Sykar
Arcane
I do not make exceptions for devs. You want to be treated with civility and respect? Then show it yourself.
Got any morePsy is awesome right now. Shut up.
You're derailed.
Honestly, this is it. Unless someone could properly answer this, I really can't see any proper justifications for the new PSI system. Everyone else's seems to have completely lost hope for any plans to properly address these issues (and when I said 'these', I'm including the other rather questionable designs decisions like nerfing AR and later Spear Throw, etc etc) so now they just keep inhaling that copium.There's nothing wrong with niche psi abilities... until you have limited psi slots and there's a material cost to swapping your loadout. Then you're a fool to not run with the most broadly useful stuff all the time.
still haven't played this yet, what issue does psi have?Will you fix the glaring PSI issue?
About half are now worthless or near worthless and never worth using/memorizing.
you saying half of those are worthless?
make a concrete post about the skills that you think that are bad and post it on our forum under suggestions with the reason you think there is no need to memorize them.
There are some that are pretty bad. Cryoshield, transference, neuralvisual, rewind, and predation are all pretty bad. I’m sure there are a few I’m missing that I would fit into the “bad” column but these come to my mind instantly. Especially cryoshield, what a pile of shitEmission is also very niche probably.
I do not see "bad" psi skills, just very niche ones.
They are only useful if you build your character around them. If you do not, you will never use them.
If these devs were malleable pussies inclined to implement whatever they've been suggested, we could have an entirely different game by now.Countless easy fixes have been suggested and nothing was done.
Neither am I. I was simply implying that there's no point in that now. Once they rolled that "legacy" build it became clear that there's no turning back. It is your only give and take option still. You sure like to post the copium pic but it's you who actually need that stuff, except in a good way.Why would I WANT PSI or anything else to be trash in Infusion? I do not want trashy systems in games I enjoy.
Niche abilities have limited use pretty much by definition. So yes, you run with the "broad load" most of the time and change it only if necessary. I don't see a problem with it since most builds work like that. Not to mention experienced players who knows where's what. On paper the swapping cost also further increases the INT importance for PSI users.There's nothing wrong with niche psi abilities... until you have limited psi slots and there's a material cost to swapping your loadout. Then you're a fool to not run with the most broadly useful stuff all the time.
Managing of all that is the part of the game, yes. You remind me of people were complaining about items weight and that's fucking ridiculous. Well, maybe they will add options for stuff that you consider tedious in their next game, we'll see.Instead of reducing tedium for AR/SMGs/etc they just INCREASED the tedium for other builds. Bloody idiotic.
Says the butthurt bitch who is annoyed by the fact that game isn't revolving around his specific preferences and rate everyone's post who disagreeing with him retarded :DI do not make exceptions for devs. You want to be treated with civility and respect? Then show it yourself.
Every build requires preparation. Choose your weapons, tools, armor, meds, grenades and whatever. This wasn't true for PSI. You just walk around in psi-beetle vest and carry around a bunch of blue potions.Honestly, this is it. Unless someone could properly answer this, I really can't see any proper justifications for the new PSI system. Everyone else's seems to have completely lost hope for any plans to properly address these issues (and when I said 'these', I'm including the other rather questionable designs decisions like nerfing AR and later Spear Throw, etc etc) so now they just keep inhaling that copium.
Why not design a system that requires preparation and doesn't fuck over niche abilities? You could say that the more powerful the ability, the more slots it requires, so it's a choice of equipping 8 niche abilities or 3 all-purpose ones.Every build requires preparation. Choose your weapons, tools, armor, meds, grenades and whatever. This wasn't true for PSI. You just walk around in psi-beetle vest and carry around a bunch of blue potions.Honestly, this is it. Unless someone could properly answer this, I really can't see any proper justifications for the new PSI system. Everyone else's seems to have completely lost hope for any plans to properly address these issues (and when I said 'these', I'm including the other rather questionable designs decisions like nerfing AR and later Spear Throw, etc etc) so now they just keep inhaling that copium.
Now PSIkers are required to prepare just like everybody else
how about you go dumpster diving to find some rareWhy not design a system that requires preparation and doesn't fuck over niche abilities? You could say that the more powerful the ability, the more slots it requires, so it's a choice of equipping 8 niche abilities or 3 all-purpose ones.Every build requires preparation. Choose your weapons, tools, armor, meds, grenades and whatever. This wasn't true for PSI. You just walk around in psi-beetle vest and carry around a bunch of blue potions.Honestly, this is it. Unless someone could properly answer this, I really can't see any proper justifications for the new PSI system. Everyone else's seems to have completely lost hope for any plans to properly address these issues (and when I said 'these', I'm including the other rather questionable designs decisions like nerfing AR and later Spear Throw, etc etc) so now they just keep inhaling that copium.
Now PSIkers are required to prepare just like everybody else
If these devs were malleable pussies inclined to implement whatever they've been suggested, we could have an entirely different game by now.Countless easy fixes have been suggested and nothing was done.
