Okay after theorycrafting and reading a lot I decided for a tanky heavy gunning meatshield. I go with Strength, Constitution, Perception and Intelligence. The rest I dumbstat.
I take all the meatshield and heavy gunning feats. Electronic feats to disensemble and rebuild the big unique plasma gun. Most of the crafting skills to build sick armors and machineguns. Hacking for exploration. Temperal Manipulation and Psychokinesis will give me some utility and CC, to make use of my high int. And I will also accompany my machine gun and plasma canon with Granade Throwing.
I think this will be a nice contrast to my squishy knife playthrough and also makes good use of the new weapontypes. Also I can incooperate some of stuff I learned from my tries with PSI.
What do you think? Any thoughts and recommandations?
This is how I want to start out:
https://underrail.info/build/?AQgDAwkHAwcPAA8AAAAAAA8AAAAPDwAPAAAPAA8AAABQCN-8
Are there Heavy Weapons Guns available when I start out? In that case I might reduce some of the crafting skills and get Heavy Guns. I want to start with normal guns for high technicalities and to have some weapon skill for the beginning of the game.
And what about avaibility of armors? Is it worth to start out with Juggernaut or should I wait with that feat?