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Underrail: The Incline Awakens

Discussion in 'Underrail' started by Blaine, Dec 18, 2015.

  1. Gay-Lussac Arcane

    Gay-Lussac
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    This is my build: https://underrail.info/build/?HgMPC...hNBPAtHBxDCh8KzS1wrGuKdjAXinrAF4qO6AuKnlwPfvw

    I'm basically trying to abuse the incapacitation chance on cheap shots by having a super low AP cost on fist attacks. Incapacitate the ranged enemies and uncanny dodge to survive any melee attackers that are not cc'ed on the first round. Using Ripper's Glove to stack maximum bleeds and then Eviscerate with a combat knife to finish enemies off. Or Cut Throat them while they're incapacitated/stunned. If anything survives either Cut Throat or Eviscerate, I hit them with an Entropic Recurrence. Flashbangs for additional AoE crowd control, could probably be better with grenadier but I feel spamming grenades is a bit cheesy.

    It's not the most powerful build ever. And yes, I know dodge and evasion are suboptimal at best. But after going for a beefy high con methatermics/mind control build I wanted to shake things up and see what else the game had to offer and it's been functional enough to get me to where I'm at. Last I recall I was trying to get an energy edge emitter for a combat knife that would be better suited vs high armored/robot targets, but I have no clue where to find 'em (guessing they're deeper within the DLC areas).

    Well, anyway, since you guys are singing the praises of the DLC I'll try to see if I can muster the enthusiasm to play through the new content and then I'll probably put the game down for good.
     
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  2. ItsChon Resident Zoomer Patron

    ItsChon
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    No expose weakness is :oops:. How did you deal with enemies with high DT? Maybe that's why the game is such a slog. I'll warn you now, when it comes to the robots in expedition, your build will have a tough time without that feat. If you're not max level, I'd recommend getting that feat before the DLC, and if that's impossible, ASAP, if only to save you from having a rough time. Making some gloves with electroshock emitters will help too. Other then that, you'll have a good time.
    Merchants sell energy edge emitters, and you can pick them up as random loot too I believe. Make sure you're checking all the good merchants.
     
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  3. Trashos Arcane

    Trashos
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    You definitely need Expose Weakness, as ItsChon said.
    I play melee a lot myself, and I am sure to take Versatility before the dlc begins. It is not required, but it makes one's life on a jet ski much easier. If you think it is cheese that's fine, but I wouldn't worry about cheese at the stage you are at. I would have taken Grenadier as well. You probably need to carry the power fist with you, but I am not sure because I only use gloves and don't know much about knives.

    Handmaidens (the female version of Strongmen) drop Energy Edge Emitters. You will soon meet them at Nexus.
     
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  4. lukaszek the determinator Patron

    lukaszek
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    since i specialise in crit knife builds Ill throw my 2 cents: on difficulties under dominating you are fine with expose weakness. In general though versatility is better, even without spec points put in. Dominating is doable with just expose weakness, but it would be very annoying. That cd is a lot of pain + expose weakness reduction isnt that strong on dominating(as in enemies still got plenty left).

    Gay-Lussac with your build and crafting, you will especially benefit from energy pistols. I did clear dominating with build that utilised both knives and lazor pistols at the same time. Even had some fun comparing whether its faster to beat tchort with only lazor or knife.

    I think only 3 offer those: occulus, electro faction after ranking up and expedition. Only place to find it outside of dlc area are waterways I believe, which requires jetski anyway.
    Not like im that big fan of energy emiter, in most situation I prefer electro shocks actually. All because that energy cant crit
     
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  5. Gay-Lussac Arcane

    Gay-Lussac
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    Thanks for the input, guys! I don't particularly recall armored enemies being a large nuisance because I don't think I've faced them en-masse at any point yet. So you just incapacitate the tin can and cut throat (it bypasses resistances). Otherwise my build is really all about stacking bleeds with ripper's gloves and doing large bursts of damage with eviscerate and that will go right through damage thresholds.