Neither am I. I was simply implying that there's no point in that now. Once they rolled that "legacy" build it became clear that there's no turning back. It is your only give and take option still. You sure like to post the copium pic but it's you who actually need that stuff, except in a good way.Why would I WANT PSI or anything else to be trash in Infusion? I do not want trashy systems in games I enjoy.
Niche abilities have limited use pretty much by definition. So yes, you run with the "broad load" most of the time and change it only if necessary. I don't see a problem with it since most builds work like that. Not to mention experienced players who knows where's what. On paper the swapping cost also further increases the INT importance for PSI users.There's nothing wrong with niche psi abilities... until you have limited psi slots and there's a material cost to swapping your loadout. Then you're a fool to not run with the most broadly useful stuff all the time.
Managing of all that is the part of the game, yes. You remind me of people were complaining about items weight and that's fucking ridiculous. Well, maybe they will add options for stuff that you consider tedious in their next game, we'll see.Instead of reducing tedium for AR/SMGs/etc they just INCREASED the tedium for other builds. Bloody idiotic.
Says the butthurt bitch who is annoyed by the fact that game isn't revolving around his specific preferences and rate everyone's post who disagreeing with him retarded :DI do not make exceptions for devs. You want to be treated with civility and respect? Then show it yourself.
Every build requires preparation. Choose your weapons, tools, armor, meds, grenades and whatever. This wasn't true for PSI. You just walk around in psi-beetle vest and carry around a bunch of blue potions.Honestly, this is it. Unless someone could properly answer this, I really can't see any proper justifications for the new PSI system. Everyone else's seems to have completely lost hope for any plans to properly address these issues (and when I said 'these', I'm including the other rather questionable designs decisions like nerfing AR and later Spear Throw, etc etc) so now they just keep inhaling that copium.
Now PSIkers are required to prepare just like everybody else
If these devs were malleable pussies inclined to implement whatever they've been suggested, we could have an entirely different game by now.Countless easy fixes have been suggested and nothing was done.
Neither am I. I was simply implying that there's no point in that now. Once they rolled that "legacy" build it became clear that there's no turning back. It is your only give and take option still. You sure like to post the copium pic but it's you who actually need that stuff, except in a good way.Why would I WANT PSI or anything else to be trash in Infusion? I do not want trashy systems in games I enjoy.
Niche abilities have limited use pretty much by definition. So yes, you run with the "broad load" most of the time and change it only if necessary. I don't see a problem with it since most builds work like that. Not to mention experienced players who knows where's what. On paper the swapping cost also further increases the INT importance for PSI users.There's nothing wrong with niche psi abilities... until you have limited psi slots and there's a material cost to swapping your loadout. Then you're a fool to not run with the most broadly useful stuff all the time.
Managing of all that is the part of the game, yes. You remind me of people were complaining about items weight and that's fucking ridiculous. Well, maybe they will add options for stuff that you consider tedious in their next game, we'll see.Instead of reducing tedium for AR/SMGs/etc they just INCREASED the tedium for other builds. Bloody idiotic.
Says the butthurt bitch who is annoyed by the fact that game isn't revolving around his specific preferences and rate everyone's post who disagreeing with him retarded :DI do not make exceptions for devs. You want to be treated with civility and respect? Then show it yourself.
They are butthurt bitches which is why Dominatning was released as a big middle finger to some people telling them that hard was too easy. The rest is the usual drivel of a Styg cock sucker, in other words worthless.
I rate retarded because there is not anything else to rate a post like yours moronic/idiotic/braindead/etc.
Every build requires preparation. Choose your weapons, tools, armor, meds, grenades and whatever. This wasn't true for PSI. You just walk around in psi-beetle vest and carry around a bunch of blue potions.Honestly, this is it. Unless someone could properly answer this, I really can't see any proper justifications for the new PSI system. Everyone else's seems to have completely lost hope for any plans to properly address these issues (and when I said 'these', I'm including the other rather questionable designs decisions like nerfing AR and later Spear Throw, etc etc) so now they just keep inhaling that copium.
Now PSIkers are required to prepare just like everybody else
Ah a build does not behave like others. Instead of finding something FUN we introduce mind numbing tedium and make already rarely used abilities nigh useless. Genius!
I’ve mentioned it before, but instead of slots, I think a point buy system would work better for limiting psi abilities. More powerful psi abilities would cost more points to inervate and less powerful niche abilities would require less points. This way you wouldn’t be able to load up on all the most powerful psi abilities from each school, but you also wouldn’t be fucking over niche abilities like distortion field.
If these devs were malleable pussies inclined to implement whatever they've been suggested, we could have an entirely different game by now.Countless easy fixes have been suggested and nothing was done.
Neither am I. I was simply implying that there's no point in that now. Once they rolled that "legacy" build it became clear that there's no turning back. It is your only give and take option still. You sure like to post the copium pic but it's you who actually need that stuff, except in a good way.Why would I WANT PSI or anything else to be trash in Infusion? I do not want trashy systems in games I enjoy.
