CthuluIsSpy
Arcane
You lose the huxkey and Constantine though, so it isn't worth it.
You can get an early shield at the burrower cave in GMS
You can get an early shield at the burrower cave in GMS
Yeah, the robots are GMS are pretty dangerous. You can abuse their AI by having them all bunch up at a door and throw a couple of EMP grenades to chain stun them and slowly kill them.I nearly got softlocked in GMS AGAIN.... this time as a psican TC/PK which hasn't upped STR attribute on levelup yet
and doesn't have mechanics to repair GMS elevator.... and didn't bother to get electrokinesis spell yet
Snuck into level3 of GMS but on my way back found that the sentry bot has gone orange and walked towards the hatch, so putting me into instant combat with this damn sentry bot not only stunning and incapping me, but also blocking my way so I had to kill it before moving into the side room and escaping.
The only reason it didn't end the run is that I'd used rathounds to kill the SGS sentry outside GMS and stole his armour, so I could tank 5 sentry bots for multiple rounds until a combination of PSipunches and 50% hitchance bullets (no gun skill) and emp nades cvould break past it
the what now?I made it so the sec-trooper can't be lured away like that anymore. It was never intended for the player to steal the patroller without provoking hostilities with Aegis.
steal the jetski (or interact with it in any way)the what now?I made it so the sec-trooper can't be lured away like that anymore. It was never intended for the player to steal the patroller without provoking hostilities with Aegis.
that's fine and probably works better than standard riot gear with shield anyway.Im thinking o playing Spear guy with metal armor. So Chosen one kinda pokes stuff with pointy stick and get a power (tungesten) armor fantasy.
what I meant is how it punishes sneaky characters. Unless I am missing something in here?steal the jetski (or interact with it in any way)
You can't use a distraction like noise to clear the area of witnesses. It doesn't pertain to stealth builds specifically.what I meant is how it punishes sneaky characters. Unless I am missing something in here?steal the jetski (or interact with it in any way)
I played a shotgun character in heavy armor with neither range, nor mobility and it was pretty good. Wouldn't advise doing it without 10 CON, though. I used both types of shotguns since I had the STR for Full-auto and ended up using the burst one mostly for bosses since burst tends to massively overkill trash mobs.Going to do a shotgun playthrough, what are my options gear-wise? Especially armor, I've only ever ran tin can or infused cave hopper, is there an in-between option yet? Single-shot or auto-shotguns? What are the must-have feats? Please no trolling
Yngwar-ferryman-todd is cool tho. Planescape tier.underrail was special because you're a sigma male vs the world basically, not much yapping in your ear, just solo exploring through the dank caves and tunnels, you don't have to cater to all the personalities if you don't want to, no companion quests you have to pretend to care about for xp or a potentially unique weapon, yea pretty cool, I've realized replaying wrath all the fucking yapping and emotional set pieces I have to get through is a turn off, gotta pick the right dialogue to progress, murder hobo is a life
The lone wanderer
Tweaks
Bugs
- [Heavy Duty] Minigun's wind up will now also reduce weapon AP cost by the amount equal to twice the amount of extra burst rounds granted by this status effect
- Fixed the bug that allowed pyrokinesis and other explosives to go through force field
- Fixed the bug where Vanishing powder grenade would not work if it was last one in the stack or if stack was removed from the utility slot
- You can no longer use hyperallergenic in blueprints that do not support it (and thus wasting it)
- Fixed the bug that caused Cooked Shot to apply wrong acid on hit effects
- Fixed the bug that, in some rare cases, caused an item effect to be consumed from the other equipped weapon when using the currently equipped one without the effect triggering
- Fixed a rare instance of a bot not spawning during the RAF encounter and breaking the scripting
- Fixed yet another zone transition problem with a random encounter featuring a hole in the ground
- Securing a certain outpost will now be properly reflected in conversation with Harmost Stavros
- [Expedition] Lemurian Security Marine Armor is now considered a tactical vest for trading purposes (instead of a suit)
- [Expedition] Fixed Ray's dialogue text incorrectly stating that the player is selling the Shark when they are in fact selling the Glow
- [Expedition] Fixed various dialogue issues when a certain npc rampages through the camp
- [Expedition] Fixed some instances in which Aegis jet skiers could still be found patrolling around the camp island even when they shouldn't
- [Expedition] Fixed a way to steal an Aegis Patroller without being detected, which led to some unintended behavior
- [Expedition] Fixed a visual artifact seen while wearing a female version of the bison leather overcoat with a crossbow equipped
- [Expedition] Pirate Deucers and Sormirbaeren Pilkaesters are no longer immune to chill
- [Heavy Duty] Fixed Gunslinger returning some of his own items alongside the ones the player gave him at the end of the questline
- [Heavy Duty] Fixed some exosoldiers not despawning from The Compound after a certain event
- Various minor dialog/zone fixes
For me still the most complete and polished RPG since it's release.
The only thing that reaches 1990's levels quality wise
For me still the most complete and polished RPG since it's release.
The only thing that reaches 1990's levels quality wise and does not reek like total jank 5 minutes into the game (at latest), after the great age of decline.