of crafting
i always go with both
mercantile
Finding Raul looked tough (all those health points!), but I got it on 1st try (doors are OP). The 6 Goliaths outside Azif almost gave me a heart attack, but I got it after taking some time to think about it.
Speaking of Mercantile, has any of you ever tried playing Dominating without it? I have invested heavily in it, I am a cheapass psi build, and still my finances are nowhere near as comfortable as I would like them to be. So I am questioning whether I should play without Mercantile (in ADDITION to crafting) ever again.
Not too bad but forget about buying a lot of super steel and/or top tier jets. Pickpocket is a very good money maker. All money issues disappear after selling the reef glider and especially the acorn nonetheless.Speaking of Mercantile, has any of you ever tried playing Dominating without it? I have invested heavily in it, I am a cheapass psi build, and still my finances are nowhere near as comfortable as I would like them to be. So I am questioning whether I should play without Mercantile (in ADDITION to crafting) ever again.