This is my build:
https://underrail.info/build/?HgMPC...hNBPAtHBxDCh8KzS1wrGuKdjAXinrAF4qO6AuKnlwPfvw
I'm basically trying to abuse the incapacitation chance on cheap shots by having a super low AP cost on fist attacks. Incapacitate the ranged enemies and uncanny dodge to survive any melee attackers that are not cc'ed. Using Ripper's Glove to stack maximum bleeds and then Eviscerate to finish enemies off. Or Cut Throat them while they're incapacitated/stunned. If anything survives either Cut Throat or Eviscerate, I hit them with an Entropic Recurrence. Flashbangs for additional AoE crowd control, could probably be better with grenadier but I feel spamming grenades is a bit cheesy.
It's not the most powerful build ever. And yes, I know dodge and evasion are suboptimal at best. But after going for a beefy high con methatermics/mind control build I wanted to shake things up and see what else the game had to offer and it's been functional enough to get me to where I'm at. Last I recall I was trying to get an energy edge emitter for a combat knife that would be better suited vs high armored/robot targets, but I have no clue where to find 'em (guessing they're deeper within the DLC areas).
Well, anyway, since you guys are singing the praises of the DLC I'll try to see if I can muster the enthusiasm to play through the new content and then I'll probably put the game down for good.