    Of course, robots will be a pain in the ass, I was using EMP grenades and an electroshock knife as backup strat for those. And occasionally my ripper's gloves will fail to beat thresholds themselves and not apply bleed stacks. I was considering switching my tabis for some bladed boots to help with that. Will increase my AP cost and result in less attacks for cheap shot incapacitation spam, but it might be worth it overall.

    I'll definitely consider expose weakness! I think I only have the three final feats left on my build. Will probably put in Grenadier and Expose Weakness over Critical Power and Ripper. Though I was giddy at the thought of getting all those crit multipliers.
     
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  6. Fenix Arcane Vatnik

    Fenix
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    You could do that with more success by using glove with pneumohammers - guaranteed on 4th strike.
     
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  7. ItsChon Resident Zoomer Patron

    ItsChon
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    Critical Power is really strong, I'd personally choose it over Grenadier, but either way, have fun!
     
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  8. Trashos Arcane

    Trashos
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    My chemical pistol build is going to DC! How much chemical ammo should I bring with me? I have never noticed if there is any chemical ammo in DC.
    (I expect the faceless to be neutral. They won't attack me, but they won't sell me anything either.)

    Inb4 I have to use my pew-pew laser pistol for half of DC.
     
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  9. Zeem Learned

    Zeem
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    You can get a lot of corrosive acid from Labyrinth worms, so you could probably save some weight on acid ammo. Bring plenty of vials and bonding agent, though.
     
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  10. Trashos Arcane

    Trashos
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    Right, I had forgotten about the corrosive acid. It is something.
    So, I am in DC now. Very few vials and bonding agents at the warehouse. Some faceless have a couple of vials on them, but I am not fighting them. I have brought 600 vials of acid, 600 vials of fire, and 100 vials of cold. Hopefully I have overdone it.

    Paythrough after playthrough I keep expanding my game to include challenges that I used to avoid. Last time I did one of the serpent bosses, this time I also did the Lurker Base. I entered the elevator to DC on lvl28, 20/64 towards lvl29. Let's see if I make it to 29 before facing Tchort. Probably not, but I am slowly getting there.
     
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  11. Trashos Arcane

    Trashos
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    One of my methods that I am not happy with is my route to the gate mechanism in DC. The literal route. There are hatches in hollow earth, but then as I walk towards the gate mechanism I find no other shelter from the Eye of Tchort, and it is just stacking until I reach the room of the mechanism.

    Last time I met 9 tchortlings outside the Gate. Maybe there will be less this time if I avoid some debuffs. Anybody has found any shelter from the Eye on that final route?
     
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  12. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    I am fucking around with a Chem Pistol + Metathermics for maximum environmentalism, after seeing a similar build in the official forum. Versatility Dex/Will build. Depot A went smooth at Dom/Oddity, given the flexibility - cooked shot, energy pistol, Mk II/III grenades, incapacitate with gloves, Freeze. Without SI/Crit it's never going to be one of the true heavy hitters but it's pretty smooth so far.

    One Q: does execute work with chem pistols? Is it worth it? I'd have to raise Guns from 35 to 70 given Versatility, and I could be using that SP to get Haste up and running.
     
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  13. ItsChon Resident Zoomer Patron

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    Does anyone know where the fuck I can find Milton? I realize now I've never met him in a single playthrough.
     
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  14. Sheepherder Savant

    Sheepherder
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    It works. In your case, it's quite decent, since you have MT and thus cryostasis which enables Execute. You can even execute Industrial bots that way!
    I don't recall if the freeze from cryo pistols or gas grenades also enables it, but it should.
     
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  15. Trashos Arcane

    Trashos
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    I always do one "adventure" in the Caves from the South. Ie, from the train at SGS you go South, past the rats into the caves. You meet pigs, then north you meet beatles, then west there are more rats, then north there are more pigs, again north there is a lurker camp (and blowable rocks that block a GMS entrance), then east there are hoppers, then north... it is Milton!
    Show Spoiler
    From Milton you go 2 screens south to do his quest.

