Tygrende
Arbiter
- Joined
- Aug 2, 2017
- Messages
- 874
The ability to start combat on your own terms, the AP/MP boost from contraction, cooldown reductions from limited temporal increment and the ability to essentially gain an extra free turn (with all the AP bonuses and buffs included) with stasis is stronger than slightly lower AP cost and 2 more shots in a burst. Not to say the latter is not strong because it is, but it's nothing more than a DPS increase, which has nothing on the sheer tactical utility of stealth alone. No crafting builds can also take an advantage of unique guns, which, while inferior to crafted guns, make the difference smaller. I'd rather have an SMG build using uniques than can stealth rather than the other way around. ARs and SMGs already have crazy damage outputs, they will notice the damage decrease less than having no ability to turn invisble.I wholly disagree. AR tin can with crafting skills is absurdly strong, even after the ver. 1.0.4 invention of the "unconditional special attack," transparently intended solely to nerf AR burst attacks (which was needed, as the damage was insane). Stealth with crafting is just as strong, in very different ways. Both have their weaknesses.
Stealth without crafting would be less strong than either. In my latest playthrough, I very clearly remember that crafting specific fine-tuned SMGs with crafting-maximized damage and precise AP cost thresholds and tradeoffs took my build not only to the next level, but beyond. Good luck buying the perfect complementary gear for your character sheet plan without crafting skills—you'll never find it. The game hasn't changed enough in six months (or since pre-release for that matter) for this to have altered substantially.
Tanking is situationally better than stealth, but all in all a build with stealth has a major advantage through the whole game over a build that does not. A lot of tanking is done with non-crafted gear anyways - cans should not leave home without their tesla suit and CAU armor.
Crafting is still up there as one of the strongest things the player can and should invest in, but it's not the strongest one anymore. The gap between found/looted stuff is not as big as it used to be, both stealth and temporal manipulation are a much bigger no-brainer investment that makes every build an order of magnitude stronger. Except pure psi - ironically, it doesn't benefit from TM as much.