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Underrail: The Incline Awakens

Zeem

Scholar
Joined
Sep 25, 2019
Messages
155
Location
Evil Empire
God now I want to play a Tin Can Burst AR again. Fuck.

Which is the best Hornet with RR? I was thinking 762, but maybe 8.6mm might be good too.
Yeah, I used 8.6 Hornet w/ RR for a 10 AP per shot rifle on my first full run. 8.6 is good early on to help against armor and later on to make use of incendiary ammo. 7.62 allows you to burst three times every turn as long a Commando procs - 27 AP on the first burst, +6 AP from two Commando specs, free burst, then another 27 AP one.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,413
Location
Jersey for now
Full auto plus muzzle on a hornet is pretty damn brutal. I used to go Chimera because I loved that thing and used to crit monster with it. But I won't this time. Just pure unadulterated brutality. Steel Rain baby. Steel Rain.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,096
AR has such a great synergy with sniper rifles that there's little point in not doing a hybrid build. Except for intentionally gimping your character.
Not sure what exact sinergy are you talking about. ARs require at least a few dedicated feats and sniper build absolutely can afford that but it's not necessary. You can kill pretty much everything with your trusted spearhead if you want to. Although in my dom sniper run I used shotguns as a support wep and it was fine. Took sixth shell but that was a mistake, not much value out of that feat was obtained.

And if you've missed your spree in a really tough fight you're fucked anyway. In a usual encounter you can always re-stealth and try again legitimaly.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
Not sure what exact sinergy are you talking about. ARs require at least a few dedicated feats and sniper build absolutely can afford that but it's not necessary. You can kill pretty much everything with your trusted spearhead if you want to. Although in my dom sniper run I used shotguns as a support wep and it was fine. Took sixth shell but that was a mistake, not much value out of that feat was obtained.

And if you've missed your spree in a really tough fight you're fucked anyway. In a usual encounter you can always re-stealth and try again legitimaly.

With AR + Sniper + TM, you can kill everything that's right on top of you in a single turn. Regardless of whether it's 10 Lurkers or 5 tin cans. Sniper can't do that if Shooting Spree misses.

When using AR + Sniper and Shooting Spree misses, you can still haste and kill that one enemy that one-shots or incapacitates you through a few bursts or basic shots. All that you need is Shooting Spree + 1 spec point, and Snipe. Aimed Shot you already have. You can also cast Stasis and kill everything in two turns anyway. So you're not fucked.
 

Knifegaf

Novice
Joined
Jun 17, 2021
Messages
37
Not sure what exact sinergy are you talking about. ARs require at least a few dedicated feats and sniper build absolutely can afford that but it's not necessary. You can kill pretty much everything with your trusted spearhead if you want to. Although in my dom sniper run I used shotguns as a support wep and it was fine. Took sixth shell but that was a mistake, not much value out of that feat was obtained.

And if you've missed your spree in a really tough fight you're fucked anyway. In a usual encounter you can always re-stealth and try again legitimaly.

With AR + Sniper + TM, you can kill everything that's right on top of you in a single turn. Regardless of whether it's 10 Lurkers or 5 tin cans. Sniper can't do that if Shooting Spree misses.

When using AR + Sniper and Shooting Spree misses, you can still haste and kill that one enemy that one-shots or incapacitates you through a few bursts or basic shots. All that you need is Shooting Spree + 1 spec point, and Snipe. Aimed Shot you already have. You can also cast Stasis and kill everything in two turns anyway. So you're not fucked.

3 feats and a spec point to incorporate sniper into an AR build. Some might find it worth it but I don’t. Would rather not have to invest into 12+per and have a more rounded build. ARs don’t suffer from damage, be it single target or groups. Aimshot on AR is a big fat no
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,166
any inside info on last patch timeline? Feel like coming back to my meme spear guy with extra points added through haxing(nothing game breaking too much, just few extra points at char gen for spread thin character that wants to do too much. Also free feats like snooping)
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Full auto plus muzzle on a hornet is pretty damn brutal. I used to go Chimera because I loved that thing and used to crit monster with it. But I won't this time. Just pure unadulterated brutality. Steel Rain baby. Steel Rain.

So after 1000 hours of Underrail, I might finally try AR tin can. What's a classic setup to work off? 7 STR, max CON, Tungsten or SS armour? Full Auto, Commando, what else?
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
Ugh. Thematically if I'm going to tin can I'd rather not SI. Or is it just not viable without crits? I thought ARs were meant to be win button.

It's viable alright. Why not go for 9 ST and 95% armor penalty. It's not like you have to move or anything. And TM when you DO have to move. There's a nice synergy with Stasis/Burst.