    You can also follow a different route starting form Oculus, but there will be death stalkers.


    PS. These are the pigs I farm for their oddities. It takes several visits, though.
     
    Last edited: Sep 25, 2021
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  16. ItsChon Resident Zoomer Patron

    ItsChon
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    Another question, multiple blades on metal armor means each blade gets a 30% chance to inflict bleed, so three blades means three thirty % chances to inflict bleed? Is it possible to do more than one stack per attack?
     
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  17. Butter Arcane

    Butter
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    How do tribal attacks work? Are they triggered by expansion progress or just random? Is there any consequence to ignoring the attacks?
     
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  18. Spark Mandriller Augur

    Spark Mandriller
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    No shelters once you reach Mutagen Tanks, but if you're fast enough you can still make it without seeing a single tchortling. Start from Eidein's elevator in the Tchortist outpost since it's a saferoom, and then run as fast as you can through the blocked tunnel to the north (unblock it beforehand, obviously) to the gate. You don't have time to explore or loot anything so you can't do the mutagen puzzle, but it's just possible to get to the room where you repair the gate before you max out creeping dread. And it's a saferoom too so you can reset there and then run to Tchort no problem.
    Might need some move speed buff equipment like infused cave hopper and striders, and you might need to abuse manually entering combat mode for more free movement, but it's possible. As long as you don't get bad luck on the creeping dread rolls, since they're slightly random.
    They're on a timer. It only ticks while you're above ground in the Black Sea so you always get a chance to defend though. If you ignore them then they auto resolve based on how many Aegis guys are left/their equipment levels/whether you activated the optional defences. Some Aegis guys will probably die but that doesn't mean anything unless they run out. If they do run out the natives win and kill the entire camp, so avoid that.
    I think Briggs might get mad and potentially fire you if you refuse to ever help defend, but I might be wrong. There are a bunch of ways you can make him happier/angrier, so you'd probably need to stack a bunch in the angry direction for that. Never tried myself so I can't be sure.
     
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  19. Fenix Arcane Vatnik

    Fenix
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    It does. It's worth it vs boss types - like Rat King.

    Whaaaaaaaaaaaaaaaaaaaaat? Could you do that with just electroshock from EMP?
     
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  20. Sheepherder Savant

    Sheepherder
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    Nope, electroshock pistol Short Circuits robots and for some reason that doesn't count for Execute. Hell, it doesn't even proc Opportunist.
     
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  21. oldmanpaco Master of Siestas

    oldmanpaco
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    There is supposed to one last big update soon right?
     
    • Yes Yes x 1
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  22. Whisper Arcane Vatnik

    Whisper
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    Last big update is being developered, but i do not know release date.
     
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  23. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    I played around with this, and of course the basic question I didn't consider here is - chem pistoleros don't really do big damage with the actual shot. It's not like a crit hammerer build where the bullet itself is doing hundreds of damage. So it's easy enough to trigger execute by freezing or aciding etc, but then the execute payoff seems very nonsignificant when it's only scaling off your, say, 30 base damage acid pistol?

    I wonder if the solution here is to carry a hammerer in the off hand (though that means now juggling like 5 weapons). Or am I missing something even more basic? Fenix I'll try it with Rat King soon, but I assume the key is not so much damage but the ability to chain acid pool on him?
     
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  24. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    ...well, turns out the Rat King was trivial (lv13). Once the first Cooked Shot (Acid) hit him in the doorway, it was over. Mk IV frags, combined fire/acid chem DOT, health sapped away before I ever needed to get close to him. Execute Test shall have to wait another day.
     
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  25. oldmanpaco Master of Siestas

    oldmanpaco
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    Ahh I thought it was planned for the fall. Guess I'll wait a bit again.
     
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