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Underrail: The Incline Awakens

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387

CthuluIsSpy

Arcane
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Dec 26, 2014
Messages
8,692
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On the internet, writing shit posts.
Even in the former it's not great unless you need some extra elemental resistances.
It's fairly easy to reach the 95% mech DR cap with just torso and boots.
Metal helmets do give you flash bang immunity which is very useful early on, but mid to late game flash bang enemies aren't that common and you should have enough DR to just survive for a turn unless there's a psyker or bow fucker.

Anyway, it seems greaves provide less protection than boots (which is pretty weird) but the trade off is that you can't get knee capped and have a chance to just ignore immobilization. Which is still pretty useful.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
i still find it weird to introduce yet another armored boots option. Giving us full cloth armors crafting with no penalty would be more interesting
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,675
Location
atop a flaming horse
Someone above mentioned the endgame is a drag, and I do agree. I can't remember the last time I played an RPG that had a good endgame... maybe ever.

Edit: is it worth slogging through, or is this best remembered for the fun I've had up to now?
 
Last edited:
Joined
Oct 7, 2024
Messages
57
Someone above mentioned the endgame is a drag, and I do agree. I can't remember the last time I played an RPG that had a good endgame... maybe ever.

Edit: is it worth slogging through, or is this best remembered for the fun I've had up to now?
I'd say it's worth going through, since you get some proper answers at the end. Even if it's fair from all of them, of course. Where in the endgame are you?
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,675
Location
atop a flaming horse
Someone above mentioned the endgame is a drag, and I do agree. I can't remember the last time I played an RPG that had a good endgame... maybe ever.

Edit: is it worth slogging through, or is this best remembered for the fun I've had up to now?
I'd say it's worth going through, since you get some proper answers at the end. Even if it's fair from all of them, of course. Where in the endgame are you?
In the middle (I hope) of the Tchortch Institute missions and I have a huge stack of consumables, ammo, battles are all super easy etc. I was thinking of doing the Expedition and calling it, but maybe I should persist then.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
553
Someone above mentioned the endgame is a drag, and I do agree. I can't remember the last time I played an RPG that had a good endgame... maybe ever.

Edit: is it worth slogging through, or is this best remembered for the fun I've had up to now?
The ending is just a psycopath's amusement for other psychopaths. The difficulty spike there is simply made for people without a life who know every single aspect of ruleset and gameplay to enjoy this part without listing all the saints on the calendar thousands of times.

The only reason to bring it on is for the lore about Faceless and all the rest of things related to lore you can discover down there.

Is it worth? I don't know

For lore reasons? Yes, but you don't need to arrive until the end for that.
For completitionist reasons? yes, obviously.
To have some more fun? I would say absolutely no. If you aren't a build autistic, this will be a real pain in the ass for several reason. And the final boss is not that incredibile fight (I mean, is crazy difficult if you aren't a build autistic - and I'm not - but it isn't fun or in any way memorable).

Edit: I thought you were already in the DC.

Addendum post edit: even if I have hated the psycopath ending, I still believe this is one of the most amazing game in the last two decades.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,098
In the middle (I hope) of the Tchortch Institute missions and I have a huge stack of consumables, ammo, battles are all super easy etc. I was thinking of doing the Expedition and calling it, but maybe I should persist then.
You're kind of late for Expedition (you're 20+ lvl right?) so just go for the real endgame, you're very close. You have to see it at least somewhat more. To form an opinion. Expedition in itself is also worth checking for sure, too.
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,675
Location
atop a flaming horse
Just finished it after all these years. Ending is pretty underwhelming but not really an issue... the combat, exploration and interesting setting are top tier. Definitely a fun game and hopefully the sequel can recapture the magic.

So I know... is there any replayability in making 'different choices' in this game? I get the feeling that the replay value is in trying different combat styles, and that the choices you make are either borderline mandatory (don't piss off the Faceless) or irrelevant (which oligarch, Protectorate v Drones, sinking cash into decorating a doll house in Core City?!).

I'd quite like to try a psy build on a much harder setting at some point. AR was great but a bit one dimensional in terms of tactics.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,644
expedition has a choice between 2 factions
then those that u listed but testing different builds and playstyles is the main thing for replaying value
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
553
Just finished it after all these years. Ending is pretty underwhelming but not really an issue... the combat, exploration and interesting setting are top tier. Definitely a fun game and hopefully the sequel can recapture the magic.

So I know... is there any replayability in making 'different choices' in this game? I get the feeling that the replay value is in trying different combat styles, and that the choices you make are either borderline mandatory (don't piss off the Faceless) or irrelevant (which oligarch, Protectorate v Drones, sinking cash into decorating a doll house in Core City?!).

I'd quite like to try a psy build on a much harder setting at some point. AR was great but a bit one dimensional in terms of tactics.
There is also Phreak's faction if you don't want to be with any of the Corporations and the "mutant's way".
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,059
I get the feeling that the replay value is in trying different combat styles
You're correct. Although your character build can often feed into the choices you make, as they provide different rewards and merchants. A tin can build is going to want to side with the Protectorate, while a knife hobo will want to ally themselves with the Free Drones. Same goes for Core City's and Junkyard's factions.

From a story and lore perspective, the most interesting choice you can make is playing a psy build, as it lets you reveal some of the more esoteric and secretive ingame knowledge. It's the difference between descending into hell to kill the big bad boss, and finding out what the hell the game was actually about.
 

Denim Destroyer

Learned
Joined
Mar 20, 2021
Messages
476
Location
Moonglow, Britannia
Somehow at level 11, oddity, I managed to overcome the game's economy. I had been taking my time exploring the world but was so overburdened with things to sell that I traveled to Core City after putting it off for awhile. I cannot think of the last time in a RPG that looking to sell things was the reason why I decided to advance the main quest.
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,675
Location
atop a flaming horse
You've probably got enough sellable loot to last 4 or 5 inventory refreshes worth of coin. They're very honest... just leave a huge pile of valuable loot in front of each trader so you don't have to lug it around, and they never think to steal it.
 

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