Niche abilities have limited use pretty much by definition. So yes, you run with the "broad load" most of the time and change it only if necessary. I don't see a problem with it since most builds work like that. Not to mention experienced players who knows where's what. On paper the swapping cost also further increases the INT importance for PSI users.There's nothing wrong with niche psi abilities... until you have limited psi slots and there's a material cost to swapping your loadout. Then you're a fool to not run with the most broadly useful stuff all the time.
Managing of all that is the part of the game, yes. You remind me of people were complaining about items weight and that's fucking ridiculous. Well, maybe they will add options for stuff that you consider tedious in their next game, we'll see.Instead of reducing tedium for AR/SMGs/etc they just INCREASED the tedium for other builds. Bloody idiotic.
Says the butthurt bitch who is annoyed by the fact that game isn't revolving around his specific preferences and rate everyone's post who disagreeing with him retarded :DI do not make exceptions for devs. You want to be treated with civility and respect? Then show it yourself.
They are butthurt bitches which is why Dominatning was released as a big middle finger to some people telling them that hard was too easy. The rest is the usual drivel of a Styg cock sucker, in other words worthless.
I rate retarded because there is not anything else to rate a post like yours moronic/idiotic/braindead/etc.
Every build requires preparation. Choose your weapons, tools, armor, meds, grenades and whatever. This wasn't true for PSI. You just walk around in psi-beetle vest and carry around a bunch of blue potions.Honestly, this is it. Unless someone could properly answer this, I really can't see any proper justifications for the new PSI system. Everyone else's seems to have completely lost hope for any plans to properly address these issues (and when I said 'these', I'm including the other rather questionable designs decisions like nerfing AR and later Spear Throw, etc etc) so now they just keep inhaling that copium.
Now PSIkers are required to prepare just like everybody else
Ah a build does not behave like others. Instead of finding something FUN we introduce mind numbing tedium and make already rarely used abilities nigh useless. Genius!
big middle finger how?
They could've made it so you either (1) have a separate pool of resources which needs to be manually replenished every now and then (like the current psi reserves, akin to equipment durability), or (2) have slots for the spells so you don't have access to ALL of them at a time, like how you're limited to just 2 weapons in each hand/however many combat utilities ('nades, throwing knives, special bolts, etc etc) you can put in your belt, (3) made it so that investing in more than one psi skill resulted in some form of penalty to your performance, (4) nerf psi boosters, right at the beginning when taking The Pill™ the Doctor told us how psionics are prone to psi boosters/psi mushrooms addiction, and it leads to the existence of the Lunatics. But nowhere does this 'addiction' ever affected our character. There's the HP penalty, yes, but afaik that's the results of taking The Pill™ instead of training to awaken your psi powers like it normally should've been done in the setting.Every build requires preparation. Choose your weapons, tools, armor, meds, grenades and whatever. This wasn't true for PSI. You just walk around in psi-beetle vest and carry around a bunch of blue potions.Honestly, this is it. Unless someone could properly answer this, I really can't see any proper justifications for the new PSI system. Everyone else's seems to have completely lost hope for any plans to properly address these issues (and when I said 'these', I'm including the other rather questionable designs decisions like nerfing AR and later Spear Throw, etc etc) so now they just keep inhaling that copium.
Now PSIkers are required to prepare just like everybody else
Except most builds didn't work like the current Psi. Like I said, imagine exhausting your entire assault rifle's durability for whenever you're reloading your ammos or changing your ammo types, that's how the current psi works for whenever you're changing your innervation setups (I'm pretty sure someone else already said this). Also, most builds could easily change their belt arrangement with whatever combat utilities they need ('nades, throwing knives, special bolts, cloaking devices etc etc), or put on specific headbands/armor-clothing/boots, or switch their weapons....at absolutely NO costs at all, AND they could do it in combat, with AP costs...which can be reduced with Quick Pockets (and further reduced with speccing into it). Not for psi with the current psi system, oh no. You CAN'T switch innervation setup in-combat, and when you get out of combat and do switch, you're exhausting ALL of your psi reserves and ALL of your psi points.Niche abilities have limited use pretty much by definition. So yes, you run with the "broad load" most of the time and change it only if necessary. I don't see a problem with it since most builds work like that. Not to mention experienced players who knows where's what. On paper the swapping cost also further increases the INT importance for PSI users.
Not that complicated, actually. Like I mentioned: offer more slots in a form "specialized" slots meant for a specific psi school with more points invested into it (or with a feat). Assuming they do away with the global psi-cost penalty when pursuing this route, they could then impose a penalty OR a bonus depending on which spell innervated into which slot (general or specialized), and also based on how proficient characters are in the psi school.Of course, it'd work if you just upped the ante on how many "powerful" abilities you could have. Like 8 maximum. Then you could have 4 "powerful" abilities and like 8 "weaker" abilities.
But that seems WAY overly complicated when could just up the number of slots period and do essentially the same thing without making it over-complicated.