Vic
Savant
It's like saying your current love ruined your first crush for you.
Underrail lets you go back and fuck your old 90s games.It's like saying your current love ruined your first crush for you.
AGEFor me still the most complete and polished RPG since it's release.
The only thing that reaches 1990's levels quality wise
KotC I-II, Grimoire, Kenshi and Brigand are up there too
not max dex + high technical? It was strongest build that I didCoretech's strongest soldier just dominated depot A. Numerous LVL 3 grenades & magnesium cocktails were deployed alongside shots from the thumper and my ~high technicalities~ laser pistol (int: 12). I even remembered to toss some caltrops in one battle.
I'm only lvl9 right now, but when I reach 12 I'm thinking I'll boost my Dex to 8 and get three pointer. Grenades have been critical for me so far.
I did see people talking about that, but actually I'm not too interested in low-ap laser pistols. Ultimately, I want an extremely damaging plasma pistol and an invincible forcefield. Dominating can give some enemies 400% health, which is fine because they'll still melt when I hit them with four figures of damage and then sprint away.not max dex + high technical? It was strongest build that I didCoretech's strongest soldier just dominated depot A. Numerous LVL 3 grenades & magnesium cocktails were deployed alongside shots from the thumper and my ~high technicalities~ laser pistol (int: 12). I even remembered to toss some caltrops in one battle.
I'm only lvl9 right now, but when I reach 12 I'm thinking I'll boost my Dex to 8 and get three pointer. Grenades have been critical for me so far.
I already bought the game and DLC. You don't have to sell it to me.
Love you Styg, no homo.
Me too. Just crafted a 100+ quality plasma pistol with amplifier and smart module. Even on dominating it has been a one shot kill for everything I've pointed it at (aimed shot, of course). Oculus store with merchant skill is very nice.I've clocked 1.000 hours in this motherfucker... and I'm doing another playthrough. Fucking hate myself.
Now let's see, the minimum wage in Serbia is 271 dinars per hour, which comes out to 2.5 euros (rounded up), times 1000 hours...
YOU OWE ME 2.500 EUROS STYG!
why use machine guns when you can pew pew very fast instead?I never played somebody using guns. Any recommandation in what directions I could go here stat and feat wise? This is my first draft for the skills. I would like to use at least granade launchers, maybe MG's as well not sure.
A little out of pocket, but I vibe with it.Everybody that uses views and problematic in the same sentence deserves to be flamethrowed into a burning massgrave.
IIRC the earliest free and static LMG is at the entrance of Depot A. Brno LMG is another option but it‘s very hard for a early character to deal with pig cave without sneaking.Okay after theorycrafting and reading a lot I decided for a tanky heavy gunning meatshield. I go with Strength, Constitution, Perception and Intelligence. The rest I dumbstat.
I take all the meatshield and heavy gunning feats. Electronic feats to disensemble and rebuild the big unique plasma gun. Most of the crafting skills to build sick armors and machineguns. Hacking for exploration. Temperal Manipulation and Psychokinesis will give me some utility and CC, to make use of my high int. And I will also accompany my machine gun and plasma canon with Granade Throwing.
I think this will be a nice contrast to my squishy knife playthrough and also makes good use of the new weapontypes. Also I can incooperate some of stuff I learned from my tries with PSI.
What do you think? Any thoughts and recommandations?
This is how I want to start out: https://underrail.info/build/?AQgDAwkHAwcPAA8AAAAAAA8AAAAPDwAPAAAPAA8AAABQCN-8
Are there Heavy Weapons Guns available when I start out? In that case I might reduce some of the crafting skills and get Heavy Guns. I want to start with normal guns for high technicalities and to have some weapon skill for the beginning of the game.
And what about avaibility of armors? Is it worth to start out with Juggernaut or should I wait with that feat?
IIRC the earliest free and static LMG is at the entrance of Depot A. Brno LMG is another option but it‘s very hard for a early character to deal with pig cave without sneaking.Okay after theorycrafting and reading a lot I decided for a tanky heavy gunning meatshield. I go with Strength, Constitution, Perception and Intelligence. The rest I dumbstat.
I take all the meatshield and heavy gunning feats. Electronic feats to disensemble and rebuild the big unique plasma gun. Most of the crafting skills to build sick armors and machineguns. Hacking for exploration. Temperal Manipulation and Psychokinesis will give me some utility and CC, to make use of my high int. And I will also accompany my machine gun and plasma canon with Granade Throwing.