With the lack of SI, I recommend the Spearhead as the backup weapon. It's OP with veterancy.
 

fredsteel

Erudite
Patron
Joined
Feb 2, 2018
Messages
236
Location
the Hanging Rat
Enjoy the Revolution! Another revolution around the sun that is.
https://underrail.info/build/?HgMOA...QH2NOWWLCsyYRw4DinrsC4qGHBOKqigHisrsC4rWuBt-_

Playing right now with this build as I wanted to experience some ChemPistol action before I inevitably make a spear build for the last update which hopefully will give some love to spears. However I intend to ask what the hell is Persuasion good for? It just seems like such a redundant skill, I was looking at the Pers. checks in the game:

https://stygiansoftware.com/wiki/index.php?title=Persuasion

And none of them justify me putting points in this skill; maybe investing some at the start for a better starting weapon with Lucas, dodging the GMS fight is reasonable, but investing more than 10 points is a hard sell for me. Has anyone played a Pers build?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
https://underrail.info/build/?HgMOA...QH2NOWWLCsyYRw4DinrsC4qGHBOKqigHisrsC4rWuBt-_

Playing right now with this build as I wanted to experience some ChemPistol action before I inevitably make a spear build for the last update which hopefully will give some love to spears. However I intend to ask what the hell is Persuasion good for? It just seems like such a redundant skill, I was looking at the Pers. checks in the game:

https://stygiansoftware.com/wiki/index.php?title=Persuasion

And none of them justify me putting points in this skill; maybe investing some at the start for a better starting weapon with Lucas, dodging the GMS fight is reasonable, but investing more than 10 points is a hard sell for me. Has anyone played a Pers build?

It's for the RP options.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
I inevitably make a spear build for the last update which hopefully will give some love to spears.
Spear builds as is are my favorite builds. Tons of versatility and I just really love the feel of them and the riot gear. If they get buffed in the new update I won't be complaining, but they're really strong as is.
However I intend to ask what the hell is Persuasion good for? It just seems like such a redundant skill, I was looking at the Pers. checks in the game:

https://stygiansoftware.com/wiki/index.php?title=Persuasion

And none of them justify me putting points in this skill; maybe investing some at the start for a better starting weapon with Lucas, dodging the GMS fight is reasonable, but investing more than 10 points is a hard sell for me. Has anyone played a Pers build?
Literally every build I play has persuasion. I've theorycrafted specific builds before only to abandon them once I realized I just wouldn't have sufficient skillpoints to budget in persuasion. It's needed to get the optimal result in several questlines as well as needed for different lore dumps and such. The list that you linked is far from exhaustive. The list was made before expedition even came out, and is missing a ton of different checks. Getting around 90 effective Persuasion is good enough as you can get +20 Persuasion very easily on all characters, and if you join JKK you can get +25- to +40. An effective persuasion of 110 is needed for all the checks in the game so really it's not too bad of a skill investment, especially since you can put in points to meet certain thresholds, and dump some more in right before a big check.

Now I'm kind of autistic about wanting to get the optimum solution, so it's really not that big of a deal, but it's definitely not useless and it adds to my enjoyment of the game.

If Styg got to making social skills and dialogue options more impactful in Infusion, Underrail really would have it all.
 
Joined
Jan 1, 2011
Messages
617
Persuasion is mostly just to feel nice, but there are a bunch of items that boost persuasion and it gets 20% synergy with/from mercantile, so you can hit the persuasion checks to get friendly endings to quests without too much investment. Especially if you join JKK. I don't really see much point going past 60 (75 if you join Protectorate) though. Gets too expensive, and the only relevant check that's higher is to convince the pirates to let you pass through their territory to LemCo instead of going through fetid marsh, which is only useful if you stick with Aegis and don't prevent the kidnapping and negotiate instead of killing them. That's pretty specific.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
If you're playing on Dom and you're on your 5th/10th/100th playthrough, the social skills are entirely a bonus, probably Mercantile is the one to take.

PERS I largely appreciate for saving 5 minutes of my life each time walking back and forth for the Blaine hint.
 

fredsteel

Erudite
Patron
Joined
Feb 2, 2018
Messages
236
Location
the Hanging Rat
Enjoy the Revolution! Another revolution around the sun that is.
I just learned that there exists a Hopperdrome. Completely missed it in my first playthrough somehow.

Running a non-psi built is very satisfying as melee gives me such an easy start I laughed when i noticed that punching rats to death does more damage than my pistol, guess I’ll just melee my way into getting my first ChemPistol at Fixer’s.

We’ll see how this low PER character will fare at RK as I’m more than sure that you guys will hear me bitch about the constant bear traps.

5XqcV8f.png
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
To this game's credit, persuasion isn't actually that necessary for getting access to all the unique written content. Persuasion is more about getting easy solutions, bypassing obstacles and bumming consumables from people.

IIRC, aside from all the Monolith gobbledigook; the most important dialogue checks were Hacking for rebooting IRIS and Intimidation for talking down Yngwar.
 

fredsteel

Erudite
Patron
Joined
Feb 2, 2018
Messages
236
Location
the Hanging Rat
Enjoy the Revolution! Another revolution around the sun that is.
To this game's credit, persuasion isn't actually that necessary for getting access to all the unique written content. Persuasion is more about getting easy solutions, bypassing obstacles and bumming consumables from people.

IIRC, aside from all the Monolith gobbledigook; the most important dialogue checks were Hacking for rebooting IRIS and Intimidation for talking to Yngwar.
Yeah, I’m pretty sure PSI, hacking, and lockpicking are more important to the lore than pers.
 

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