I think this will be a nice contrast to my squishy knife playthrough and also makes good use of the new weapontypes. Also I can incooperate some of stuff I learned from my tries with PSI.
What do you think? Any thoughts and recommandations?
This is how I want to start out: https://underrail.info/build/?AQgDAwkHAwcPAA8AAAAAAA8AAAAPDwAPAAAPAA8AAABQCN-8
Are there Heavy Weapons Guns available when I start out? In that case I might reduce some of the crafting skills and get Heavy Guns. I want to start with normal guns for high technicalities and to have some weapon skill for the beginning of the game.
And what about avaibility of armors? Is it worth to start out with Juggernaut or should I wait with that feat?
Just put on the heaviest tungsten armor and spring boot after Depot A. Then learn heavy metal and get a ton of damage bouns from armor penalty. Don't bother Juggernaut, it's useless.
Not necessary at all. There is an ambush on the fusion cannon floor, just kill them and take your BFG.IIRC the earliest free and static LMG is at the entrance of Depot A. Brno LMG is another option but it‘s very hard for a early character to deal with pig cave without sneaking.Okay after theorycrafting and reading a lot I decided for a tanky heavy gunning meatshield. I go with Strength, Constitution, Perception and Intelligence. The rest I dumbstat.
I take all the meatshield and heavy gunning feats. Electronic feats to disensemble and rebuild the big unique plasma gun. Most of the crafting skills to build sick armors and machineguns. Hacking for exploration. Temperal Manipulation and Psychokinesis will give me some utility and CC, to make use of my high int. And I will also accompany my machine gun and plasma canon with Granade Throwing.
I think this will be a nice contrast to my squishy knife playthrough and also makes good use of the new weapontypes. Also I can incooperate some of stuff I learned from my tries with PSI.
What do you think? Any thoughts and recommandations?
This is how I want to start out: https://underrail.info/build/?AQgDAwkHAwcPAA8AAAAAAA8AAAAPDwAPAAAPAA8AAABQCN-8
Are there Heavy Weapons Guns available when I start out? In that case I might reduce some of the crafting skills and get Heavy Guns. I want to start with normal guns for high technicalities and to have some weapon skill for the beginning of the game.
And what about avaibility of armors? Is it worth to start out with Juggernaut or should I wait with that feat?
Just put on the heaviest tungsten armor and spring boot after Depot A. Then learn heavy metal and get a ton of damage bouns from armor penalty. Don't bother Juggernaut, it's useless.
I also read now I might need sneaking anyway to get unique plasma cannon. Do I need to invest in it? Could fetch me the brno LMG as well than!
You don't need stealth to get the Fusion Cannon, but it makes things significantly easier. Compound is probably the single hardest location in the game if you're going into it head first as exosoldiers are very tough, deadly and numerous. On the other hand sneaking through is significantly easier since they have fairly low detection, so outside of designator bots and turning some blind corners you should be fine.IIRC the earliest free and static LMG is at the entrance of Depot A. Brno LMG is another option but it‘s very hard for a early character to deal with pig cave without sneaking.Okay after theorycrafting and reading a lot I decided for a tanky heavy gunning meatshield. I go with Strength, Constitution, Perception and Intelligence. The rest I dumbstat.
I take all the meatshield and heavy gunning feats. Electronic feats to disensemble and rebuild the big unique plasma gun. Most of the crafting skills to build sick armors and machineguns. Hacking for exploration. Temperal Manipulation and Psychokinesis will give me some utility and CC, to make use of my high int. And I will also accompany my machine gun and plasma canon with Granade Throwing.
I think this will be a nice contrast to my squishy knife playthrough and also makes good use of the new weapontypes. Also I can incooperate some of stuff I learned from my tries with PSI.
What do you think? Any thoughts and recommandations?
This is how I want to start out: https://underrail.info/build/?AQgDAwkHAwcPAA8AAAAAAA8AAAAPDwAPAAAPAA8AAABQCN-8
Are there Heavy Weapons Guns available when I start out? In that case I might reduce some of the crafting skills and get Heavy Guns. I want to start with normal guns for high technicalities and to have some weapon skill for the beginning of the game.
And what about avaibility of armors? Is it worth to start out with Juggernaut or should I wait with that feat?
Just put on the heaviest tungsten armor and spring boot after Depot A. Then learn heavy metal and get a ton of damage bouns from armor penalty. Don't bother Juggernaut, it's useless.
I also read now I might need sneaking anyway to get unique plasma cannon. Do I need to invest in it? Could fetch me the brno LMG as well than!